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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "core/core.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/server_port.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applets.h"
namespace Service::AM::Applets {
AppletDataBroker::AppletDataBroker() {
auto& kernel = Core::System::GetInstance().Kernel();
state_changed_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
"ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
"ILibraryAppletAccessor:PopDataOutEvent");
pop_interactive_out_data_event = Kernel::Event::Create(
kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
}
AppletDataBroker::~AppletDataBroker() = default;
std::unique_ptr<IStorage> AppletDataBroker::PopNormalDataToGame() {
if (out_channel.empty())
return nullptr;
auto out = std::move(out_channel.front());
out_channel.pop();
return out;
}
std::unique_ptr<IStorage> AppletDataBroker::PopNormalDataToApplet() {
if (in_channel.empty())
return nullptr;
auto out = std::move(in_channel.front());
in_channel.pop();
return out;
}
std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToGame() {
if (out_interactive_channel.empty())
return nullptr;
auto out = std::move(out_interactive_channel.front());
out_interactive_channel.pop();
return out;
}
std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToApplet() {
if (in_interactive_channel.empty())
return nullptr;
auto out = std::move(in_interactive_channel.front());
in_interactive_channel.pop();
return out;
}
void AppletDataBroker::PushNormalDataFromGame(IStorage storage) {
in_channel.push(std::make_unique<IStorage>(storage));
}
void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
out_channel.push(std::make_unique<IStorage>(storage));
pop_out_data_event->Signal();
}
void AppletDataBroker::PushInteractiveDataFromGame(IStorage storage) {
in_interactive_channel.push(std::make_unique<IStorage>(storage));
}
void AppletDataBroker::PushInteractiveDataFromApplet(IStorage storage) {
out_interactive_channel.push(std::make_unique<IStorage>(storage));
pop_interactive_out_data_event->Signal();
}
void AppletDataBroker::SignalStateChanged() const {
state_changed_event->Signal();
}
Kernel::SharedPtr<Kernel::Event> AppletDataBroker::GetNormalDataEvent() const {
return pop_out_data_event;
}
Kernel::SharedPtr<Kernel::Event> AppletDataBroker::GetInteractiveDataEvent() const {
return pop_interactive_out_data_event;
}
Kernel::SharedPtr<Kernel::Event> AppletDataBroker::GetStateChangedEvent() const {
return state_changed_event;
}
Applet::Applet() = default;
Applet::~Applet() = default;
void Applet::Initialize(std::shared_ptr<AppletDataBroker> broker_) {
broker = std::move(broker_);
const auto common = broker->PopNormalDataToApplet();
ASSERT(common != nullptr);
const auto common_data = common->GetData();
ASSERT(common_data.size() >= sizeof(CommonArguments));
std::memcpy(&common_args, common_data.data(), sizeof(CommonArguments));
initialized = true;
}
} // namespace Service::AM::Applets
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