summaryrefslogblamecommitdiffstats
path: root/src/core/hle/kernel/thread.cpp
blob: 324415a367847d32a7da8d4e97e2e0d33344a56b (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                                                         
                                            
                                          
 
                    
               
                 


                                
                             
                                     
                                   
                                            
                      
                             
                                   
                                         
                                   
                                   
                                  
                                    
                                   
                            
                        
 
                  
 
                                           
                                 
 
                                               
                                       
 
 

                                                           

 



                                                                                                    
                                                
                                                  
 
                               
                                                                           
 
                                        
 
                                           
                          







                                       
 

                    
 
                            
                                
 
 
   




                                                                                     
                                                                                
                                                                                           

 
                     

                                                                        

                                                        


                                                                                           
                                       



                                                   
 
                              
 
                                                                                   


                                               
                         
 


                                                     

                                                                              

                                                                                              
                                                                   

 
                                                     
                                              


                                                                                                
                                      
                                                             

                     
                              
                     
 
                                                   
                                                   


                                                
 
                                            
                                             
                                                  
     



                                   
                                       
                                                            
                                      

                                                            


     
   



                                                                           
                                                 
 

                                       
                                                                     
                                                          
 




                                                                                              

         
 
                                 
                     

                                                              
 


                                                                                        

                                                          




                                                                     

                                                                                  
 
                                                                





                                                                                                  
            
                                 

                                                                                               


     




                                                         
                 
                                        
 



                                                                      



                                                                
            
                                       
     
 
                

 
                                
                                        
                                             

 

                                                             
                                        
                                           

 






                                                                                  




                                                                                             

                                                                                               
                            
                                                                                              


               

                                                                                                   
                                        



                                                                        
                                                             
     
 
                             

 
                                              


                                                                  

                                          
                                                                                                

 
                               

                                                                                      
                     

                                     

















                                                                                                
     
 

                                                  
                                                    

 


                                                 
                                

                                        

                                                        

                                                                          
     
 
                                 
                                                     
                             
                                                                       



         
























                                                                                              






                                                                              


                                                                                    






                                                                                    
                                                                                              
                                                                                         











                                                                              
 
                                                      
                                                                                          

                                                                                
                                                                                
     
 
                                         
 
                                  
                                  
 
                                      


                                          

                                                                   
                                        
                                    
                                 
                             
                                   
                                                                                   
                                              

                                                             













                                                                                                   

                                                                                          
                                     
         


















                                                                                                   
     
 

                                                  

                                                                                       
 

                                                                                               
                                                                     


                                                                  
 
                                                            

 
                                        

                                                                               


                                                           

                                      
 
                                                   

 








                                            
                                          




                                                           


                                
                                                                  
                                   

                                                                                           
 
                                                              
 

                                                                                               
 
                                                                           
                  
 
 



                                              
                   
                                     
                                        
 



                                                                                              
                      
                                                                            
     
 
                        

 





                                                              

 
                                                          
                                                                            



                                                                               
                                                                                                    
 
                      
                                                                                                    
 

                             
 
 
                          






                                 
 
 



                                                       
              
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <algorithm>
#include <list>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armstate.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/memory.h"

namespace Kernel {

/// Event type for the thread wake up event
static int ThreadWakeupEventType;

bool Thread::ShouldWait(Thread* thread) const {
    return status != THREADSTATUS_DEAD;
}

void Thread::Acquire(Thread* thread) {
    ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
}

// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
//               us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table;

// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;

// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;

static SharedPtr<Thread> current_thread;

// The first available thread id at startup
static u32 next_thread_id;

/**
 * Creates a new thread ID
 * @return The new thread ID
 */
inline static u32 const NewThreadId() {
    return next_thread_id++;
}

Thread::Thread() {}
Thread::~Thread() {}

Thread* GetCurrentThread() {
    return current_thread.get();
}

/**
 * Check if the specified thread is waiting on the specified address to be arbitrated
 * @param thread The thread to test
 * @param wait_address The address to test against
 * @return True if the thread is waiting, false otherwise
 */
static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
    return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
}

void Thread::Stop() {
    // Cancel any outstanding wakeup events for this thread
    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
    wakeup_callback_handle_table.Close(callback_handle);
    callback_handle = 0;

    // Clean up thread from ready queue
    // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
    if (status == THREADSTATUS_READY) {
        ready_queue.remove(current_priority, this);
    }

    status = THREADSTATUS_DEAD;

    WakeupAllWaitingThreads();

    // Clean up any dangling references in objects that this thread was waiting for
    for (auto& wait_object : wait_objects) {
        wait_object->RemoveWaitingThread(this);
    }
    wait_objects.clear();

    // Release all the mutexes that this thread holds
    ReleaseThreadMutexes(this);

    // Mark the TLS slot in the thread's page as free.
    u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
    u32 tls_slot =
        ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
    Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
}

Thread* ArbitrateHighestPriorityThread(u32 address) {
    Thread* highest_priority_thread = nullptr;
    s32 priority = THREADPRIO_LOWEST;

    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
    for (auto& thread : thread_list) {
        if (!CheckWait_AddressArbiter(thread.get(), address))
            continue;

        if (thread == nullptr)
            continue;

        if (thread->current_priority <= priority) {
            highest_priority_thread = thread.get();
            priority = thread->current_priority;
        }
    }

    // If a thread was arbitrated, resume it
    if (nullptr != highest_priority_thread) {
        highest_priority_thread->ResumeFromWait();
    }

    return highest_priority_thread;
}

void ArbitrateAllThreads(u32 address) {
    // Resume all threads found to be waiting on the address
    for (auto& thread : thread_list) {
        if (CheckWait_AddressArbiter(thread.get(), address))
            thread->ResumeFromWait();
    }
}

/**
 * Switches the CPU's active thread context to that of the specified thread
 * @param new_thread The thread to switch to
 */
static void SwitchContext(Thread* new_thread) {
    Thread* previous_thread = GetCurrentThread();

    // Save context for previous thread
    if (previous_thread) {
        previous_thread->last_running_ticks = CoreTiming::GetTicks();
        Core::CPU().SaveContext(previous_thread->context);

        if (previous_thread->status == THREADSTATUS_RUNNING) {
            // This is only the case when a reschedule is triggered without the current thread
            // yielding execution (i.e. an event triggered, system core time-sliced, etc)
            ready_queue.push_front(previous_thread->current_priority, previous_thread);
            previous_thread->status = THREADSTATUS_READY;
        }
    }

    // Load context of new thread
    if (new_thread) {
        ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
                   "Thread must be ready to become running.");

        // Cancel any outstanding wakeup events for this thread
        CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);

        auto previous_process = Kernel::g_current_process;

        current_thread = new_thread;

        ready_queue.remove(new_thread->current_priority, new_thread);
        new_thread->status = THREADSTATUS_RUNNING;

        Core::CPU().LoadContext(new_thread->context);
        Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());

        if (previous_process != current_thread->owner_process) {
            Kernel::g_current_process = current_thread->owner_process;
            Memory::current_page_table = &Kernel::g_current_process->vm_manager.page_table;
            // We have switched processes and thus, page tables, clear the instruction cache so we
            // don't keep stale data from the previous process.
            Core::CPU().ClearInstructionCache();
        }
    } else {
        current_thread = nullptr;
        // Note: We do not reset the current process and current page table when idling because
        // technically we haven't changed processes, our threads are just paused.
    }
}

/**
 * Pops and returns the next thread from the thread queue
 * @return A pointer to the next ready thread
 */
static Thread* PopNextReadyThread() {
    Thread* next;
    Thread* thread = GetCurrentThread();

    if (thread && thread->status == THREADSTATUS_RUNNING) {
        // We have to do better than the current thread.
        // This call returns null when that's not possible.
        next = ready_queue.pop_first_better(thread->current_priority);
        if (!next) {
            // Otherwise just keep going with the current thread
            next = thread;
        }
    } else {
        next = ready_queue.pop_first();
    }

    return next;
}

void WaitCurrentThread_Sleep() {
    Thread* thread = GetCurrentThread();
    thread->status = THREADSTATUS_WAIT_SLEEP;
}

void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
    Thread* thread = GetCurrentThread();
    thread->wait_address = wait_address;
    thread->status = THREADSTATUS_WAIT_ARB;
}

void ExitCurrentThread() {
    Thread* thread = GetCurrentThread();
    thread->Stop();
    thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
                      thread_list.end());
}

/**
 * Callback that will wake up the thread it was scheduled for
 * @param thread_handle The handle of the thread that's been awoken
 * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
 */
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
    SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
    if (thread == nullptr) {
        LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
        return;
    }

    if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
        thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
        thread->wait_set_output = false;
        // Remove the thread from each of its waiting objects' waitlists
        for (auto& object : thread->wait_objects)
            object->RemoveWaitingThread(thread.get());
        thread->wait_objects.clear();
        thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
    }

    thread->ResumeFromWait();
}

void Thread::WakeAfterDelay(s64 nanoseconds) {
    // Don't schedule a wakeup if the thread wants to wait forever
    if (nanoseconds == -1)
        return;

    u64 microseconds = nanoseconds / 1000;
    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
}

void Thread::ResumeFromWait() {
    ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");

    switch (status) {
    case THREADSTATUS_WAIT_SYNCH_ALL:
    case THREADSTATUS_WAIT_SYNCH_ANY:
    case THREADSTATUS_WAIT_ARB:
    case THREADSTATUS_WAIT_SLEEP:
        break;

    case THREADSTATUS_READY:
        // If the thread is waiting on multiple wait objects, it might be awoken more than once
        // before actually resuming. We can ignore subsequent wakeups if the thread status has
        // already been set to THREADSTATUS_READY.
        return;

    case THREADSTATUS_RUNNING:
        DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
        return;
    case THREADSTATUS_DEAD:
        // This should never happen, as threads must complete before being stopped.
        DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
                         GetObjectId());
        return;
    }

    ready_queue.push_back(current_priority, this);
    status = THREADSTATUS_READY;
    Core::System::GetInstance().PrepareReschedule();
}

/**
 * Prints the thread queue for debugging purposes
 */
static void DebugThreadQueue() {
    Thread* thread = GetCurrentThread();
    if (!thread) {
        LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
    } else {
        LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority,
                  GetCurrentThread()->GetObjectId());
    }

    for (auto& t : thread_list) {
        s32 priority = ready_queue.contains(t.get());
        if (priority != -1) {
            LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
        }
    }
}

/**
 * Finds a free location for the TLS section of a thread.
 * @param tls_slots The TLS page array of the thread's owner process.
 * Returns a tuple of (page, slot, alloc_needed) where:
 * page: The index of the first allocated TLS page that has free slots.
 * slot: The index of the first free slot in the indicated page.
 * alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
 */
std::tuple<u32, u32, bool> GetFreeThreadLocalSlot(std::vector<std::bitset<8>>& tls_slots) {
    // Iterate over all the allocated pages, and try to find one where not all slots are used.
    for (unsigned page = 0; page < tls_slots.size(); ++page) {
        const auto& page_tls_slots = tls_slots[page];
        if (!page_tls_slots.all()) {
            // We found a page with at least one free slot, find which slot it is
            for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) {
                if (!page_tls_slots.test(slot)) {
                    return std::make_tuple(page, slot, false);
                }
            }
        }
    }

    return std::make_tuple(0, 0, true);
}

/**
 * Resets a thread context, making it ready to be scheduled and run by the CPU
 * @param context Thread context to reset
 * @param stack_top Address of the top of the stack
 * @param entry_point Address of entry point for execution
 * @param arg User argument for thread
 */
static void ResetThreadContext(ARM_Interface::ThreadContext& context, u32 stack_top,
                               u32 entry_point, u32 arg) {
    memset(&context, 0, sizeof(ARM_Interface::ThreadContext));

    context.cpu_registers[0] = arg;
    context.pc = entry_point;
    context.sp = stack_top;
    context.cpsr = USER32MODE | ((entry_point & 1) << 5); // Usermode and THUMB mode
}

ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, u32 priority,
                                            u32 arg, s32 processor_id, VAddr stack_top) {
    // Check if priority is in ranged. Lowest priority -> highest priority id.
    if (priority > THREADPRIO_LOWEST) {
        LOG_ERROR(Kernel_SVC, "Invalid thread priority: %d", priority);
        return ERR_OUT_OF_RANGE;
    }

    if (processor_id > THREADPROCESSORID_MAX) {
        LOG_ERROR(Kernel_SVC, "Invalid processor id: %d", processor_id);
        return ERR_OUT_OF_RANGE_KERNEL;
    }

    // TODO(yuriks): Other checks, returning 0xD9001BEA

    if (!Memory::IsValidVirtualAddress(entry_point)) {
        LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name.c_str(), entry_point);
        // TODO: Verify error
        return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
                          ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
    }

    SharedPtr<Thread> thread(new Thread);

    thread_list.push_back(thread);
    ready_queue.prepare(priority);

    thread->thread_id = NewThreadId();
    thread->status = THREADSTATUS_DORMANT;
    thread->entry_point = entry_point;
    thread->stack_top = stack_top;
    thread->nominal_priority = thread->current_priority = priority;
    thread->last_running_ticks = CoreTiming::GetTicks();
    thread->processor_id = processor_id;
    thread->wait_set_output = false;
    thread->wait_objects.clear();
    thread->wait_address = 0;
    thread->name = std::move(name);
    thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
    thread->owner_process = g_current_process;

    // Find the next available TLS index, and mark it as used
    auto& tls_slots = Kernel::g_current_process->tls_slots;
    bool needs_allocation = true;
    u32 available_page; // Which allocated page has free space
    u32 available_slot; // Which slot within the page is free

    std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots);

    if (needs_allocation) {
        // There are no already-allocated pages with free slots, lets allocate a new one.
        // TLS pages are allocated from the BASE region in the linear heap.
        MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
        auto& linheap_memory = memory_region->linear_heap_memory;

        if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) {
            LOG_ERROR(Kernel_SVC,
                      "Not enough space in region to allocate a new TLS page for thread");
            return ERR_OUT_OF_MEMORY;
        }

        u32 offset = linheap_memory->size();

        // Allocate some memory from the end of the linear heap for this region.
        linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0);
        memory_region->used += Memory::PAGE_SIZE;
        Kernel::g_current_process->linear_heap_used += Memory::PAGE_SIZE;

        tls_slots.emplace_back(0); // The page is completely available at the start
        available_page = tls_slots.size() - 1;
        available_slot = 0; // Use the first slot in the new page

        auto& vm_manager = Kernel::g_current_process->vm_manager;
        vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());

        // Map the page to the current process' address space.
        // TODO(Subv): Find the correct MemoryState for this region.
        vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
                                  linheap_memory, offset, Memory::PAGE_SIZE, MemoryState::Private);
    }

    // Mark the slot as used
    tls_slots[available_page].set(available_slot);
    thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
                          available_slot * Memory::TLS_ENTRY_SIZE;

    // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
    // to initialize the context
    ResetThreadContext(thread->context, stack_top, entry_point, arg);

    ready_queue.push_back(thread->current_priority, thread.get());
    thread->status = THREADSTATUS_READY;

    return MakeResult<SharedPtr<Thread>>(std::move(thread));
}

void Thread::SetPriority(s32 priority) {
    ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
               "Invalid priority value.");
    // If thread was ready, adjust queues
    if (status == THREADSTATUS_READY)
        ready_queue.move(this, current_priority, priority);
    else
        ready_queue.prepare(priority);

    nominal_priority = current_priority = priority;
}

void Thread::UpdatePriority() {
    s32 best_priority = nominal_priority;
    for (auto& mutex : held_mutexes) {
        if (mutex->priority < best_priority)
            best_priority = mutex->priority;
    }
    BoostPriority(best_priority);
}

void Thread::BoostPriority(s32 priority) {
    // If thread was ready, adjust queues
    if (status == THREADSTATUS_READY)
        ready_queue.move(this, current_priority, priority);
    else
        ready_queue.prepare(priority);
    current_priority = priority;
}

SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
    // Initialize new "main" thread
    auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
                                     Memory::HEAP_VADDR_END);

    SharedPtr<Thread> thread = std::move(thread_res).Unwrap();

    thread->context.fpscr =
        FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010

    // Note: The newly created thread will be run when the scheduler fires.
    return thread;
}

bool HaveReadyThreads() {
    return ready_queue.get_first() != nullptr;
}

void Reschedule() {
    Thread* cur = GetCurrentThread();
    Thread* next = PopNextReadyThread();

    if (cur && next) {
        LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
    } else if (cur) {
        LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
    } else if (next) {
        LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
    }

    SwitchContext(next);
}

void Thread::SetWaitSynchronizationResult(ResultCode result) {
    context.cpu_registers[0] = result.raw;
}

void Thread::SetWaitSynchronizationOutput(s32 output) {
    context.cpu_registers[1] = output;
}

s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
    ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
    auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
    return std::distance(match, wait_objects.rend()) - 1;
}

////////////////////////////////////////////////////////////////////////////////////////////////////

void ThreadingInit() {
    ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);

    current_thread = nullptr;
    next_thread_id = 1;
}

void ThreadingShutdown() {
    current_thread = nullptr;

    for (auto& t : thread_list) {
        t->Stop();
    }
    thread_list.clear();
    ready_queue.clear();
}

const std::vector<SharedPtr<Thread>>& GetThreadList() {
    return thread_list;
}

} // namespace