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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <vector>
#include "common/common_types.h"
namespace Core::HID {
class HIDCore;
}
namespace Core::Frontend {
using BorderColor = std::array<u8, 4>;
using ExplainText = std::array<char, 0x81>;
struct ControllerParameters {
s8 min_players{};
s8 max_players{};
bool keep_controllers_connected{};
bool enable_single_mode{};
bool enable_border_color{};
std::vector<BorderColor> border_colors{};
bool enable_explain_text{};
std::vector<ExplainText> explain_text{};
bool allow_pro_controller{};
bool allow_handheld{};
bool allow_dual_joycons{};
bool allow_left_joycon{};
bool allow_right_joycon{};
bool allow_gamecube_controller{};
};
class ControllerApplet {
public:
virtual ~ControllerApplet();
virtual void ReconfigureControllers(std::function<void()> callback,
const ControllerParameters& parameters) const = 0;
};
class DefaultControllerApplet final : public ControllerApplet {
public:
explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
~DefaultControllerApplet() override;
void ReconfigureControllers(std::function<void()> callback,
const ControllerParameters& parameters) const override;
private:
HID::HIDCore& hid_core;
};
} // namespace Core::Frontend
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