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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <string_view>
#include <vector>
namespace Settings {
enum class AudioEngine : u32;
}
namespace AudioCore {
class AudioManager;
namespace Sink {
class Sink;
/**
* Retrieves the IDs for all available audio sinks.
*
* @return Vector of available sink names.
*/
std::vector<Settings::AudioEngine> GetSinkIDs();
/**
* Gets the list of devices for a particular sink identified by the given ID.
*
* @param sink_id - Id of the sink to get devices from.
* @param capture - Get capture (input) devices, or output devices?
* @return Vector of device names.
*/
std::vector<std::string> GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture);
/**
* Creates an audio sink identified by the given device ID.
*
* @param sink_id - Id of the sink to create.
* @param device_id - Name of the device to create.
* @return Pointer to the created sink.
*/
std::unique_ptr<Sink> CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id);
} // namespace Sink
} // namespace AudioCore
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