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path: root/src/render/Shadows.h (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-210/+0
* small stuffaap2020-08-191-1/+1
* cutsceneshadow fixesFire-Head2020-07-301-1/+1
* miami shadowsFire-Head2020-07-291-50/+71
* Linux build supporteray orçunus2020-05-111-9/+3
* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-2/+1
* defined out asserts.bigbossbro082020-05-101-0/+11
* SetPosition, part 1Sergeanur2020-05-021-1/+1
* Remove padding fieldsSergeanur2020-04-181-6/+0
* rem refsFire-Head2020-04-171-15/+15
* implemented most of librw wrapperaap2020-04-151-1/+0
* implemented CShinyTextsaap2020-04-071-2/+9
* Glass doneFire-Head2020-04-011-0/+1
* Merge branch 'master' into erorcunerorcun2020-03-111-0/+1
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| * script utilsNikolay Korolev2020-03-021-0/+1
* | CPopulation done, CCopPed and fixeseray orçunus2020-03-111-0/+3
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-0/+1
* updateFire-Head2019-07-241-8/+3
* shadows doneFire-Head2019-07-241-10/+167
* finished CEntityaap2019-06-301-1/+11
* Footstepseray orçunus2019-06-281-0/+2
* implemented CutsceneObject; little fixesaap2019-06-121-0/+2
* implemented CTimeCycleaap2019-06-121-0/+1
* more high level functionsaap2019-05-311-1/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-1/+3
* Particle, ParticleMgr doneFire-Head2019-05-291-0/+9