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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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path:
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src
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render
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Renderer.cpp
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Author
Age
Files
Lines
*
Reorder CEntity functions into their original order
Sergeanur
2020-12-29
1
-0
/
+13
*
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
2020-12-18
1
-2
/
+2
*
fix backface culling on vehicles
aap
2020-11-29
1
-0
/
+1
*
Merge pull request #827 from aap/master
aap
2020-11-22
1
-22
/
+184
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\
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*
finished cullzones
aap
2020-11-22
1
-22
/
+184
*
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Renderer fix
Sergeanur
2020-11-22
1
-2
/
+2
*
|
Reorganize CPed functions into their original cpp files
Sergeanur
2020-11-19
1
-0
/
+31
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/
*
only do backface culling on buildings
aap
2020-11-03
1
-2
/
+2
*
implemented extra model flags for backface culling and alpha test from mobile
aap
2020-10-29
1
-0
/
+29
*
Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-10-18
1
-1
/
+1
*
fixed CRenderer::ScanSectorPoly again
aap
2020-08-21
1
-41
/
+42
*
Merge branch 'master' of github.com:gtamodding/re3
aap
2020-08-18
1
-6
/
+10
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\
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*
Island loading and PS2 alpha test added to options
Sergeanur
2020-08-16
1
-6
/
+10
*
|
neo pipelines
aap
2020-08-18
1
-1
/
+11
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/
*
fix render poly bug
aap
2020-08-13
1
-2
/
+7
*
Squeeze performance option, minor fixes
eray orçunus
2020-08-03
1
-1
/
+5
*
New math wrappers
eray orçunus
2020-07-22
1
-4
/
+4
*
fixed to renderer
aap
2020-07-21
1
-9
/
+14
*
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
2020-07-13
1
-2
/
+2
*
Remove island loading
Sergeanur
2020-07-09
1
-1
/
+9
*
Fix linux warnings
Filip Gawin
2020-05-12
1
-1
/
+4
*
random fixes
aap
2020-05-11
1
-15
/
+15
*
IsStatic
Nikolay Korolev
2020-05-06
1
-1
/
+1
*
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
1
-12
/
+0
*
Remove Miami stuff
Sergeanur
2020-05-05
1
-291
/
+0
*
merged master
aap
2020-05-05
1
-18
/
+14
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*
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-5
/
+5
|
*
More use of GetModelIndex
Sergeanur
2020-05-05
1
-9
/
+5
*
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implemented most of streamed collisions and big buildings
aap
2020-05-05
1
-14
/
+316
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/
*
implemented most of vice city path system
aap
2020-05-03
1
-0
/
+2
*
Adding getters and setters for type and status
Sergeanur
2020-04-30
1
-4
/
+4
*
Various fixes
eray orçunus
2020-04-18
1
-2
/
+0
*
Remove patches
Sergeanur
2020-04-17
1
-38
/
+1
*
Many fixes and cleanup
eray orçunus
2020-04-15
1
-8
/
+9
*
Finished CCam; various smaller things
aap
2020-03-27
1
-0
/
+6
*
Some fixes and some cosmetic things
eray orçunus
2020-02-02
1
-4
/
+4
*
Frontend, Peds & logic and overflow fixes
eray orçunus
2019-11-12
1
-0
/
+2
*
Renderer fixes
eray orçunus
2019-11-03
1
-10
/
+14
*
ControllerConfig done
Fire-Head
2019-10-27
1
-5
/
+5
*
finished CPathFind
aap
2019-08-09
1
-2
/
+2
*
CAutomobile::PreRender; whole class finished
aap
2019-07-28
1
-2
/
+2
*
implemented col line rendering
aap
2019-07-19
1
-0
/
+21
*
more CAutomobile
aap
2019-07-09
1
-1
/
+1
*
misc classes finished
aap
2019-07-06
1
-0
/
+7
*
fixed boat rendering
aap
2019-07-03
1
-9
/
+12
*
CStreaming almost done
aap
2019-06-27
1
-5
/
+5
*
started CStreaming
aap
2019-06-20
1
-1
/
+1
*
first part of CFileLoader
aap
2019-06-17
1
-0
/
+1
*
implemented CutsceneObject; little fixes
aap
2019-06-12
1
-0
/
+13
*
added some small bits and stubs
aap
2019-06-02
1
-0
/
+1
*
more high level functions
aap
2019-05-31
1
-0
/
+24
*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-4
/
+4
*
implemented bits of CWorld
aap
2019-05-28
1
-3
/
+3
*
reversed CPhysical::ProcessShiftSectorList
aap
2019-05-17
1
-5
/
+3
*
first commit
aap
2019-05-15
1
-0
/
+1165