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path: root/src/peds/PlayerPed.cpp (follow)
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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-3/+3
* Sanitizer fixeserorcun2021-07-031-2/+2
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-0/+1
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-1/+0
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-0/+1
* Fix some timer callsSergeanur2021-06-241-2/+2
* Use original animation names from VCSSergeanur2021-01-261-37/+37
* make building with Codewarrior 7 possiblewithmorten2021-01-211-1/+1
* fix !FREE_CAM buildaap2021-01-131-1/+1
* Ped: PlayerPed: sync with mastererorcun2021-01-031-10/+11
* Ped: WeaponInfo: little fixes and renamingserorcun2020-12-281-3/+3
* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-12/+12
* option for PC controlsaap2020-12-211-1/+5
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
* Use SetPedStateSergeanur2020-12-151-37/+4
* CPed::SetWeaponLockOnTargetSergeanur2020-12-141-10/+6
* Sync Frontend, Peds with miami 2erorcun2020-12-121-56/+50
* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+1
* fixing some uninitialized stuffNikolay Korolev2020-06-061-2/+6
* fixes, mostly from miamieray orçunus2020-06-041-3/+9
* all my fixes live in exeseray orçunus2020-05-241-1/+1
* More save/load alignment fixesSergeanur2020-05-131-10/+14
* Linux build supporteray orçunus2020-05-111-1/+1
* named anim assoc flagsaap2020-05-091-1/+1
* changed saving compatibilityNikolay Korolev2020-05-021-0/+37
* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+6
* Try to build with mingwFilip Gawin2020-04-201-4/+4
* missing ifdedNikolay Korolev2020-04-191-0/+2
* replays bug fixNikolay Korolev2020-04-181-0/+1
* Remove patchesSergeanur2020-04-171-39/+1
* CWeapon done, ps2 cheats fixFire-Head2020-04-151-4/+4
* normalized line endings to LFaap2020-04-091-1535/+1535
* CCamera fixesaap2020-04-031-10/+6
* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-4/+85
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+5
* remove include <new> from common.haap2020-03-281-0/+2
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-3/+3
* Fixes and cleanuperay orçunus2020-03-021-1/+1
* fixeseray orçunus2020-03-011-1/+5
* bug fixesNikolay Korolev2020-02-151-1/+1
* a fixeray orçunus2020-02-131-11/+11
* CPlayerPed doneeray orçunus2020-02-131-9/+355
* Fixed autoaiming cameraSergeanur2020-01-291-1/+1
* CPlayerPed continues (#294)erorcun2020-01-231-7/+406
* Fixes 2eray orçunus2020-01-111-4/+4
* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-155/+374
* script 800-899Nikolay Korolev2020-01-031-0/+12
* CPlayerPed & fixeseray orçunus2019-12-281-8/+350
* fixed adrenalineNikolay Korolev2019-10-191-1/+1
* Full CGameLogicSergeanur2019-10-081-0/+11
* Moar pedseray orçunus2019-10-011-1/+1
* P.e.d.s.eray orçunus2019-09-141-0/+9
* Pedseray orçunus2019-08-231-4/+4
* The Pedseray orçunus2019-08-021-0/+41
* Wanted changes in PlayerPed/PedModelInfoeray orçunus2019-07-181-9/+7
* The Peds, mainly dying/injuringeray orçunus2019-07-181-0/+19
* CAutomobile::ProcessControlInputsaap2019-07-111-0/+2
* sync with upstreamNikolay Korolev2019-07-091-0/+13
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| * yet more CAutomobileaap2019-07-091-0/+13
* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+3
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-4/+9
* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-1/+15
* the great reorganizationaap2019-07-071-0/+14