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* Fix Object.h and Object.cpp indentationsaml1er2020-04-102-235/+235
* CObject completesaml1er2020-04-102-13/+300
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-092-2/+2
* Glass doneFire-Head2020-04-012-4/+4
* CCopPed done and #include cleanuperay orçunus2020-03-282-1/+2
* remove include <new> from common.haap2020-03-283-0/+6
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* CPopulation done, CCopPed and fixeseray orçunus2020-03-112-2/+6
* CPopulation 3 and fixeseray orçunus2020-02-272-1/+42
* script 900-999Nikolay Korolev2020-02-151-1/+1
* Fix Projectile Air ResistanceSergeanur2020-01-311-1/+1
* Fixing Projectile codeSergeanur2020-01-073-1/+16
* bug fixesNikolay Korolev2020-01-012-0/+4
* making particleobject compile on vs2015aap2019-12-281-1/+1
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+2
* Logic fix in CParticleObject::UpdateAllSergeanur2019-10-121-2/+2
* CPickupsSergeanur2019-10-032-3/+7
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-4/+4
* CParticleObject done, cDMAudio doneFire-Head2019-08-152-17/+1193
* Running script part 3Nikolay Korolev2019-07-252-0/+12
* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-242-6/+8
* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
* more CAutomobileaap2019-07-092-0/+2
* more CAutomobileaap2019-07-082-1/+9
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-0812-45/+71
* the great reorganizationaap2019-07-0714-0/+682