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path: root/src/control/RoadBlocks.cpp (follow)
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* Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-091-3/+3
* small RoadBlock fixSergeanur2021-06-241-3/+1
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-6/+6
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
* CPed::SetWeaponLockOnTargetSergeanur2020-12-141-2/+1
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+1
* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+4
* fixed roadblocksNikolay Korolev2020-06-011-50/+50
* fixNikolay Korolev2020-05-301-1/+1
* dont hardcode first vehicle ID; little fix for roadblocksaap2020-05-071-5/+5
* Remove Miami stuffSergeanur2020-05-051-26/+0
* implemented most of vice city path systemaap2020-05-031-17/+42
* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
* Remove patchesSergeanur2020-04-171-7/+1
* rem refsFire-Head2020-04-171-3/+3
* Use NUMROADBLOCKS enum member in CRoadBlockssaml1er2020-04-131-3/+3
* more CRoadBlocks::GenerateRoadBlocks improvementssaml1er2020-04-131-73/+75
* Fix CRoadBlocks::GenerateRoadBlocks bugssaml1er2020-04-131-79/+72
* Improve CRoadBlocks codesaml1er2020-04-111-30/+9
* CRoadBlocks completesaml1er2020-04-111-17/+209
* CCopPed 2 and fixeseray orçunus2020-03-261-2/+32
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
* more CCarCtrlNikolay Korolev2019-08-111-0/+5