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fully reversed source code for gta III and gta VC
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control
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RoadBlocks.cpp
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2021-08-09
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
Sergeanur
1
-3
/
+3
2021-06-24
small RoadBlock fix
Sergeanur
1
-3
/
+1
2021-06-24
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
1
-6
/
+6
2021-01-21
make building with Codewarrior 7 possible
withmorten
1
-2
/
+2
2020-12-14
CPed::SetWeaponLockOnTarget
Sergeanur
1
-2
/
+1
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
1
-1
/
+1
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-0
/
+4
2020-06-01
fixed roadblocks
Nikolay Korolev
1
-50
/
+50
2020-05-30
fix
Nikolay Korolev
1
-1
/
+1
2020-05-07
dont hardcode first vehicle ID; little fix for roadblocks
aap
1
-5
/
+5
2020-05-05
Remove Miami stuff
Sergeanur
1
-26
/
+0
2020-05-03
implemented most of vice city path system
aap
1
-17
/
+42
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-1
/
+1
2020-04-17
Remove patches
Sergeanur
1
-7
/
+1
2020-04-17
rem refs
Fire-Head
1
-3
/
+3
2020-04-13
Use NUMROADBLOCKS enum member in CRoadBlocks
saml1er
1
-3
/
+3
2020-04-13
more CRoadBlocks::GenerateRoadBlocks improvements
saml1er
1
-73
/
+75
2020-04-13
Fix CRoadBlocks::GenerateRoadBlocks bugs
saml1er
1
-79
/
+72
2020-04-11
Improve CRoadBlocks code
saml1er
1
-30
/
+9
2020-04-11
CRoadBlocks complete
saml1er
1
-17
/
+209
2020-03-26
CCopPed 2 and fixes
eray orçunus
1
-2
/
+32
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
1
-0
/
+2
2019-08-11
more CCarCtrl
Nikolay Korolev
1
-0
/
+5