Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio: PS2 mission audio | Sergeanur | 2021-09-01 | 1 | -101/+103 |
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* | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -0/+22 |
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* | MusicManager fixes | erorcun | 2021-02-03 | 1 | -2/+3 |
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* | int32 enum fixed | withmorten | 2020-12-07 | 1 | -1/+1 |
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* | Renaming audio enum entries to something more like original | Sergeanur | 2020-09-19 | 1 | -1/+1 |
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* | remove numbers from enum | Sergeanur | 2020-06-08 | 1 | -14/+14 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -200/+200 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -1/+28 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | audio.h -> audio_enums.h | Sergeanur | 2019-10-26 | 1 | -0/+228 |