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-rw-r--r--src/weapons/Weapon.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index dab510be..b3909a08 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -578,12 +578,29 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
}
+#ifdef FIX_BUGS
+ // fix muzzleflash rotation
+ heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y);
+ angle = DEGTORAD(heading);
+
+ ahead = CVector2D(-Sin(angle), Cos(angle));
+ ahead.Normalise();
+#endif
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
+#ifdef FIX_BUGS
+ // fix muzzleflash rotation
+ heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y);
+ angle = DEGTORAD(heading);
+
+ ahead = CVector2D(-Sin(angle), Cos(angle));
+ ahead.Normalise();
+#endif
+
CWorld::bIncludeDeadPeds = true;
ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::bIncludeDeadPeds = false;