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-rw-r--r--src/weapons/Weapon.h48
1 files changed, 47 insertions, 1 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 76fe0870..265ffddb 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -3,7 +3,53 @@
#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
#define DOOMAUTOAIMING_MAXDIST (9000.0f)
-#include "WeaponType.h"
+enum eWeaponType
+{
+ WEAPONTYPE_UNARMED,
+ WEAPONTYPE_BASEBALLBAT,
+ WEAPONTYPE_COLT45,
+ WEAPONTYPE_UZI,
+ WEAPONTYPE_SHOTGUN,
+ WEAPONTYPE_AK47,
+ WEAPONTYPE_M16,
+ WEAPONTYPE_SNIPERRIFLE,
+ WEAPONTYPE_ROCKETLAUNCHER,
+ WEAPONTYPE_FLAMETHROWER,
+ WEAPONTYPE_MOLOTOV,
+ WEAPONTYPE_GRENADE,
+ WEAPONTYPE_DETONATOR,
+ WEAPONTYPE_HELICANNON,
+ WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_ARMOUR,
+ WEAPONTYPE_RAMMEDBYCAR,
+ WEAPONTYPE_RUNOVERBYCAR,
+ WEAPONTYPE_EXPLOSION,
+ WEAPONTYPE_UZI_DRIVEBY,
+ WEAPONTYPE_DROWNING,
+ WEAPONTYPE_FALL,
+ WEAPONTYPE_UNIDENTIFIED,
+
+ WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
+ WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
+};
+
+enum eWeaponFire {
+ WEAPON_FIRE_MELEE,
+ WEAPON_FIRE_INSTANT_HIT,
+ WEAPON_FIRE_PROJECTILE,
+ WEAPON_FIRE_AREA_EFFECT,
+ WEAPON_FIRE_USE
+};
+
+// Taken from MTA SA, seems it's unchanged
+enum eWeaponState
+{
+ WEAPONSTATE_READY,
+ WEAPONSTATE_FIRING,
+ WEAPONSTATE_RELOADING,
+ WEAPONSTATE_OUT_OF_AMMO,
+ WEAPONSTATE_MELEE_MADECONTACT
+};
class CEntity;
class CPhysical;