diff options
Diffstat (limited to 'src/render/Timecycle.h')
-rw-r--r-- | src/render/Timecycle.h | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h deleted file mode 100644 index d5d7b67a..00000000 --- a/src/render/Timecycle.h +++ /dev/null @@ -1,152 +0,0 @@ -#pragma once - -class CTimeCycle -{ - static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; - static float m_fSunSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; - static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; - static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; - static float m_fFogStart[NUMHOURS][NUMWEATHERS]; - static float m_fFarClip[NUMHOURS][NUMWEATHERS]; - static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; - static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; - static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; - - static float m_fCurrentAmbientRed; - static float m_fCurrentAmbientGreen; - static float m_fCurrentAmbientBlue; - static float m_fCurrentDirectionalRed; - static float m_fCurrentDirectionalGreen; - static float m_fCurrentDirectionalBlue; - static int32 m_nCurrentSkyTopRed; - static int32 m_nCurrentSkyTopGreen; - static int32 m_nCurrentSkyTopBlue; - static int32 m_nCurrentSkyBottomRed; - static int32 m_nCurrentSkyBottomGreen; - static int32 m_nCurrentSkyBottomBlue; - static int32 m_nCurrentSunCoreRed; - static int32 m_nCurrentSunCoreGreen; - static int32 m_nCurrentSunCoreBlue; - static int32 m_nCurrentSunCoronaRed; - static int32 m_nCurrentSunCoronaGreen; - static int32 m_nCurrentSunCoronaBlue; - static float m_fCurrentSunSize; - static float m_fCurrentSpriteSize; - static float m_fCurrentSpriteBrightness; - static int32 m_nCurrentShadowStrength; - static int32 m_nCurrentLightShadowStrength; - static int32 m_nCurrentTreeShadowStrength; - static float m_fCurrentFogStart; - static float m_fCurrentFarClip; - static float m_fCurrentLightsOnGroundBrightness; - static int32 m_nCurrentLowCloudsRed; - static int32 m_nCurrentLowCloudsGreen; - static int32 m_nCurrentLowCloudsBlue; - static int32 m_nCurrentFluffyCloudsTopRed; - static int32 m_nCurrentFluffyCloudsTopGreen; - static int32 m_nCurrentFluffyCloudsTopBlue; - static int32 m_nCurrentFluffyCloudsBottomRed; - static int32 m_nCurrentFluffyCloudsBottomGreen; - static int32 m_nCurrentFluffyCloudsBottomBlue; - static float m_fCurrentBlurRed; - static float m_fCurrentBlurGreen; - static float m_fCurrentBlurBlue; - static float m_fCurrentBlurAlpha; - static int32 m_nCurrentFogColourRed; - static int32 m_nCurrentFogColourGreen; - static int32 m_nCurrentFogColourBlue; - - static int32 m_FogReduction; - -public: - static int32 m_CurrentStoredValue; - static CVector m_VectorToSun[16]; - static float m_fShadowFrontX[16]; - static float m_fShadowFrontY[16]; - static float m_fShadowSideX[16]; - static float m_fShadowSideY[16]; - static float m_fShadowDisplacementX[16]; - static float m_fShadowDisplacementY[16]; - - static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } - static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } - static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } - static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } - static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } - static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } - static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; } - static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; } - static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; } - static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; } - static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; } - static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; } - static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; } - static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; } - static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; } - static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; } - static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; } - static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; } - static float GetSunSize(void) { return m_fCurrentSunSize; } - static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; } - static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } - static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; } - static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } - static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } - static float GetFarClip(void) { return m_fCurrentFarClip; } - static float GetFogStart(void) { return m_fCurrentFogStart; } - - static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; } - static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; } - static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; } - static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; } - static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; } - static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; } - static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; } - static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; } - static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; } - static int32 GetFogRed(void) { return m_nCurrentFogColourRed; } - static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; } - static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } - static int32 GetFogReduction(void) { return m_FogReduction; } - - static void Initialise(void); - static void Update(void); - static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } - static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } - static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } - static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } - static float GetShadowSideY(void) { return m_fShadowSideY[m_CurrentStoredValue]; } - static float GetShadowDisplacementX(void) { return m_fShadowDisplacementX[m_CurrentStoredValue]; } - static float GetShadowDisplacementY(void) { return m_fShadowDisplacementY[m_CurrentStoredValue]; } -}; |