diff options
Diffstat (limited to 'src/render/Particle.cpp')
-rw-r--r-- | src/render/Particle.cpp | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 5b25cfa3..416e5af0 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -240,7 +240,7 @@ void CParticle::ReloadConfig() for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) { if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) - gParticleArray[i].m_pNext = NULL; + gParticleArray[i].m_pNext = nil; else gParticleArray[i].m_pNext = &gParticleArray[i + 1]; @@ -310,37 +310,37 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { - gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL); + gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil); gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { - gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL); + gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil); gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); } for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { - gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL); + gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil); gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); } for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { - gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL); + gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil); gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); } for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { - gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL); + gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil); gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); } for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { - gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL); + gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil); gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); } @@ -352,13 +352,13 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { - gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL); + gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil); gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); } for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { - gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL); + gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil); gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); } @@ -370,57 +370,57 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { - gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL); + gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); } for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { - gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL); + gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil); gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); } gpFlame1Tex = RwTextureRead("flame1", NULL); gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); - gpFlame5Tex = RwTextureRead("flame5", NULL); + gpFlame5Tex = RwTextureRead("flame5", nil); gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? - gpRainDropSmallTex = RwTextureRead("rainsmall", NULL); + gpRainDropSmallTex = RwTextureRead("rainsmall", nil); gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); - gpBloodTex = RwTextureRead("blood", NULL); + gpBloodTex = RwTextureRead("blood", nil); gpBloodRaster = RwTextureGetRaster(gpBloodTex); - gpLeafTex = RwTextureRead("gameleaf01_64", NULL); + gpLeafTex = RwTextureRead("gameleaf01_64", nil); gpLeafRaster = RwTextureGetRaster(gpLeafTex); - gpCloudTex1 = RwTextureRead("cloud3", NULL); + gpCloudTex1 = RwTextureRead("cloud3", nil); gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); - gpCloudTex4 = RwTextureRead("cloudmasked", NULL); + gpCloudTex4 = RwTextureRead("cloudmasked", nil); gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4); - gpBloodSmallTex = RwTextureRead("bloodsplat2", NULL); + gpBloodSmallTex = RwTextureRead("bloodsplat2", nil); gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex); - gpGungeTex = RwTextureRead("gunge", NULL); + gpGungeTex = RwTextureRead("gunge", nil); gpGungeRaster = RwTextureGetRaster(gpGungeTex); - gpCollisionSmokeTex = RwTextureRead("collisionsmoke", NULL); + gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil); gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex); - gpBulletHitTex = RwTextureRead("bullethitsmoke", NULL); + gpBulletHitTex = RwTextureRead("bullethitsmoke", nil); gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex); - gpGunShellTex = RwTextureRead("gunshell", NULL); + gpGunShellTex = RwTextureRead("gunshell", nil); gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); - gpWakeOldTex = RwTextureRead("wake_old", NULL); + gpWakeOldTex = RwTextureRead("wake_old", nil); gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex); - gpPointlightTex = RwTextureRead("pointlight", NULL); + gpPointlightTex = RwTextureRead("pointlight", nil); gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); CTxdStore::PopCurrentTxd(); @@ -451,7 +451,7 @@ void CParticle::Initialise() case PARTICLE_GUNSMOKE: case PARTICLE_SPLASH: - entry->m_ppRaster = NULL; + entry->m_ppRaster = nil; break; case PARTICLE_FLAME: @@ -584,7 +584,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpSmokeTex[i]); #ifdef GTA3_1_1_PATCH - gpSmokeTex[i] = NULL; + gpSmokeTex[i] = nil; #endif } @@ -592,7 +592,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpSmoke2Tex[i]); #ifdef GTA3_1_1_PATCH - gpSmoke2Tex[i] = NULL; + gpSmoke2Tex[i] = nil; #endif } @@ -600,7 +600,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpRubberTex[i]); #ifdef GTA3_1_1_PATCH - gpRubberTex[i] = NULL; + gpRubberTex[i] = nil; #endif } @@ -608,7 +608,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpRainSplashTex[i]); #ifdef GTA3_1_1_PATCH - gpRainSplashTex[i] = NULL; + gpRainSplashTex[i] = nil; #endif } @@ -616,7 +616,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpWatersprayTex[i]); #ifdef GTA3_1_1_PATCH - gpWatersprayTex[i] = NULL; + gpWatersprayTex[i] = nil; #endif } @@ -624,7 +624,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpExplosionMediumTex[i]); #ifdef GTA3_1_1_PATCH - gpExplosionMediumTex[i] = NULL; + gpExplosionMediumTex[i] = nil; #endif } @@ -632,7 +632,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpGunFlashTex[i]); #ifdef GTA3_1_1_PATCH - gpGunFlashTex[i] = NULL; + gpGunFlashTex[i] = nil; #endif } @@ -640,7 +640,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpRainDropTex[i]); #ifdef GTA3_1_1_PATCH - gpRainDropTex[i] = NULL; + gpRainDropTex[i] = nil; #endif } @@ -648,7 +648,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpRainSplashupTex[i]); #ifdef GTA3_1_1_PATCH - gpRainSplashupTex[i] = NULL; + gpRainSplashupTex[i] = nil; #endif } @@ -656,7 +656,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpBirdfrontTex[i]); #ifdef GTA3_1_1_PATCH - gpBirdfrontTex[i] = NULL; + gpBirdfrontTex[i] = nil; #endif } @@ -664,7 +664,7 @@ void CParticle::Shutdown() { RwTextureDestroy(gpCarDebrisTex[i]); #ifdef GTA3_1_1_PATCH - gpCarDebrisTex[i] = NULL; + gpCarDebrisTex[i] = nil; #endif } @@ -672,78 +672,78 @@ void CParticle::Shutdown() { RwTextureDestroy(gpCarSplashTex[i]); #ifdef GTA3_1_1_PATCH - gpCarSplashTex[i] = NULL; + gpCarSplashTex[i] = nil; #endif } RwTextureDestroy(gpFlame1Tex); #ifdef GTA3_1_1_PATCH - gpFlame1Tex = NULL; + gpFlame1Tex = nil; #endif RwTextureDestroy(gpFlame5Tex); #ifdef GTA3_1_1_PATCH - gpFlame5Tex = NULL; + gpFlame5Tex = nil; #endif RwTextureDestroy(gpRainDropSmallTex); #ifdef GTA3_1_1_PATCH - gpRainDropSmallTex = NULL; + gpRainDropSmallTex = nil; #endif RwTextureDestroy(gpBloodTex); #ifdef GTA3_1_1_PATCH - gpBloodTex = NULL; + gpBloodTex = nil; #endif RwTextureDestroy(gpLeafTex); #ifdef GTA3_1_1_PATCH - gpLeafTex = NULL; + gpLeafTex = nil; #endif RwTextureDestroy(gpCloudTex1); #ifdef GTA3_1_1_PATCH - gpCloudTex1 = NULL; + gpCloudTex1 = nil; #endif RwTextureDestroy(gpCloudTex4); #ifdef GTA3_1_1_PATCH - gpCloudTex4 = NULL; + gpCloudTex4 = nil; #endif RwTextureDestroy(gpBloodSmallTex); #ifdef GTA3_1_1_PATCH - gpBloodSmallTex = NULL; + gpBloodSmallTex = nil; #endif RwTextureDestroy(gpGungeTex); #ifdef GTA3_1_1_PATCH - gpGungeTex = NULL; + gpGungeTex = nil; #endif RwTextureDestroy(gpCollisionSmokeTex); #ifdef GTA3_1_1_PATCH - gpCollisionSmokeTex = NULL; + gpCollisionSmokeTex = nil; #endif RwTextureDestroy(gpBulletHitTex); #ifdef GTA3_1_1_PATCH - gpBulletHitTex = NULL; + gpBulletHitTex = nil; #endif RwTextureDestroy(gpGunShellTex); #ifdef GTA3_1_1_PATCH - gpGunShellTex = NULL; + gpGunShellTex = nil; #endif RwTextureDestroy(gpWakeOldTex); #ifdef GTA3_1_1_PATCH - gpWakeOldTex = NULL; + gpWakeOldTex = nil; #endif RwTextureDestroy(gpPointlightTex); #ifdef GTA3_1_1_PATCH - gpPointlightTex = NULL; + gpPointlightTex = nil; #endif int32 slot; @@ -775,18 +775,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe || type == PARTICLE_CARCOLLISION_DUST ) && nParticleCreationInterval & CTimer::GetFrameCounter() ) { - return NULL; + return nil; } CParticle *pParticle = m_pUnusedListHead; - if ( pParticle == NULL ) - return NULL; + if ( pParticle == nil ) + return nil; tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type]; if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() ) - return NULL; + return nil; pParticle->m_fSize = psystem->m_fDefaultInitialRadius; @@ -918,13 +918,13 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( !CWorld::ProcessVerticalLine( pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f), - -100.0f, point, entity, true, true, false, false, true, false, NULL) ) + -100.0f, point, entity, true, true, false, false, true, false, nil) ) { - return NULL; + return nil; } if ( point.point.z >= pParticle->m_vecPosition.z ) - return NULL; + return nil; pParticle->m_fZGround = point.point.z; bValidGroundFound = true; @@ -944,7 +944,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); if ( bZFound == false ) - return NULL; + return nil; pParticle->m_fZGround = Z_Ground; } @@ -1009,13 +1009,13 @@ void CParticle::Update() { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; CParticle *particle = psystem->m_pParticles; - CParticle *prevParticle = NULL; + CParticle *prevParticle = nil; bool bRemoveParticle; - if ( particle == NULL ) + if ( particle == nil ) continue; - for ( ; particle != NULL; _Next(particle, prevParticle, psystem, bRemoveParticle) ) + for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) { bRemoveParticle = false; @@ -1121,7 +1121,7 @@ void CParticle::Update() particle->m_vecPosition.y, 0.05f + particle->m_fZGround ), - CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0); + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); } else { @@ -1132,7 +1132,7 @@ void CParticle::Update() particle->m_vecPosition.y, 0.05f + particle->m_fZGround ), - CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0); + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); } continue; @@ -1156,7 +1156,7 @@ void CParticle::Update() particle->m_vecPosition.y, 0.05f + particle->m_fZGround ), - CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0); + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); } else { @@ -1167,7 +1167,7 @@ void CParticle::Update() particle->m_vecPosition.y, 0.05f + particle->m_fZGround ), - CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0); + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); } } @@ -1218,7 +1218,7 @@ void CParticle::Update() CEntity *entity; if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, - true, true, false, false, true, false, NULL) ) + true, true, false, false, true, false, nil) ) { if ( moveStep.z <= point.point.z ) { @@ -1258,7 +1258,7 @@ void CParticle::Update() CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), CGeneral::GetRandomNumberInRange(0.05f, 0.1f) ), - NULL, + nil, particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition); @@ -1277,7 +1277,7 @@ void CParticle::Update() 0.05f + particle->m_fZGround ), CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)), - NULL, + nil, particle->m_fSize, color, 0, 0, 0, 0); PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition); @@ -1309,7 +1309,7 @@ void CParticle::Update() CEntity *entity; if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, - true, false, false, false, true, false, NULL) ) + true, false, false, false, true, false, nil) ) { if ( moveStep.z <= point.point.z ) { @@ -1317,7 +1317,7 @@ void CParticle::Update() if ( psystem->m_Type == PARTICLE_HELI_ATTACK ) { bRemoveParticle = true; - AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), NULL, 0.2f, 0, 0, 0, 0); + AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); continue; } } @@ -1444,7 +1444,7 @@ void CParticle::Render() uint32 flags = DRAW_OPAQUE; - RwRaster *prevFrame = NULL; + RwRaster *prevFrame = nil; for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { @@ -1495,7 +1495,7 @@ void CParticle::Render() flags = psystem->Flags; } - if ( frames != NULL ) + if ( frames != nil ) { RwRaster *curFrame = *frames; if ( curFrame != prevFrame ) @@ -1507,14 +1507,14 @@ void CParticle::Render() } } - while ( particle != NULL ) + while ( particle != nil ) { bool canDraw = true; if ( particle->m_nAlpha == 0 ) canDraw = false; - if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != NULL ) + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) { RwRaster *curFrame = frames[particle->m_nCurrentFrame]; if ( prevFrame != curFrame ) @@ -1754,7 +1754,7 @@ void CParticle::RemovePSystem(tParticleType type) tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type]; for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles ) - RemoveParticle(particle, NULL, psystemdata); + RemoveParticle(particle, nil, psystemdata); } void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) @@ -1796,7 +1796,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize CGeneral::GetRandomNumberInRange(-0.2f, 0.2f), CGeneral::GetRandomNumberInRange(-0.2f, 0.0f) ), - NULL, + nil, fSize, color, 0, 0, 0, 0); AddParticle(PARTICLE_EXPLOSION_MFAST, @@ -1807,7 +1807,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), CGeneral::GetRandomNumberInRange(0.0f, 0.07f) ), - NULL, + nil, fSize, color, 0, 0, 0, 0); AddParticle(PARTICLE_EXPLOSION_MFAST, @@ -1818,7 +1818,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), CGeneral::GetRandomNumberInRange(0.0f, 0.07f) ), - NULL, + nil, fSize, color, 0, 0, 0, 0); vecStepPos += vecRandOffset; @@ -1843,7 +1843,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr AddParticle(PARTICLE_CARCOLLISION_DUST, pos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.3f, color, 0, 0, 0, 0); } } |