diff options
Diffstat (limited to 'src/render/Lights.cpp')
-rw-r--r-- | src/render/Lights.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp new file mode 100644 index 00000000..6962af4d --- /dev/null +++ b/src/render/Lights.cpp @@ -0,0 +1,171 @@ +#include "common.h" +#include <rwcore.h> +#include <rpworld.h> +#include "patcher.h" +#include "Lights.h" +#include "Timecycle.h" +#include "Coronas.h" +#include "Weather.h" +#include "CullZones.h" +#include "MenuManager.h" + +RpLight *&pAmbient = *(RpLight**)0x885B6C; +RpLight *&pDirect = *(RpLight**)0x880F7C; + +RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8; +RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10; +RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8; + +RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8; +RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308; + +void +SetLightsWithTimeOfDayColour(RpWorld *) +{ + CVector vec1, vec2, vecsun; + RwMatrix mat; + + if(pAmbient){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + AmbientLightColourForFrame.red = 1.0f; + AmbientLightColourForFrame.green = 1.0f; + AmbientLightColourForFrame.blue = 1.0f; + } + AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + } + + if(pDirect){ + DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; + DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; + DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); + + vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; + vec1 = CVector(0.0f, 0.0f, 1.0f); + vec2 = CrossProduct(vec1, vecsun); + vec2.Normalise(); + vec1 = CrossProduct(vec2, vecsun); + mat.at.x = -vecsun.x; + mat.at.y = -vecsun.y; + mat.at.z = -vecsun.z; + mat.right.x = vec1.x; + mat.right.y = vec1.y; + mat.right.z = vec1.z; + mat.up.x = vec2.x; + mat.up.y = vec2.y; + mat.up.z = vec2.z; + RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); + } + + if(CMenuManager::m_PrefsBrightness > 256){ + float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + + AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); + AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); + AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); + AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); +#ifdef FIX_BUGS + DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); +#else + DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1); +#endif + } +} + +void +SetAmbientAndDirectionalColours(float f) +{ + AmbientLightColour.red = AmbientLightColourForFrame.red * f; + AmbientLightColour.green = AmbientLightColourForFrame.green * f; + AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; + + DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; + DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; + DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +void +SetBrightMarkerColours(float f) +{ + AmbientLightColour.red = 0.6f; + AmbientLightColour.green = 0.6f; + AmbientLightColour.blue = 0.6f; + + DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; + DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; + DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +void +ReSetAmbientAndDirectionalColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); +} + +void +DeActivateDirectional(void) +{ + RpLightSetFlags(pDirect, 0); +} + +void +ActivateDirectional(void) +{ + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); +} + +void +SetAmbientColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); +} + +void +SetAmbientColoursForPedsCarsAndObjects(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); +} + +uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; +uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; +uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; + +void +SetAmbientColoursToIndicateRoadGroup(int i) +{ + AmbientLightColour.red = IndicateR[i%7]/255.0f; + AmbientLightColour.green = IndicateG[i%7]/255.0f; + AmbientLightColour.blue = IndicateB[i%7]/255.0f; + RpLightSetColor(pAmbient, &AmbientLightColour); +} + +STARTPATCHES + InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP); + InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP); + InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP); + InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP); + InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP); + InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP); + InjectHook(0x526F60, SetAmbientColours, PATCH_JUMP); + InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP); +ENDPATCHES |