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-rw-r--r--src/main.cpp203
1 files changed, 101 insertions, 102 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8bef6038..cd2da378 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -52,9 +52,6 @@
#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
#endif
-WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); }
-WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); }
-
WRAPPER void CameraSize(RwCamera *camera, void *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
WRAPPER RwBool RpAnimBlendPluginAttach() { EAXJMP(0x4052D0); }
@@ -352,7 +349,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage();
CFont::DrawFonts();
+#if 0
DebugMenuRender();
+#endif
}
void
@@ -590,67 +589,67 @@ _TODO("temp, move this includes out of here")
static RwBool
PluginAttach(void)
{
- if( !RpWorldPluginAttach() )
- {
- printf("Couldn't attach world plugin\n");
-
- return FALSE;
- }
+ if( !RpWorldPluginAttach() )
+ {
+ printf("Couldn't attach world plugin\n");
+
+ return FALSE;
+ }
if( !RpSkinPluginAttach() )
- {
- printf("Couldn't attach RpSkin plugin\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach RpSkin plugin\n");
+
+ return FALSE;
+ }
if( !RpHAnimPluginAttach() )
- {
- printf("Couldn't attach RpHAnim plugin\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach RpHAnim plugin\n");
+
+ return FALSE;
+ }
if( !NodeNamePluginAttach() )
- {
- printf("Couldn't attach node name plugin\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach node name plugin\n");
+
+ return FALSE;
+ }
if( !CVisibilityPlugins::PluginAttach() )
- {
- printf("Couldn't attach visibility plugins\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach visibility plugins\n");
+
+ return FALSE;
+ }
if( !RpAnimBlendPluginAttach() )
- {
- printf("Couldn't attach RpAnimBlend plugin\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach RpAnimBlend plugin\n");
+
+ return FALSE;
+ }
if( !RpMatFXPluginAttach() )
- {
- printf("Couldn't attach RpMatFX plugin\n");
-
- return FALSE;
- }
+ {
+ printf("Couldn't attach RpMatFX plugin\n");
+
+ return FALSE;
+ }
- return TRUE;
+ return TRUE;
}
static RwBool
Initialise3D(void *param)
{
- if (RsRwInitialise(param))
- {
- return CGame::InitialiseRenderWare();
- }
+ if (RsRwInitialise(param))
+ {
+ return CGame::InitialiseRenderWare();
+ }
- return (FALSE);
+ return (FALSE);
}
@@ -659,86 +658,86 @@ Terminate3D(void)
{
CGame::ShutdownRenderWare();
- RsRwTerminate();
+ RsRwTerminate();
- return;
+ return;
}
RsEventStatus
AppEventHandler(RsEvent event, void *param)
{
- switch( event )
- {
- case rsINITIALISE:
- {
+ switch( event )
+ {
+ case rsINITIALISE:
+ {
CGame::InitialiseOnceBeforeRW();
- return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
- }
+ return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
- case rsCAMERASIZE:
- {
- CameraSize(Scene.camera, param, DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
-
- return rsEVENTPROCESSED;
- }
+ case rsCAMERASIZE:
+ {
+ CameraSize(Scene.camera, param, DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
+
+ return rsEVENTPROCESSED;
+ }
- case rsRWINITIALISE:
- {
- return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
- }
+ case rsRWINITIALISE:
+ {
+ return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
- case rsRWTERMINATE:
- {
- Terminate3D();
+ case rsRWTERMINATE:
+ {
+ Terminate3D();
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- case rsTERMINATE:
- {
- CGame::FinalShutdown();
+ case rsTERMINATE:
+ {
+ CGame::FinalShutdown();
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- case rsPLUGINATTACH:
- {
- return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR;
- }
+ case rsPLUGINATTACH:
+ {
+ return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR;
+ }
- case rsINPUTDEVICEATTACH:
- {
- AttachInputDevices();
+ case rsINPUTDEVICEATTACH:
+ {
+ AttachInputDevices();
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- case rsIDLE:
- {
- Idle(param);
+ case rsIDLE:
+ {
+ Idle(param);
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- case rsFRONTENDIDLE:
- {
- FrontendIdle();
+ case rsFRONTENDIDLE:
+ {
+ FrontendIdle();
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- case rsACTIVATE:
- {
- param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle();
+ case rsACTIVATE:
+ {
+ param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle();
- return rsEVENTPROCESSED;
- }
+ return rsEVENTPROCESSED;
+ }
- default:
- {
- return rsEVENTNOTPROCESSED;
- }
- }
+ default:
+ {
+ return rsEVENTNOTPROCESSED;
+ }
+ }
}
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