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-rw-r--r--src/entities/Ped.cpp242
1 files changed, 237 insertions, 5 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 55e33a2d..ccb07d46 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -1,16 +1,24 @@
#include "common.h"
#include "patcher.h"
-#include "Ped.h"
#include "Pools.h"
+#include "Particle.h"
+#include "Stats.h"
+#include "World.h"
+#include "PedStat.h"
+#include "DMaudio.h"
+#include "Ped.h"
+
+bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
+bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
+bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
-Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
-Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
-Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
-
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
+WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
+WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
+WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
static char ObjectiveText[34][28] = {
"No Obj",
@@ -175,3 +183,227 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DIE ||
m_nPedState == PED_DEAD;
}
+
+void
+CPed::AddWeaponModel(int id)
+{
+ RpAtomic* atm;
+
+ if (id != -1) {
+ atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atm));
+ RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
+ RpClumpAddAtomic((RpClump*)m_rwObject, atm);
+ m_wepModelID = id;
+ }
+}
+
+void
+CPed::AimGun()
+{
+ RwV3d pos;
+ CVector vector;
+
+ if (m_pSeekTarget) {
+ if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
+ m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
+ vector.x = pos.x;
+ vector.y = pos.y;
+ vector.z = pos.z;
+ } else {
+ vector = *(m_pSeekTarget->GetPosition());
+ }
+ CPed::Say(SOUND_PED_ATTACK);
+
+ m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
+ if (m_pPedFight != m_pSeekTarget) {
+ CPed::SetLookFlag(m_pSeekTarget, 1);
+ }
+
+ } else {
+ if (CPed::IsPlayer()) {
+ m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
+ } else {
+ m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
+ }
+ }
+}
+
+
+// After I finished this I realized it's only for SCM opcode...
+void
+CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
+{
+ CVector pos2 = CVector(
+ pos.x,
+ pos.y,
+ pos.z + 0.1f
+ );
+
+ if (!CPed::IsPlayer() || evenOnPlayer) {
+ ++CStats::HeadShots;
+
+ // BUG: This condition will always return true.
+ if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
+ CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ }
+
+ m_ped_flagC20 = 1;
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
+
+ CParticle::AddParticle(PARTICLE_TEST, pos2,
+ CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0);
+
+ if (CEntity::GetIsOnScreen()) {
+ for(int i=0; i < 32; i++) {
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
+ pos2, CVector(0.0f, 0.0f, 0.03f),
+ nil, 0.0f, 0, 0, 0, 0);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ CParticle::AddParticle(PARTICLE_DEBRIS2,
+ pos2,
+ CVector(0.0f, 0.0f, 0.01f),
+ nil, 0.0f, 0, 0, 0, 0);
+ }
+ }
+ }
+}
+
+void
+CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
+{
+ RwFrame *frame;
+ RwFrame *fp;
+ RwV3d zero;
+
+ frame = GetNodeFrame(nodeId);
+ if (frame) {
+ if (CGame::nastyGame) {
+ if (nodeId != PED_HEAD)
+ CPed::SpawnFlyingComponent(nodeId, unk);
+
+ RecurseFrameChildrenVisibilityCB(frame, 0);
+ zero.x = 0.0f;
+ zero.z = 0.0f;
+ zero.y = 0.0f;
+ for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
+ RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
+
+ if (CEntity::GetIsOnScreen()) {
+ CParticle::AddParticle(PARTICLE_TEST, zero,
+ CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.2f, 0, 0, 0, 0);
+
+ for (int i = 0; i < 16; i++) {
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
+ zero,
+ CVector(0.0f, 0.0f, 0.03f),
+ nil, 0.0f, 0, 0, 0, 0);
+ }
+ }
+ m_ped_flagC20 = 1;
+ m_bodyPartBleeding = nodeId;
+ }
+ } else {
+ printf("Trying to remove ped component");
+ }
+}
+
+RwObject*
+CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
+{
+ if (data == 0)
+ RpAtomicSetFlags(object, 0);
+ return object;
+}
+
+RwFrame*
+CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
+{
+ RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
+ RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0);
+ return frame;
+}
+
+void
+CPed::SetLookFlag(CPed *to, bool set)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ m_ped_flagA10 = 1;
+ m_ped_flagA40 = 0;
+ m_pPedFight = to;
+ m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
+ m_fLookDirection = 999999.0f;
+ m_lookTimer = 0;
+ m_ped_flagA20_look = set;
+ if (m_nPedState != PED_DRIVING) {
+ m_pedIK.m_flags &= ~CPedIK::FLAG_4;
+ }
+ }
+}
+
+void
+CPed::SetLookFlag(float angle, bool set)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ m_ped_flagA10 = 1;
+ m_ped_flagA40 = 0;
+ m_pPedFight = 0;
+ m_fLookDirection = angle;
+ m_lookTimer = 0;
+ m_ped_flagA20_look = set;
+ if (m_nPedState != PED_DRIVING) {
+ m_pedIK.m_flags &= ~CPedIK::FLAG_4;
+ }
+ }
+}
+
+void
+CPed::SetLookTimer(int time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+bool
+CPed::OurPedCanSeeThisOne(CEntity* who)
+{
+ float xDiff;
+ float yDiff;
+ float distance;
+ CColPoint colpoint;
+ CEntity* ent;
+ CVector ourPos;
+ CVector itsPos;
+
+ ourPos = this->GetPosition();
+ itsPos = who->GetPosition();
+
+ xDiff = itsPos.x - ourPos.x;
+ yDiff = itsPos.y - ourPos.y;
+
+ if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
+ return 0;
+
+ distance = sqrt(yDiff * yDiff + xDiff * xDiff);
+
+ if (distance < 40.0f)
+ return 0;
+
+ ourPos.z += 1.0f;
+ return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
+}
+
+STARTPATCHES
+ InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
+ InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
+ InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
+ InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
+ InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
+ InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
+ InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
+ InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
+ENDPATCHES