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-rw-r--r--src/core/World.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index a7531c83..b2c1696c 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1361,102 +1361,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
}
}
-CPlayerPed *
-FindPlayerPed(void)
-{
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
-}
-
-CVehicle *
-FindPlayerVehicle(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
- return nil;
-}
-
-CVehicle *
-FindPlayerTrain(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
- return FindPlayerVehicle();
- else
- return nil;
-}
-
-CEntity *
-FindPlayerEntity(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle;
- else
- return ped;
-}
-
-CVector
-FindPlayerCoors(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack())
- return TheCamera.GetPosition();
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->GetPosition();
- else
- return ped->GetPosition();
-}
-
-CVector &
-FindPlayerSpeed(void)
-{
-#ifdef FIX_BUGS
- static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
- if (CReplay::IsPlayingBack())
- return vecTmpVector;
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->m_vecMoveSpeed;
- else
- return ped->m_vecMoveSpeed;
-}
-
-const CVector &
-FindPlayerCentreOfWorld(int32 player)
-{
-#ifdef FIX_BUGS
- if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[player].m_pPed->GetPosition();
-}
-
-const CVector &
-FindPlayerCentreOfWorld_NoSniperShift(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return FindPlayerPed()->GetPosition();
-}
-
-float
-FindPlayerHeading(void)
-{
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
- return FindPlayerPed()->GetForward().Heading();
-}
-
void
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
{