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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 21:41:37 +0100 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 21:41:37 +0100 |
commit | 93417853ed36879d6b504857cae662b5c9c519bd (patch) | |
tree | dd0525fc4c7873f7a85a5c003d38d6f4299eb5be /src | |
parent | merge with master (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Garages.cpp | 205 | ||||
-rw-r--r-- | src/control/Garages.h | 6 |
2 files changed, 134 insertions, 77 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 27392591..672c3381 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -3,12 +3,14 @@ #include "Garages.h" #include "main.h" +#include "DMAudio.h" #include "General.h" #include "Font.h" #include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" +#include "Pad.h" #include "Particle.h" #include "PlayerPed.h" #include "Replay.h" @@ -16,10 +18,11 @@ #include "Text.h" #include "Timer.h" #include "Vehicle.h" +#include "Wanted.h" #include "World.h" #define CRUSHER_GARAGE_X1 (1135.5f) -#define CRUSHER_GARAGE_Y1 (7.0f) +#define CRUSHER_GARAGE_Y1 (57.0f) #define CRUSHER_GARAGE_Z1 (-1.0f) #define CRUSHER_GARAGE_X2 (1149.5f) #define CRUSHER_GARAGE_Y2 (63.7f) @@ -29,61 +32,61 @@ #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) -#define CRUSHER_CRANE_SPEED 0.005f +#define CRUSHER_CRANE_SPEED (0.005f) // Prices -#define BOMB_PRICE 1000 -#define RESPRAY_PRICE 1000 +#define BOMB_PRICE (1000) +#define RESPRAY_PRICE (1000) // Distances -#define DISTANCE_TO_CALL_OFF_CHASE 10.0f -#define DISTANCE_FOR_MRWHOOP_HACK 4.0f -#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f -#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f -#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f -#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0 -#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f -#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f -#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f +#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) +#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.4f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) // Time -#define TIME_TO_RESPRAY 2000 -#define TIME_TO_SETUP_BOMB 2000 -#define TIME_TO_CRUSH_CAR 3000 -#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000 +#define TIME_TO_RESPRAY (2000) +#define TIME_TO_SETUP_BOMB (2000) +#define TIME_TO_CRUSH_CAR (3000) +#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) // Respray stuff -#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f -#define NUM_PARTICLES_IN_RESPRAY 200 +#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) +#define NUM_PARTICLES_IN_RESPRAY (200) // Bomb stuff -#define KGS_OF_EXPLOSIVES_IN_BOMB 10 +#define KGS_OF_EXPLOSIVES_IN_BOMB (10) // Collect specific cars stuff -#define REWARD_FOR_FIRST_POLICE_CAR 5000 -#define REWARD_FOR_FIRST_BANK_VAN 5000 -#define MAX_POLICE_CARS_TO_COLLECT 10 -#define MAX_BANK_VANS_TO_COLLECT 10 +#define REWARD_FOR_FIRST_POLICE_CAR (5000) +#define REWARD_FOR_FIRST_BANK_VAN (5000) +#define MAX_POLICE_CARS_TO_COLLECT (10) +#define MAX_BANK_VANS_TO_COLLECT (10) // Collect cars stuff -#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) // Crusher stuff -#define CRUSHER_VEHICLE_TEST_SPAN 8 -#define CRUSHER_MIN_REWARD 25 -#define CRUSHER_MAX_REWARD 125 -#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000 +#define CRUSHER_VEHICLE_TEST_SPAN (8) +#define CRUSHER_MIN_REWARD (25) +#define CRUSHER_MAX_REWARD (125) +#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) // Hideout stuff -#define MAX_STORED_CARS_IN_INDUSTRIAL 1 -#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS -#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS -#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f -#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000 +#define MAX_STORED_CARS_IN_INDUSTRIAL (1) +#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) +#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) +#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; @@ -192,7 +195,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z pGarage->m_fDoor1Z = Z1; pGarage->m_fDoor2Z = Z1; pGarage->m_eGarageType = type; - pGarage->field_24 = 0; + pGarage->m_bRecreateDoorOnNextRefresh = false; pGarage->m_bRotatedDoor = false; pGarage->m_bCameraFollowsPlayer = false; pGarage->RefreshDoorPointers(true); @@ -281,16 +284,18 @@ void CGarage::Update() TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } - if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f)) - TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; - if (pVehicle->GetModelIndex() == MI_MRWHOOP) { - if (pVehicle->IsWithinArea( - m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, - m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { - TheCamera.pToGarageWeAreIn = this; - CGarages::bCamShouldBeOutisde = true; + if (pVehicle) { + if (IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } } } } @@ -329,7 +334,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; @@ -426,7 +431,7 @@ void CGarage::Update() m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -471,7 +476,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; @@ -530,7 +535,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -564,7 +569,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -593,7 +598,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -630,7 +635,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -677,7 +682,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -726,7 +731,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -766,7 +771,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -787,7 +792,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -798,7 +803,7 @@ void CGarage::Update() case GS_FULLYCLOSED: break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -901,7 +906,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -929,7 +934,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -949,7 +954,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -969,7 +974,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -977,7 +982,7 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1022,9 +1027,9 @@ void CGarage::Update() #ifndef FIX_BUGS // TODO: check and replace with ifdef if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); #else - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; #endif @@ -1043,7 +1048,7 @@ void CGarage::Update() { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || - distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && @@ -1071,7 +1076,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1096,7 +1101,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1112,7 +1117,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1192,9 +1197,59 @@ void CGarages::PrintMessages() WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } -WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } + +void CGarage::UpdateCrusherAngle() +{ + RefreshDoorPointers(false); + m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); +} + WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } -WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } + +// This is dumb but there is no way to avoid goto. What was there originally even? +static bool DoINeedToRefreshPointer(CEntity* pDoor, bool bIsDummy, int8 nIndex) +{ + bool bNeedToFindDoorEntities = false; + if (pDoor) { + if (bIsDummy) { + if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) + return true; + if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + else { + if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) + return true; + if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + } + return bNeedToFindDoorEntities; +} + +void CGarage::RefreshDoorPointers(bool bCreate) +{ + bool bNeedToFindDoorEntities = true; + if (!bCreate && !m_bRecreateDoorOnNextRefresh) + bNeedToFindDoorEntities = false; + if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) + bNeedToFindDoorEntities = true; + if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) + bNeedToFindDoorEntities = true; + if (bNeedToFindDoorEntities) + FindDoorsEntities(); + if (m_pDoor1 && bCreate) + debug("Created door 1 for type %d", m_eGarageType); + if (m_pDoor2 && bCreate) + debug("Created door 2 for type %d", m_eGarageType); +} + WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } @@ -1356,4 +1411,6 @@ STARTPATCHES #ifndef PS2 InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); #endif + InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); + InjectHook(0x4268A0, &CGarage::UpdateCrusherAngle, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index f12ccd0f..e39a81fa 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -89,9 +89,9 @@ public: CEntity *m_pDoor2; uint8 m_bDoor1PoolIndex; uint8 m_bDoor2PoolIndex; - bool m_bIsDoor1Object; - bool m_bIsDoor2Object; - char field_24; + bool m_bDoor1IsDummy; + bool m_bDoor2IsDummy; + bool m_bRecreateDoorOnNextRefresh; bool m_bRotatedDoor; bool m_bCameraFollowsPlayer; float m_fX1; |