diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
commit | 0eb191371388e5b25fbc957ca928c457fc544b21 (patch) | |
tree | b3203e68d3f74c005d2fe0689bce7cf3240dd713 /src | |
parent | Don't show menu map and new languages if gamefiles isn't copied (diff) | |
parent | reorganize shaders; use modulate flag; update librw (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Game.cpp | 9 | ||||
-rw-r--r-- | src/core/common.h | 2 | ||||
-rw-r--r-- | src/extras/custompipes_d3d9.cpp | 31 | ||||
-rw-r--r-- | src/extras/custompipes_gl.cpp | 34 | ||||
-rw-r--r-- | src/extras/postfx.cpp | 12 | ||||
-rw-r--r-- | src/extras/screendroplets.cpp | 6 | ||||
-rw-r--r-- | src/extras/shaders/Makefile | 79 | ||||
-rw-r--r-- | src/extras/shaders/make_glsl.sh | 9 | ||||
-rw-r--r-- | src/extras/shaders/make_hlsl.cmd (renamed from src/extras/shaders/make.cmd) | 4 | ||||
-rw-r--r-- | src/extras/shaders/makeinc_glsl.sh | 6 | ||||
-rw-r--r-- | src/extras/shaders/makeinc_hlsl.sh (renamed from src/extras/shaders/makeinc.sh) | 1 | ||||
-rw-r--r-- | src/extras/shaders/obj/colourfilterIII_PS.cso (renamed from src/extras/shaders/colourfilterIII_PS.cso) | bin | 452 -> 452 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/colourfilterIII_PS.inc (renamed from src/extras/shaders/colourfilterIII_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/colourfilterIII_frag.inc (renamed from src/extras/shaders/colourfilterIII_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/contrastPS.cso (renamed from src/extras/shaders/contrastPS.cso) | bin | 344 -> 344 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/contrastPS.inc (renamed from src/extras/shaders/contrastPS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/contrast_frag.inc (renamed from src/extras/shaders/contrast_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_VS.cso (renamed from src/extras/shaders/default_UV2_VS.cso) | bin | 628 -> 628 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_VS.inc (renamed from src/extras/shaders/default_UV2_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_vert.inc (renamed from src/extras/shaders/default_UV2_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/im2d_UV2_vert.inc (renamed from src/extras/shaders/im2d_UV2_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/im2d_vert.inc (renamed from src/extras/shaders/im2d_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_PS.cso (renamed from src/extras/shaders/neoGloss_PS.cso) | bin | 444 -> 444 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_PS.inc (renamed from src/extras/shaders/neoGloss_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_VS.cso (renamed from src/extras/shaders/neoGloss_VS.cso) | bin | 764 -> 764 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_VS.inc (renamed from src/extras/shaders/neoGloss_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_frag.inc (renamed from src/extras/shaders/neoGloss_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_vert.inc (renamed from src/extras/shaders/neoGloss_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_VS.cso (renamed from src/extras/shaders/neoRimSkin_VS.cso) | bin | 2404 -> 2404 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_VS.inc (renamed from src/extras/shaders/neoRimSkin_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_vert.inc (renamed from src/extras/shaders/neoRimSkin_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRim_VS.cso (renamed from src/extras/shaders/neoRim_VS.cso) | bin | 1384 -> 1384 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoRim_VS.inc (renamed from src/extras/shaders/neoRim_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRim_vert.inc (renamed from src/extras/shaders/neoRim_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_PS.cso (renamed from src/extras/shaders/neoVehicle_PS.cso) | bin | 476 -> 476 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_PS.inc (renamed from src/extras/shaders/neoVehicle_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_VS.cso (renamed from src/extras/shaders/neoVehicle_VS.cso) | bin | 1896 -> 1896 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_VS.inc (renamed from src/extras/shaders/neoVehicle_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_frag.inc (renamed from src/extras/shaders/neoVehicle_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_vert.inc (renamed from src/extras/shaders/neoVehicle_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoWorldIII_PS.cso (renamed from src/extras/shaders/neoWorldIII_PS.cso) | bin | 528 -> 528 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoWorldIII_PS.inc (renamed from src/extras/shaders/neoWorldIII_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoWorldIII_frag.inc (renamed from src/extras/shaders/neoWorldIII_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_PS.cso (renamed from src/extras/shaders/screenDroplet_PS.cso) | bin | 324 -> 324 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_PS.inc (renamed from src/extras/shaders/screenDroplet_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_frag.inc (renamed from src/extras/shaders/screenDroplet_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/simple_frag.inc (renamed from src/extras/shaders/simple_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 2 | ||||
-rw-r--r-- | src/render/Font.cpp | 1 | ||||
-rw-r--r-- | src/render/Hud.cpp | 8 |
51 files changed, 76 insertions, 130 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 2a32ed1f..e0497fe2 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4631,7 +4631,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient */ { LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); - LookUpDown = -CPad::GetPad(0)->LookAroundUpDown(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); } float AlphaOffset, BetaOffset; if(UseMouse){ diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 4fd30b53..2a6afa97 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -414,6 +414,11 @@ bool CGame::Initialise(const char* datFile) CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); +#ifdef EXTENDED_PIPELINES + // for generic fallback + CustomPipes::SetTxdFindCallback(); +#endif + LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); @@ -498,10 +503,6 @@ bool CGame::Initialise(const char* datFile) CFileLoader::LoadLevel("GTA3.DAT"); #endif -#ifdef EXTENDED_PIPELINES - // for generic fallback - CustomPipes::SetTxdFindCallback(); -#endif CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); diff --git a/src/core/common.h b/src/core/common.h index 33d8910d..a8f19158 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -354,7 +354,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function #ifndef MASTER #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #else -#define assert(_Expression) +#define assert(_Expression) (_Expression) #endif #define ASSERT assert diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index 4242c630..dad42b33 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -89,6 +89,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) } int vsBits; + rw::uint32 flags = atomic->geometry->flags; setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setIndices(header->indexBuffer); setVertexDeclaration(header->vertexDeclaration); @@ -120,7 +121,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity; d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1); - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); if(m->texture) d3d::setTexture(0, m->texture); @@ -149,11 +150,11 @@ CreateVehiclePipe(void) fp = ReadTweakValueTable(fp, SpecColor); } -#include "shaders/neoVehicle_VS.inc" +#include "shaders/obj/neoVehicle_VS.inc" neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso); assert(neoVehicle_VS); -#include "shaders/neoVehicle_PS.inc" +#include "shaders/obj/neoVehicle_PS.inc" neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso); assert(neoVehicle_PS); @@ -259,11 +260,11 @@ CreateWorldPipe(void) else ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); -#include "shaders/default_UV2_VS.inc" +#include "shaders/obj/default_UV2_VS.inc" neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso); assert(neoWorld_VS); -#include "shaders/neoWorldIII_PS.inc" +#include "shaders/obj/neoWorldIII_PS.inc" neoWorldIII_PS = rw::d3d::createPixelShader(neoWorldIII_PS_cso); assert(neoWorldIII_PS); @@ -346,11 +347,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) void CreateGlossPipe(void) { -#include "shaders/neoGloss_VS.inc" +#include "shaders/obj/neoGloss_VS.inc" neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso); assert(neoGloss_VS); -#include "shaders/neoGloss_PS.inc" +#include "shaders/obj/neoGloss_PS.inc" neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso); assert(neoGloss_PS); @@ -420,6 +421,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) } int vsBits; + rw::uint32 flags = atomic->geometry->flags; setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setIndices(header->indexBuffer); setVertexDeclaration(header->vertexDeclaration); @@ -437,7 +439,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); if(m->texture){ d3d::setTexture(0, m->texture); @@ -463,7 +465,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) } int vsBits; - + rw::uint32 flags = atomic->geometry->flags; setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); setIndices((IDirect3DIndexBuffer9*)header->indexBuffer); @@ -484,7 +486,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); if(inst->material->texture){ d3d::setTexture(0, m->texture); @@ -512,11 +514,11 @@ CreateRimLightPipes(void) } -#include "shaders/neoRim_VS.inc" +#include "shaders/obj/neoRim_VS.inc" neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso); assert(neoRim_VS); -#include "shaders/neoRimSkin_VS.inc" +#include "shaders/obj/neoRimSkin_VS.inc" neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso); assert(neoRimSkin_VS); @@ -610,6 +612,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) assert(building->instHeader->platform == PLATFORM_D3D9); building->fadeAlpha = 255; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + rw::uint32 flags = atomic->geometry->flags; bool setupDone = false; bool defer = false; @@ -639,7 +642,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) setupDone = true; } - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); if(m->texture){ d3d::setTexture(0, m->texture); @@ -702,7 +705,7 @@ RenderBlendPass(int pass) rw::RGBA color = m->color; color.alpha = (color.alpha * building->fadeAlpha)/255; - setMaterial(color, m->surfaceProps); + setMaterial(color, m->surfaceProps); // always modulate here if(m->texture){ d3d::setTexture(0, m->texture); diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index caf9eb27..f1cbfc38 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -87,6 +87,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) Material *m; + rw::uint32 flags = atomic->geometry->flags; setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); @@ -119,7 +120,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) while(n--){ m = inst->material; - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); setTexture(0, m->texture); @@ -159,8 +160,8 @@ CreateVehiclePipe(void) { -#include "shaders/neoVehicle_fs_gl.inc" -#include "shaders/neoVehicle_vs_gl.inc" +#include "shaders/obj/neoVehicle_frag.inc" +#include "shaders/obj/neoVehicle_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); @@ -270,8 +271,8 @@ CreateWorldPipe(void) ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); { -#include "shaders/neoWorldIII_fs_gl.inc" -#include "shaders/default_UV2_gl.inc" +#include "shaders/obj/neoWorldIII_frag.inc" +#include "shaders/obj/default_UV2_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil }; neoWorldShader = Shader::create(vs, fs); @@ -378,8 +379,8 @@ CreateGlossPipe(void) using namespace rw::gl3; { -#include "shaders/neoGloss_fs_gl.inc" -#include "shaders/neoGloss_vs_gl.inc" +#include "shaders/obj/neoGloss_frag.inc" +#include "shaders/obj/neoGloss_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil }; neoGlossShader = Shader::create(vs, fs); @@ -448,6 +449,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) Material *m; + rw::uint32 flags = atomic->geometry->flags; setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); @@ -471,7 +473,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) while(n--){ m = inst->material; - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); setTexture(0, m->texture); @@ -498,6 +500,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) Material *m; + rw::uint32 flags = atomic->geometry->flags; setWorldMatrix(atomic->getFrame()->getLTM()); lightingCB(atomic); @@ -519,7 +522,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) while(n--){ m = inst->material; - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); setTexture(0, m->texture); @@ -550,8 +553,8 @@ CreateRimLightPipes(void) } { -#include "shaders/simple_fs_gl.inc" -#include "shaders/neoRimSkin_gl.inc" +#include "shaders/obj/simple_frag.inc" +#include "shaders/obj/neoRimSkin_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); @@ -559,8 +562,8 @@ CreateRimLightPipes(void) } { -#include "shaders/simple_fs_gl.inc" -#include "shaders/neoRim_gl.inc" +#include "shaders/obj/simple_frag.inc" +#include "shaders/obj/neoRim_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); @@ -664,6 +667,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) assert(building->instHeader->platform == PLATFORM_GL3); building->fadeAlpha = 255; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); + rw::uint32 flags = atomic->geometry->flags; WorldLights lights; lights.numAmbients = 1; @@ -703,7 +707,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) setupDone = true; } - setMaterial(m->color, m->surfaceProps); + setMaterial(flags, m->color, m->surfaceProps); setTexture(0, m->texture); @@ -772,7 +776,7 @@ RenderBlendPass(int pass) rw::RGBA color = m->color; color.alpha = (color.alpha * building->fadeAlpha)/255; - setMaterial(color, m->surfaceProps); + setMaterial(color, m->surfaceProps); // always modulate here setTexture(0, m->texture); diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp index 51b91060..b94d245d 100644 --- a/src/extras/postfx.cpp +++ b/src/extras/postfx.cpp @@ -141,16 +141,16 @@ CPostFX::Open(RwCamera *cam) #ifdef RW_D3D9 -#include "shaders/colourfilterIII_PS.inc" +#include "shaders/obj/colourfilterIII_PS.inc" colourfilterIII_PS = rw::d3d::createPixelShader(colourfilterIII_PS_cso); -#include "shaders/contrastPS.inc" +#include "shaders/obj/contrastPS.inc" contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); #endif #ifdef RW_OPENGL using namespace rw::gl3; { -#include "shaders/im2d_gl.inc" -#include "shaders/colourfilterIII_fs_gl.inc" +#include "shaders/obj/im2d_vert.inc" +#include "shaders/obj/colourfilterIII_frag.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil }; colourFilterIII = Shader::create(vs, fs); @@ -158,8 +158,8 @@ CPostFX::Open(RwCamera *cam) } { -#include "shaders/im2d_gl.inc" -#include "shaders/contrast_fs_gl.inc" +#include "shaders/obj/im2d_vert.inc" +#include "shaders/obj/contrast_frag.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil }; contrast = Shader::create(vs, fs); diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 74c44da0..1412141e 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void) openim2d_uv2(); #ifdef RW_D3D9 -#include "shaders/screenDroplet_PS.inc" +#include "shaders/obj/screenDroplet_PS.inc" screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso); #endif #ifdef RW_GL3 using namespace rw::gl3; { -#include "shaders/im2d_UV2_gl.inc" -#include "shaders/screenDroplet_fs_gl.inc" +#include "shaders/obj/im2d_UV2_vert.inc" +#include "shaders/obj/screenDroplet_frag.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil }; screenDroplet = Shader::create(vs, fs); diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile deleted file mode 100644 index 51e009d6..00000000 --- a/src/extras/shaders/Makefile +++ /dev/null @@ -1,79 +0,0 @@ -all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \ - colourfilterIII_fs_gl.inc contrast_fs_gl.inc \ - neoRim_gl.inc neoRimSkin_gl.inc \ - neoWorldIII_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \ - neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \ - im2d_UV2_gl.inc screenDroplet_fs_gl.inc - -im2d_gl.inc: im2d.vert - (echo 'const char *im2d_vert_src =';\ - sed 's/..*/"&\\n"/' im2d.vert;\ - echo ';') >im2d_gl.inc - -simple_fs_gl.inc: simple.frag - (echo 'const char *simple_frag_src =';\ - sed 's/..*/"&\\n"/' simple.frag;\ - echo ';') >simple_fs_gl.inc - -default_UV2_gl.inc: default_UV2.vert - (echo 'const char *default_UV2_vert_src =';\ - sed 's/..*/"&\\n"/' default_UV2.vert;\ - echo ';') >default_UV2_gl.inc - - - -colourfilterIII_fs_gl.inc: colourfilterIII.frag - (echo 'const char *colourfilterIII_frag_src =';\ - sed 's/..*/"&\\n"/' colourfilterIII.frag;\ - echo ';') >colourfilterIII_fs_gl.inc - -contrast_fs_gl.inc: contrast.frag - (echo 'const char *contrast_frag_src =';\ - sed 's/..*/"&\\n"/' contrast.frag;\ - echo ';') >contrast_fs_gl.inc - - -neoRim_gl.inc: neoRim.vert - (echo 'const char *neoRim_vert_src =';\ - sed 's/..*/"&\\n"/' neoRim.vert;\ - echo ';') >neoRim_gl.inc - -neoRimSkin_gl.inc: neoRimSkin.vert - (echo 'const char *neoRimSkin_vert_src =';\ - sed 's/..*/"&\\n"/' neoRimSkin.vert;\ - echo ';') >neoRimSkin_gl.inc - -neoWorldIII_fs_gl.inc: neoWorldIII.frag - (echo 'const char *neoWorldIII_frag_src =';\ - sed 's/..*/"&\\n"/' neoWorldIII.frag;\ - echo ';') >neoWorldIII_fs_gl.inc - -neoGloss_fs_gl.inc: neoGloss.frag - (echo 'const char *neoGloss_frag_src =';\ - sed 's/..*/"&\\n"/' neoGloss.frag;\ - echo ';') >neoGloss_fs_gl.inc - -neoGloss_vs_gl.inc: neoGloss.vert - (echo 'const char *neoGloss_vert_src =';\ - sed 's/..*/"&\\n"/' neoGloss.vert;\ - echo ';') >neoGloss_vs_gl.inc - -neoVehicle_vs_gl.inc: neoVehicle.vert - (echo 'const char *neoVehicle_vert_src =';\ - sed 's/..*/"&\\n"/' neoVehicle.vert;\ - echo ';') >neoVehicle_vs_gl.inc - -neoVehicle_fs_gl.inc: neoVehicle.frag - (echo 'const char *neoVehicle_frag_src =';\ - sed 's/..*/"&\\n"/' neoVehicle.frag;\ - echo ';') >neoVehicle_fs_gl.inc - -im2d_UV2_gl.inc: im2d_UV2.vert - (echo 'const char *im2d_UV2_vert_src =';\ - sed 's/..*/"&\\n"/' im2d_UV2.vert;\ - echo ';') >im2d_UV2_gl.inc - -screenDroplet_fs_gl.inc: screenDroplet.frag - (echo 'const char *screenDroplet_frag_src =';\ - sed 's/..*/"&\\n"/' screenDroplet.frag;\ - echo ';') >screenDroplet_fs_gl.inc diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh new file mode 100644 index 00000000..0af98961 --- /dev/null +++ b/src/extras/shaders/make_glsl.sh @@ -0,0 +1,9 @@ +#!sh +for i in *.vert; do + echo $i + ./makeinc_glsl.sh $i +done +for i in *.frag; do + echo $i + ./makeinc_glsl.sh $i +done diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make_hlsl.cmd index 8404ac6c..dee95283 100644 --- a/src/extras/shaders/make.cmd +++ b/src/extras/shaders/make_hlsl.cmd @@ -1,3 +1,3 @@ @echo off -for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f -for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f +for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f +for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh new file mode 100644 index 00000000..2bc6a387 --- /dev/null +++ b/src/extras/shaders/makeinc_glsl.sh @@ -0,0 +1,6 @@ +#!sh +ext=${1##*.} +name=${1%.*} +(echo "const char *${name}_${ext}_src =";\ +sed 's/..*/"&\\n"/' $1;\ +echo ';') > obj/${name}_${ext}.inc diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc_hlsl.sh index a649af33..a5b12867 100644 --- a/src/extras/shaders/makeinc.sh +++ b/src/extras/shaders/makeinc_hlsl.sh @@ -1,4 +1,5 @@ #!sh +cd obj for i in *cso; do (echo -n 'static ' xxd -i $i | grep -v '_len = ') > ${i%cso}inc diff --git a/src/extras/shaders/colourfilterIII_PS.cso b/src/extras/shaders/obj/colourfilterIII_PS.cso Binary files differindex cc41bcec..cc41bcec 100644 --- a/src/extras/shaders/colourfilterIII_PS.cso +++ b/src/extras/shaders/obj/colourfilterIII_PS.cso diff --git a/src/extras/shaders/colourfilterIII_PS.inc b/src/extras/shaders/obj/colourfilterIII_PS.inc index db49de6c..db49de6c 100644 --- a/src/extras/shaders/colourfilterIII_PS.inc +++ b/src/extras/shaders/obj/colourfilterIII_PS.inc diff --git a/src/extras/shaders/colourfilterIII_fs_gl.inc b/src/extras/shaders/obj/colourfilterIII_frag.inc index 6fd1935b..6fd1935b 100644 --- a/src/extras/shaders/colourfilterIII_fs_gl.inc +++ b/src/extras/shaders/obj/colourfilterIII_frag.inc diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/obj/contrastPS.cso Binary files differindex a87c48d7..a87c48d7 100644 --- a/src/extras/shaders/contrastPS.cso +++ b/src/extras/shaders/obj/contrastPS.cso diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/obj/contrastPS.inc index 5386792f..5386792f 100644 --- a/src/extras/shaders/contrastPS.inc +++ b/src/extras/shaders/obj/contrastPS.inc diff --git a/src/extras/shaders/contrast_fs_gl.inc b/src/extras/shaders/obj/contrast_frag.inc index 97f78194..97f78194 100644 --- a/src/extras/shaders/contrast_fs_gl.inc +++ b/src/extras/shaders/obj/contrast_frag.inc diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/obj/default_UV2_VS.cso Binary files differindex 5a48c663..5a48c663 100644 --- a/src/extras/shaders/default_UV2_VS.cso +++ b/src/extras/shaders/obj/default_UV2_VS.cso diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/obj/default_UV2_VS.inc index de832107..de832107 100644 --- a/src/extras/shaders/default_UV2_VS.inc +++ b/src/extras/shaders/obj/default_UV2_VS.inc diff --git a/src/extras/shaders/default_UV2_gl.inc b/src/extras/shaders/obj/default_UV2_vert.inc index 450f3d9a..450f3d9a 100644 --- a/src/extras/shaders/default_UV2_gl.inc +++ b/src/extras/shaders/obj/default_UV2_vert.inc diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/obj/im2d_UV2_vert.inc index 3feb2bc1..3feb2bc1 100644 --- a/src/extras/shaders/im2d_UV2_gl.inc +++ b/src/extras/shaders/obj/im2d_UV2_vert.inc diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/obj/im2d_vert.inc index d11f5d33..d11f5d33 100644 --- a/src/extras/shaders/im2d_gl.inc +++ b/src/extras/shaders/obj/im2d_vert.inc diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/obj/neoGloss_PS.cso Binary files differindex aa88e450..aa88e450 100644 --- a/src/extras/shaders/neoGloss_PS.cso +++ b/src/extras/shaders/obj/neoGloss_PS.cso diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/obj/neoGloss_PS.inc index 97e5641d..97e5641d 100644 --- a/src/extras/shaders/neoGloss_PS.inc +++ b/src/extras/shaders/obj/neoGloss_PS.inc diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/obj/neoGloss_VS.cso Binary files differindex 9635b8b7..9635b8b7 100644 --- a/src/extras/shaders/neoGloss_VS.cso +++ b/src/extras/shaders/obj/neoGloss_VS.cso diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/obj/neoGloss_VS.inc index 1ec03761..1ec03761 100644 --- a/src/extras/shaders/neoGloss_VS.inc +++ b/src/extras/shaders/obj/neoGloss_VS.inc diff --git a/src/extras/shaders/neoGloss_fs_gl.inc b/src/extras/shaders/obj/neoGloss_frag.inc index 67e9724e..67e9724e 100644 --- a/src/extras/shaders/neoGloss_fs_gl.inc +++ b/src/extras/shaders/obj/neoGloss_frag.inc diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/obj/neoGloss_vert.inc index dffb423f..dffb423f 100644 --- a/src/extras/shaders/neoGloss_vs_gl.inc +++ b/src/extras/shaders/obj/neoGloss_vert.inc diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/obj/neoRimSkin_VS.cso Binary files differindex 8410504e..8410504e 100644 --- a/src/extras/shaders/neoRimSkin_VS.cso +++ b/src/extras/shaders/obj/neoRimSkin_VS.cso diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/obj/neoRimSkin_VS.inc index ac182956..ac182956 100644 --- a/src/extras/shaders/neoRimSkin_VS.inc +++ b/src/extras/shaders/obj/neoRimSkin_VS.inc diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/obj/neoRimSkin_vert.inc index 01b739b2..01b739b2 100644 --- a/src/extras/shaders/neoRimSkin_gl.inc +++ b/src/extras/shaders/obj/neoRimSkin_vert.inc diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/obj/neoRim_VS.cso Binary files differindex 4af538b1..4af538b1 100644 --- a/src/extras/shaders/neoRim_VS.cso +++ b/src/extras/shaders/obj/neoRim_VS.cso diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/obj/neoRim_VS.inc index 03b044a6..03b044a6 100644 --- a/src/extras/shaders/neoRim_VS.inc +++ b/src/extras/shaders/obj/neoRim_VS.inc diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/obj/neoRim_vert.inc index 7cd199d0..7cd199d0 100644 --- a/src/extras/shaders/neoRim_gl.inc +++ b/src/extras/shaders/obj/neoRim_vert.inc diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/obj/neoVehicle_PS.cso Binary files differindex ded01bfb..ded01bfb 100644 --- a/src/extras/shaders/neoVehicle_PS.cso +++ b/src/extras/shaders/obj/neoVehicle_PS.cso diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/obj/neoVehicle_PS.inc index 8b77cec2..8b77cec2 100644 --- a/src/extras/shaders/neoVehicle_PS.inc +++ b/src/extras/shaders/obj/neoVehicle_PS.inc diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/obj/neoVehicle_VS.cso Binary files differindex 6ea47987..6ea47987 100644 --- a/src/extras/shaders/neoVehicle_VS.cso +++ b/src/extras/shaders/obj/neoVehicle_VS.cso diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/obj/neoVehicle_VS.inc index 37c5858d..37c5858d 100644 --- a/src/extras/shaders/neoVehicle_VS.inc +++ b/src/extras/shaders/obj/neoVehicle_VS.inc diff --git a/src/extras/shaders/neoVehicle_fs_gl.inc b/src/extras/shaders/obj/neoVehicle_frag.inc index 20537440..20537440 100644 --- a/src/extras/shaders/neoVehicle_fs_gl.inc +++ b/src/extras/shaders/obj/neoVehicle_frag.inc diff --git a/src/extras/shaders/neoVehicle_vs_gl.inc b/src/extras/shaders/obj/neoVehicle_vert.inc index b7b42622..b7b42622 100644 --- a/src/extras/shaders/neoVehicle_vs_gl.inc +++ b/src/extras/shaders/obj/neoVehicle_vert.inc diff --git a/src/extras/shaders/neoWorldIII_PS.cso b/src/extras/shaders/obj/neoWorldIII_PS.cso Binary files differindex 817888ef..817888ef 100644 --- a/src/extras/shaders/neoWorldIII_PS.cso +++ b/src/extras/shaders/obj/neoWorldIII_PS.cso diff --git a/src/extras/shaders/neoWorldIII_PS.inc b/src/extras/shaders/obj/neoWorldIII_PS.inc index a4631efb..a4631efb 100644 --- a/src/extras/shaders/neoWorldIII_PS.inc +++ b/src/extras/shaders/obj/neoWorldIII_PS.inc diff --git a/src/extras/shaders/neoWorldIII_fs_gl.inc b/src/extras/shaders/obj/neoWorldIII_frag.inc index afd75f57..afd75f57 100644 --- a/src/extras/shaders/neoWorldIII_fs_gl.inc +++ b/src/extras/shaders/obj/neoWorldIII_frag.inc diff --git a/src/extras/shaders/screenDroplet_PS.cso b/src/extras/shaders/obj/screenDroplet_PS.cso Binary files differindex 5508096b..5508096b 100644 --- a/src/extras/shaders/screenDroplet_PS.cso +++ b/src/extras/shaders/obj/screenDroplet_PS.cso diff --git a/src/extras/shaders/screenDroplet_PS.inc b/src/extras/shaders/obj/screenDroplet_PS.inc index c2055188..c2055188 100644 --- a/src/extras/shaders/screenDroplet_PS.inc +++ b/src/extras/shaders/obj/screenDroplet_PS.inc diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/obj/screenDroplet_frag.inc index dd393b02..dd393b02 100644 --- a/src/extras/shaders/screenDroplet_fs_gl.inc +++ b/src/extras/shaders/obj/screenDroplet_frag.inc diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/obj/simple_frag.inc index 614d79a0..614d79a0 100644 --- a/src/extras/shaders/simple_fs_gl.inc +++ b/src/extras/shaders/obj/simple_frag.inc diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 56c9429a..7f7120af 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -3454,7 +3454,7 @@ CPed::BeingDraggedFromCar(void) #ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, ANIM_STD_NUM, m_pVehicleAnim->currentTime * 5.0f); } } #endif diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 7dba8094..6a9944e1 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -451,6 +451,7 @@ CFont::Shutdown(void) for (int i = 0; i < MAX_BUTTON_ICONS; i++) ButtonSprite[i].Delete(); CTxdStore::RemoveTxdSlot(ButtonsSlot); + ButtonsSlot = -1; } #endif Sprite[0].Delete(); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 2f7b9001..4991e024 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1150,18 +1150,18 @@ void CHud::Draw() if (IntroRect.m_nTextureId >= 0) { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CSprite2d::DrawRect(rect, IntroRect.m_sColor); } |