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author | aap <aap@papnet.eu> | 2020-04-24 13:49:30 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-24 13:49:30 +0200 |
commit | 17dda21cca625d9c985dded2c3b80746eb937c01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/weapons | |
parent | removed fix that made no sense (diff) | |
parent | implemented skinned peds, no cutscene hands yet (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index b7ccb455..54e73a41 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -566,8 +566,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) target.y = 0.0f; target.z = 0.0f; - for (RwFrame *i = shooterPed->GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints(target, target, 1, RwFrameGetMatrix(i)); + shooterPed->TransformToNode(target, PED_HANDR); ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); } |