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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-01 00:58:40 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-01 00:58:40 +0200
commit347f0a0e9c687a198ba7fd0ead67a2d63b7880f2 (patch)
treefbaa58157ecb3a29efe8634a14bb3a6ecd1da3c2 /src/weapons/Weapon.cpp
parentreview fixes (diff)
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r--src/weapons/Weapon.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 09844c23..0f41264f 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -14,6 +14,7 @@ WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, fl
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
+WRAPPER void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage) { EAXJMP(0x563B00); }
void
CWeapon::Initialise(eWeaponType type, int ammo)