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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/vehicles/Automobile.h | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index e096465e..883177aa 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -83,9 +83,10 @@ public: float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; + float m_fRotorSpeed; uint8 field_4D8; uint8 bTaxiLight : 1; - uint8 bHadDriver : 1; // for bombs + //uint8 bHadDriver : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds @@ -146,7 +147,7 @@ public: void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); - void BurstTyre(uint8 tyre); + void BurstTyre(uint8 tyre, bool applyForces); bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); float GetHeightAboveRoad(void); void PlayCarHorn(void); |