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authoraap <aap@papnet.eu>2020-05-24 15:14:27 +0200
committeraap <aap@papnet.eu>2020-05-25 18:33:34 +0200
commit7bf833785411955c2bcf35ed55e9d206facbc575 (patch)
treea69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/vehicles/Automobile.h
parenthow did saving even work in original III? (diff)
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r--src/vehicles/Automobile.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index e096465e..883177aa 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -83,9 +83,10 @@ public:
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
+ float m_fRotorSpeed;
uint8 field_4D8;
uint8 bTaxiLight : 1;
- uint8 bHadDriver : 1; // for bombs
+ //uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
@@ -146,7 +147,7 @@ public:
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
- void BurstTyre(uint8 tyre);
+ void BurstTyre(uint8 tyre, bool applyForces);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);