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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 17:19:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:04:26 +0200 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/renderer/Draw.cpp | |
parent | Merge pull request #1217 from Nopey/master (diff) | |
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Diffstat (limited to 'src/renderer/Draw.cpp')
-rw-r--r-- | src/renderer/Draw.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/renderer/Draw.cpp b/src/renderer/Draw.cpp new file mode 100644 index 00000000..f702f188 --- /dev/null +++ b/src/renderer/Draw.cpp @@ -0,0 +1,95 @@ +#include "common.h" + +#include "Draw.h" +#include "Frontend.h" +#include "Camera.h" +#include "CutsceneMgr.h" + +#ifdef ASPECT_RATIO_SCALE +float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; +float CDraw::ms_fScaledFOV = 45.0f; +#endif + +float CDraw::ms_fNearClipZ; +float CDraw::ms_fFarClipZ; +float CDraw::ms_fFOV = 45.0f; +float CDraw::ms_fLODDistance; + +uint8 CDraw::FadeValue; +uint8 CDraw::FadeRed; +uint8 CDraw::FadeGreen; +uint8 CDraw::FadeBlue; + +#ifdef PROPER_SCALING +bool CDraw::ms_bProperScaling = true; +#endif +#ifdef FIX_RADAR +bool CDraw::ms_bFixRadar = true; +#endif +#ifdef FIX_SPRITES +bool CDraw::ms_bFixSprites = true; +#endif + +float +CDraw::FindAspectRatio(void) +{ +#ifndef ASPECT_RATIO_SCALE + if(FrontEndMenuManager.m_PrefsUseWideScreen) + return 16.0f/9.0f; + else + return 4.0f/3.0f; +#else + switch (FrontEndMenuManager.m_PrefsUseWideScreen) { + case AR_AUTO: + return SCREEN_WIDTH / SCREEN_HEIGHT; + default: + case AR_4_3: + return 4.0f / 3.0f; + case AR_5_4: + return 5.0f / 4.0f; + case AR_16_10: + return 16.0f / 10.0f; + case AR_16_9: + return 16.0f / 9.0f; + case AR_21_9: + return 21.0f / 9.0f; + }; +#endif +} + +#ifdef ASPECT_RATIO_SCALE +// convert a 4:3 hFOV to vFOV, +// then convert that vFOV to hFOV for our aspect ratio, +// i.e. HOR+ +float +CDraw::ConvertFOV(float hfov) +{ + // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio + // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio + float ar1 = DEFAULT_ASPECT_RATIO; + float ar2 = GetAspectRatio(); + hfov = DEGTORAD(hfov); + float vfov = Atan(tan(hfov/2) / ar1) *2; + hfov = Atan(tan(vfov/2) * ar2) *2; + return RADTODEG(hfov); +} +#endif + +void +CDraw::SetFOV(float fov) +{ +#ifdef ASPECT_RATIO_SCALE + if (!CCutsceneMgr::IsRunning()) + ms_fScaledFOV = ConvertFOV(fov); + else + ms_fScaledFOV = fov; +#endif + ms_fFOV = fov; +} + +#ifdef PROPER_SCALING +float CDraw::ScaleY(float y) +{ + return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC); +} +#endif
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