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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 12:31:23 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 12:31:23 +0200 |
commit | 4defd8b75c80341ecccbfe2a0d3a6baf34c4f02e (patch) | |
tree | c792ebb3effbb2d45c05185c294f34fe17c97a0b /src/render | |
parent | more attractor fixes (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Renderer.cpp | 3 | ||||
-rw-r--r-- | src/render/Weather.cpp | 182 | ||||
-rw-r--r-- | src/render/Weather.h | 28 |
3 files changed, 129 insertions, 84 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 406edc9f..803f4cc1 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -143,7 +143,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) resetLights = e->SetupLighting(); if(e->IsVehicle()){ - CVisibilityPlugins::SetupVehicleVariables(e->GetClump()); + // unfortunately can't use GetClump here + CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject); CVisibilityPlugins::InitAlphaAtomicList(); } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 25e67281..fc3e0d61 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -8,6 +8,7 @@ #include "DMAudio.h" #include "General.h" #include "Pad.h" +#include "PlayerPed.h" #include "Particle.h" #include "RenderBuffer.h" #include "Stats.h" @@ -40,41 +41,60 @@ float CWeather::Rain; float CWeather::InterpolationValue; float CWeather::WetRoads; float CWeather::Rainbow; +float CWeather::SunGlare; +float CWeather::WindClipped; +float CWeather::TrafficLightBrightness; bool CWeather::bScriptsForceRain; -bool CWeather::Stored_StateStored; - -float CWeather::Stored_InterpolationValue; -int16 CWeather::Stored_OldWeatherType; -int16 CWeather::Stored_NewWeatherType; -float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; const int16 WeatherTypesList[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, + WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, - WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY +}; + +const int16 WeatherTypesList_WithHurricanes[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY, + WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY, + WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE, + WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; const float Windiness[] = { - 0.0f, // WEATHER_SUNNY + 0.25f,// WEATHER_SUNNY 0.7f, // WEATHER_CLOUDY 1.0f, // WEATHER_RAINY - 0.5f // WEATHER_FOGGY + 0.0f, // WEATHER_FOGGY + 0.0f, // WEATHER_EXTRA_SUNNY + 2.0f, // WEATHER_HURRICANE + 0.0f }; #define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50) @@ -105,10 +125,9 @@ const float Windiness[] = { void CWeather::Init(void) { - NewWeatherType = WEATHER_SUNNY; + NewWeatherType = WEATHER_EXTRA_SUNNY; bScriptsForceRain = false; - OldWeatherType = WEATHER_CLOUDY; - Stored_StateStored = false; + OldWeatherType = WEATHER_EXTRA_SUNNY; InterpolationValue = 0.0f; WhenToPlayLightningSound = 0; WeatherTypeInList = 0; @@ -128,16 +147,8 @@ void CWeather::Update(void) NewWeatherType = ForcedWeatherType; else { WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); - NewWeatherType = WeatherTypesList[WeatherTypeInList]; -#ifdef FIX_BUGS - } - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; -#else - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; + NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; } -#endif } InterpolationValue = fNewInterpolation; if (CPad::GetPad(1)->GetRightShockJustDown()) { @@ -189,14 +200,14 @@ void CWeather::Update(void) } // Wet roads - if (OldWeatherType == WEATHER_RAINY) { - if (NewWeatherType == WEATHER_RAINY) + if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = 1.0f; else WetRoads = 1.0f - InterpolationValue; } else { - if (NewWeatherType == WEATHER_RAINY) + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = InterpolationValue; else WetRoads = 0.0f; @@ -204,10 +215,10 @@ void CWeather::Update(void) // Rain float fNewRain; - if (NewWeatherType == WEATHER_RAINY) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) { // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; - if (OldWeatherType != WEATHER_RAINY) { + if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) { if (InterpolationValue < 0.4f) // if rain has just started (<24 minutes), always 0.5 fNewRain = 0.5f; @@ -218,19 +229,14 @@ void CWeather::Update(void) } else fNewRain = 0.0f; - if (Rain != fNewRain) { // ok to use comparasion - if (Rain < fNewRain) - Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - else - Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - } + Rain = fNewRain; // Clouds - if (OldWeatherType != WEATHER_SUNNY) + if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage = 1.0f - InterpolationValue; else CloudCoverage = 0.0f; - if (NewWeatherType != WEATHER_SUNNY) + if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage += InterpolationValue; // Fog @@ -240,12 +246,76 @@ void CWeather::Update(void) Foggyness = 0.0f; if (NewWeatherType == WEATHER_FOGGY) Foggyness += InterpolationValue; - if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) + + // Extra Sunnyness + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness = 1.0f - InterpolationValue; + else + ExtraSunnyness = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness += InterpolationValue; + + // Rainbow + if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; else Rainbow = 0.0f; + + // Sun Glare + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare = 1.0f - InterpolationValue; + else + SunGlare = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare += InterpolationValue; + + if (SunGlare > 0.0f) { + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunPosition().z); + SunGlare = clamp(SunGlare, 0.0f, 1.0f); + // TODO(MIAMI): if (CSpecialFX::bSnapShotActive)... + } + Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; + WindClipped = Max(1.0f, Wind); + + if (CClock::GetHours() == 20) + TrafficLightBrightness = CClock::GetMinutes() / 60.0f; + else if (CClock::GetHours() > 6 && CClock::GetHours() < 20) + TrafficLightBrightness = 0.0f; + else if (CClock::GetHours() == 6) + TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f; + else + TrafficLightBrightness = 1.0f; + TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness); + TrafficLightBrightness = Max(Rain, TrafficLightBrightness); + AddRain(); + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) { +#ifdef FIX_BUGS + if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18)) +#else + if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18) +#endif + AddHeatHaze(); + } + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning()) + AddBeastie(); +} + +void CWeather::AddHeatHaze() +{ + /* TODO(MIAMI) */ +} + +void CWeather::AddBeastie() +{ + /* TODO(MIAMI) */ } void CWeather::ForceWeather(int16 weather) @@ -511,23 +581,3 @@ void CWeather::RenderRainStreaks(void) TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; } - -void CWeather::StoreWeatherState() -{ - Stored_StateStored = true; - Stored_InterpolationValue = InterpolationValue; - Stored_Rain = Rain; - Stored_NewWeatherType = NewWeatherType; - Stored_OldWeatherType = OldWeatherType; -} - -void CWeather::RestoreWeatherState() -{ -#ifdef FIX_BUGS // it's not used anyway though - Stored_StateStored = false; -#endif - InterpolationValue = Stored_InterpolationValue; - Rain = Stored_Rain; - NewWeatherType = Stored_NewWeatherType; - OldWeatherType = Stored_OldWeatherType; -} diff --git a/src/render/Weather.h b/src/render/Weather.h index 4bf2fd8f..bd9b9603 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -1,21 +1,17 @@ enum { - WEATHER_SUNNY, + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, WEATHER_CLOUDY, WEATHER_RAINY, - WEATHER_FOGGY + WEATHER_FOGGY, + WEATHER_EXTRA_SUNNY, + WEATHER_HURRICANE, + WEATHER_TOTAL }; class CWeather { public: - enum { - WEATHER_RANDOM = -1, - WEATHER_SUNNY = 0, - WEATHER_CLOUDY = 1, - WEATHER_RAINY = 2, - WEATHER_FOGGY = 3, - WEATHER_TOTAL = 4 - }; static int32 SoundHandle; static int32 WeatherTypeInList; @@ -38,13 +34,11 @@ public: static float InterpolationValue; static float WetRoads; static float Rainbow; + static float SunGlare; + static float WindClipped; + static float TrafficLightBrightness; static bool bScriptsForceRain; - static bool Stored_StateStored; - static float Stored_InterpolationValue; - static int16 Stored_OldWeatherType; - static int16 Stored_NewWeatherType; - static float Stored_Rain; static void RenderRainStreaks(void); static void Update(void); @@ -53,9 +47,9 @@ public: static void ReleaseWeather(); static void ForceWeather(int16); static void ForceWeatherNow(int16); - static void StoreWeatherState(); - static void RestoreWeatherState(); static void AddRain(); + static void AddHeatHaze(); + static void AddBeastie(); }; enum { |