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author | aap <aap@papnet.eu> | 2019-06-17 00:16:38 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-06-17 00:23:19 +0200 |
commit | 0add48abf589330ae6fe11e304c111d9f52ce009 (patch) | |
tree | e9f4374bf520a2fdfb9f3d66cd4ed0aa822a020b /src/render | |
parent | updated guidelines (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Hud.cpp | 46 | ||||
-rw-r--r-- | src/render/Hud.h | 24 | ||||
-rw-r--r-- | src/render/Particle.cpp | 206 | ||||
-rw-r--r-- | src/render/Particle.h | 54 | ||||
-rw-r--r-- | src/render/ParticleMgr.cpp | 20 | ||||
-rw-r--r-- | src/render/ParticleMgr.h | 64 |
6 files changed, 207 insertions, 207 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 5f39c6c6..d9c86209 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -35,10 +35,10 @@ int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C; int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4; int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258; wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480; -Float &CHud::m_HelpMessageDisplayTime = *(Float*)0x8E2C28; -Float &CHud::m_fTextBoxNumLines = *(Float*)0x8E2C28; -Float &CHud::m_fHelpMessageTime = *(Float *)0x8E2C28; -Bool &CHud::m_bHelpMessageQuick = *(Bool *)0x95CCF7; +float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28; +float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28; +float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28; +bool &CHud::m_bHelpMessageQuick = *(bool *)0x95CCF7; int32 CHud::m_ZoneState = *(int32*)0x8F29AC; int32 CHud::m_ZoneFadeTimer; int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50; @@ -53,16 +53,16 @@ wchar* CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8; wchar* CHud::m_pVehicleNameToPrint; wchar* CHud::m_Message = (wchar*)0x72E318; wchar* CHud::m_PagerMessage = (wchar*)0x878840; -Bool &CHud::m_Wants_To_Draw_Hud = *(Bool*)0x95CD89; -Bool &CHud::m_Wants_To_Draw_3dMarkers = *(Bool*)0x95CD62; +bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89; +bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62; wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0; -Float *CHud::BigMessageInUse = (Float*)0x862140; -Float *CHud::BigMessageAlpha = (Float*)0x862108; -Float *CHud::BigMessageX = (Float*)0x773248; +float *CHud::BigMessageInUse = (float*)0x862140; +float *CHud::BigMessageAlpha = (float*)0x862108; +float *CHud::BigMessageX = (float*)0x773248; -Float &CHud::OddJob2OffTimer = *(Float*)0x942FA0; +float &CHud::OddJob2OffTimer = *(float*)0x942FA0; int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67; -Float &CHud::OddJob2XOffset = *(Float*)0x8F1B5C; +float &CHud::OddJob2XOffset = *(float*)0x8F1B5C; int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20; int16 &CHud::OddJob2Timer = *(int16*)0x95CC52; int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7; @@ -70,7 +70,7 @@ int16 &CHud::OddJob2On = *(int16*)0x95CC78; int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C; int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A; int32 &CHud::SpriteBrightness = *(int32*)0x95CC54; -Float &CHud::PagerXOffset = *(Float*)0x941590; +float &CHud::PagerXOffset = *(float*)0x941590; int32 CHud::m_ItemToFlash = *(int32*)0x95CC82; int16 &CHud::PagerTimer = *(int16*)0x95CC3A; int16 &CHud::PagerOn = *(int16*)0x95CCA0; @@ -182,8 +182,8 @@ void CHud::Draw() { if (CReplay::Mode != 1) { if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { - Bool Mode_RunAround = 0; - Bool Mode_FirstPerson = 0; + bool Mode_RunAround = 0; + bool Mode_FirstPerson = 0; int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; @@ -217,8 +217,8 @@ void CHud::Draw() { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - Float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); - Float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f); + float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); + float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f); CRect rect; float fWidescreenOffset[2] = { 0.0f, 0.0f }; @@ -229,8 +229,8 @@ void CHud::Draw() { } if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { - Float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0]; - Float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1]; + float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0]; + float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1]; if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) { rect.left = f3rdX - HUD_STRETCH_X(32.0f * 0.6f); @@ -503,7 +503,7 @@ void CHud::Draw() { DrawZoneName */ if (CHud::m_pZoneName) { - Float fZoneAlpha = 0.0f; + float fZoneAlpha = 0.0f; if (CHud::m_pZoneName != CHud::m_pLastZoneName) { switch (CHud::m_ZoneState) { @@ -599,7 +599,7 @@ void CHud::Draw() { DrawVehicleName */ if (CHud::m_pVehicleName) { - Float fVehicleAlpha = 0.0f; + float fVehicleAlpha = 0.0f; if (CHud::m_pVehicleName != CHud::m_pLastVehicleName) { switch (CHud::m_VehicleState) { @@ -807,7 +807,7 @@ void CHud::Draw() { } if (PagerOn == 1) { if (PagerXOffset > 0.0f) { - Float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.05f; if (fStep > 10.0f) fStep = 10.0f; PagerXOffset -= fStep * CTimer::GetTimeStep(); @@ -818,7 +818,7 @@ void CHud::Draw() { } } else if (PagerOn == 2) { - Float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.05f; if (fStep < 2.0f) fStep = 2.0f; PagerXOffset += fStep * CTimer::GetTimeStep(); @@ -995,7 +995,7 @@ void CHud::Draw() { } } else { - Float fStep = (CTimer::GetTimeStep() + float fStep = (CTimer::GetTimeStep() * 0.02f * 1000.0f) * 0.30000001f; diff --git a/src/render/Hud.h b/src/render/Hud.h index 04795981..7c06f9e5 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -31,10 +31,10 @@ public: static int32 &m_HelpMessageTimer; static int32 &m_HelpMessageFadeTimer; static wchar *m_HelpMessageToPrint; - static Float &m_HelpMessageDisplayTime; - static Float &m_fTextBoxNumLines; - static Float &m_fHelpMessageTime; - static Bool &m_bHelpMessageQuick; + static float &m_HelpMessageDisplayTime; + static float &m_fTextBoxNumLines; + static float &m_fHelpMessageTime; + static bool &m_bHelpMessageQuick; static int32 m_ZoneState; static int32 m_ZoneFadeTimer; static int32 m_ZoneNameTimer; @@ -49,15 +49,15 @@ public: static int32 m_VehicleNameTimer; static wchar* m_Message; static wchar* m_PagerMessage; - static Bool &m_Wants_To_Draw_Hud; - static Bool &m_Wants_To_Draw_3dMarkers; + static bool &m_Wants_To_Draw_Hud; + static bool &m_Wants_To_Draw_3dMarkers; static wchar(*m_BigMessage)[128]; - static Float* BigMessageInUse; - static Float* BigMessageAlpha; - static Float* BigMessageX; - static Float &OddJob2OffTimer; + static float* BigMessageInUse; + static float* BigMessageAlpha; + static float* BigMessageX; + static float &OddJob2OffTimer; static int8 &CounterOnLastFrame; - static Float &OddJob2XOffset; + static float &OddJob2XOffset; static int16 &CounterFlashTimer; static int16 &OddJob2Timer; static int8 &TimerOnLastFrame; @@ -65,7 +65,7 @@ public: static int16 &TimerFlashTimer; static int16 &PagerSoundPlayed; static int32 &SpriteBrightness; - static Float &PagerXOffset; + static float &PagerXOffset; static int32 m_ItemToFlash; static int16 &PagerTimer; static int16 &PagerOn; diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index b7c14f1b..1ff3bced 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -44,7 +44,7 @@ -const Char SmokeFiles[][6+1] = +const char SmokeFiles[][6+1] = { "smoke1", "smoke2", @@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] = }; -const Char Smoke2Files[][9+1] = +const char Smoke2Files[][9+1] = { "smokeII_1", "smokeII_2", @@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] = "smokeII_5" }; -const Char RubberFiles[][7+1] = +const char RubberFiles[][7+1] = { "rubber1", "rubber2", @@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] = "rubber5" }; -const Char RainSplashFiles[][7+1] = +const char RainSplashFiles[][7+1] = { "splash1", "splash2", @@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] = "splash5" }; -const Char WatersprayFiles[][11+1] = +const char WatersprayFiles[][11+1] = { "waterspray1", "waterspray2", "waterspray3" }; -const Char ExplosionMediumFiles[][7+1] = +const char ExplosionMediumFiles[][7+1] = { "explo01", "explo02", @@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] = "explo06" }; -const Char GunFlashFiles[][9+1] = +const char GunFlashFiles[][9+1] = { "gunflash1", "gunflash2", @@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] = "gunflash4" }; -const Char RaindropFiles[][9+1] = +const char RaindropFiles[][9+1] = { "raindrop1", "raindrop2", @@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] = "raindrop4" }; -const Char RainSplashupFiles[][10+1] = +const char RainSplashupFiles[][10+1] = { "splash_up1", "splash_up2" }; -const Char BirdfrontFiles[][8+1] = +const char BirdfrontFiles[][8+1] = { "birdf_01", "birdf_02", @@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] = "birdf_04" }; -const Char CardebrisFiles[][12+1] = +const char CardebrisFiles[][12+1] = { "cardebris_01", "cardebris_02", @@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] = "cardebris_04" }; -const Char CarsplashFiles[][12+1] = +const char CarsplashFiles[][12+1] = { "carsplash_01", "carsplash_02", @@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; //Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; // -Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; +float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; CParticle *CParticle::m_pUnusedListHead; @@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead; //Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; // //Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; / -Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; -Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; +float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; +float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; -Int32 Randomizer; +int32 Randomizer; -Int32 nParticleCreationInterval = 1; -Float fParticleScaleLimit = 0.5f; +int32 nParticleCreationInterval = 1; +float fParticleScaleLimit = 0.5f; @@ -241,7 +241,7 @@ void CParticle::ReloadConfig() m_pUnusedListHead = gParticleArray; - for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) { if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) gParticleArray[i].m_pNext = NULL; @@ -292,93 +292,93 @@ void CParticle::Initialise() CParticleObject::Initialise(); - Float randVal = -1.0f; - for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ ) + float randVal = -1.0f; + for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) { ms_afRandTable[i] = randVal; randVal += 0.1f; } - for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) + for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) { - Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE)); + float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); m_SinTable[i] = sin(angle); m_CosTable[i] = cos(angle); } - Int32 slot = CTxdStore::FindTxdSlot("particle"); + int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL); gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL); gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL); gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL); gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL); gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL); gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL); gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL); gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL); gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL); gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); @@ -429,7 +429,7 @@ void CParticle::Initialise() CTxdStore::PopCurrentTxd(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; @@ -584,7 +584,7 @@ void CParticle::Shutdown() { debug("Shutting down CParticle..."); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); #ifdef GTA3_1_1_PATCH @@ -592,7 +592,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); #ifdef GTA3_1_1_PATCH @@ -600,7 +600,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); #ifdef GTA3_1_1_PATCH @@ -608,7 +608,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -616,7 +616,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); #ifdef GTA3_1_1_PATCH @@ -624,7 +624,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); #ifdef GTA3_1_1_PATCH @@ -632,7 +632,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); #ifdef GTA3_1_1_PATCH @@ -640,7 +640,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); #ifdef GTA3_1_1_PATCH @@ -648,7 +648,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); #ifdef GTA3_1_1_PATCH @@ -656,7 +656,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); #ifdef GTA3_1_1_PATCH @@ -664,7 +664,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); #ifdef GTA3_1_1_PATCH @@ -672,7 +672,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -750,7 +750,7 @@ void CParticle::Shutdown() gpPointlightTex = NULL; #endif - Int32 slot; + int32 slot; slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::RemoveTxdSlot(slot); @@ -758,13 +758,13 @@ void CParticle::Shutdown() debug("CParticle shut down"); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { CRGBA color(0, 0, 0, 0); return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { if ( CTimer::GetIsPaused() ) return NULL; @@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_InitialColorVariation != 0 ) { - Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); - //Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation); + int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); + //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); pParticle->m_Color.red = clamp(pParticle->m_Color.red + PERCENT(pParticle->m_Color.red, ColorVariation), @@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_nLifeSpanErrorShape != 0 ) { - Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; if ( randVal > 0.0f ) - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); else - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); } if ( psystem->Flags & ZCHECK_FIRST ) { - static Bool bValidGroundFound = false; + static bool bValidGroundFound = false; static CVector LastTestCoors; - static Float LastTestGroundZ; + static float LastTestGroundZ; if ( bValidGroundFound && vecPos.x == LastTestCoors.x @@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->Flags & ZCHECK_BUMP ) { - static Float Z_Ground = 0.0f; + static float Z_Ground = 0.0f; if ( psystem->Flags & ZCHECK_BUMP_FIRST ) { - Bool bZFound = false; + bool bZFound = false; Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); @@ -1000,21 +1000,21 @@ void CParticle::Update() CRGBA color(0, 0, 0, 0); - Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); - Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); - Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); - Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); - Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); - Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); + float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); + float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); + float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); + float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); + float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); + float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; CParticle *particle = psystem->m_pParticles; CParticle *prevParticle = NULL; - Bool bRemoveParticle; + bool bRemoveParticle; if ( particle == NULL ) continue; @@ -1035,18 +1035,18 @@ void CParticle::Update() { if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) { - Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime); + float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); particle->m_Color.red = clamp( - psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), + psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), 0, 255); particle->m_Color.green = clamp( - psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), + psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), 0, 255); particle->m_Color.blue = clamp( - psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), + psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), 0, 255); } else @@ -1063,7 +1063,7 @@ void CParticle::Update() } } - Float size = particle->m_fSize + particle->m_fExpansionRate; + float size = particle->m_fSize + particle->m_fExpansionRate; if ( size < 0.0f ) { @@ -1147,7 +1147,7 @@ void CParticle::Update() { bRemoveParticle = true; - Int32 randVal = Int32(CGeneral::GetRandomNumber()); + int32 randVal = int32(CGeneral::GetRandomNumber()); if ( randVal & 1 ) { @@ -1188,11 +1188,11 @@ void CParticle::Update() vecPosn.z += 1.0f; Randomizer++; - Int32 randVal = Int32(Randomizer & 7); + int32 randVal = int32(Randomizer & 7); if ( randVal == 5 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.1f, 0.0f, 0.0f, -0.1f, @@ -1202,7 +1202,7 @@ void CParticle::Update() } else if ( randVal == 2 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.2f, 0.0f, 0.0f, -0.2f, @@ -1414,12 +1414,12 @@ void CParticle::Update() if ( particle->m_fCurrentZRadius != 0.0f ) { - Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); - Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) + float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) * particle->m_fCurrentZRadius; - Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) + float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) * particle->m_fCurrentZRadius; moveStep -= particle->m_vecParticleMovementOffset; @@ -1446,15 +1446,15 @@ void CParticle::Render() CSprite::InitSpriteBuffer2D(); - UInt32 flags = DRAW_OPAQUE; + uint32 flags = DRAW_OPAQUE; RwRaster *prevFrame = NULL; - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; - Bool particleBanned = false; + bool particleBanned = false; CParticle *particle = psystem->m_pParticles; @@ -1513,7 +1513,7 @@ void CParticle::Render() while ( particle != NULL ) { - Bool canDraw = true; + bool canDraw = true; if ( particle->m_nAlpha == 0 ) canDraw = false; @@ -1540,7 +1540,7 @@ void CParticle::Render() particle->m_fSize * 63.0f, particle->m_Color, particle->m_nColorIntensity, - (Float)particle->m_nRotation, + (float)particle->m_nRotation, particle->m_nAlpha); } else @@ -1561,8 +1561,8 @@ void CParticle::Render() if ( canDraw ) { CVector coors; - Float w; - Float h; + float w; + float h; if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) ) { @@ -1578,13 +1578,13 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - Float(particle->m_nRotation), + float(particle->m_nRotation), particle->m_nAlpha); } else if ( psystem->Flags & SCREEN_TRAIL ) { - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( particle->m_vecScreenPosition.x == 0.0f ) { @@ -1599,12 +1599,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) ); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1616,9 +1616,9 @@ void CParticle::Render() if ( fRotation < 0.0f ) fRotation += 360.0f; - Float fSpeed = particle->m_vecVelocity.Magnitude(); + float fSpeed = particle->m_vecVelocity.Magnitude(); - Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; if ( fDist > fNewTrailLength ) fTrailLength = fNewTrailLength; @@ -1640,8 +1640,8 @@ void CParticle::Render() else if ( psystem->Flags & SPEED_TRAIL ) { CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) { @@ -1651,12 +1651,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist))); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1687,7 +1687,7 @@ void CParticle::Render() } else if ( psystem->Flags & VERT_TRAIL ) { - Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, particle->m_fSize * w, @@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t m_pUnusedListHead = pParticle; } -void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize) +void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) { CRGBA color(240, 240, 240, 255); @@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize CVector vecStepPos = vecPos; - for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ ) + for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) { AddParticle(PARTICLE_EXPLOSION_MFAST, vecStepPos, @@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); - for ( Int32 i = 0; i < 5; i++ ) + for ( int32 i = 0; i < 5; i++ ) { CVector pos = vecBasePos; diff --git a/src/render/Particle.h b/src/render/Particle.h index 68e01879..5db91727 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -16,25 +16,25 @@ public: CVector m_vecPosition; CVector m_vecVelocity; CVector m_vecScreenPosition; - UInt32 m_nTimeWhenWillBeDestroyed; - UInt32 m_nTimeWhenColorWillBeChanged; - Float m_fZGround; + uint32 m_nTimeWhenWillBeDestroyed; + uint32 m_nTimeWhenColorWillBeChanged; + float m_fZGround; CVector m_vecParticleMovementOffset; - Int16 m_nCurrentZRotation; - UInt16 m_nZRotationTimer; - Float m_fCurrentZRadius; - UInt16 m_nZRadiusTimer; + int16 m_nCurrentZRotation; + uint16 m_nZRotationTimer; + float m_fCurrentZRadius; + uint16 m_nZRadiusTimer; char _pad0[2]; - Float m_fSize; - Float m_fExpansionRate; - UInt16 m_nFadeToBlackTimer; - UInt16 m_nFadeAlphaTimer; - UInt8 m_nColorIntensity; - UInt8 m_nAlpha; - UInt16 m_nCurrentFrame; - Int16 m_nAnimationSpeedTimer; - Int16 m_nRotationStep; - Int16 m_nRotation; + float m_fSize; + float m_fExpansionRate; + uint16 m_nFadeToBlackTimer; + uint16 m_nFadeAlphaTimer; + uint8 m_nColorIntensity; + uint8 m_nAlpha; + uint16 m_nCurrentFrame; + int16 m_nAnimationSpeedTimer; + int16 m_nRotationStep; + int16 m_nRotation; RwRGBA m_Color; char _pad1[2]; CParticle *m_pNext; @@ -49,24 +49,24 @@ public: ; } - //static Float ms_afRandTable[RAND_TABLE_SIZE]; - static Float (&ms_afRandTable)[RAND_TABLE_SIZE]; + //static float ms_afRandTable[RAND_TABLE_SIZE]; + static float (&ms_afRandTable)[RAND_TABLE_SIZE]; static CParticle *m_pUnusedListHead; /* - static Float m_SinTable[SIN_COS_TABLE_SIZE]; - static Float m_CosTable[SIN_COS_TABLE_SIZE]; + static float m_SinTable[SIN_COS_TABLE_SIZE]; + static float m_CosTable[SIN_COS_TABLE_SIZE]; */ - static Float (&m_SinTable)[SIN_COS_TABLE_SIZE]; - static Float (&m_CosTable)[SIN_COS_TABLE_SIZE]; + static float (&m_SinTable)[SIN_COS_TABLE_SIZE]; + static float (&m_CosTable)[SIN_COS_TABLE_SIZE]; static void ReloadConfig(); static void Initialise(); static void Shutdown(); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); static void Update(); static void Render(); @@ -74,7 +74,7 @@ public: static void RemovePSystem(tParticleType type); static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData); - static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle) + static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle) { if ( bRemoveParticle ) { @@ -92,7 +92,7 @@ public: } } - static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize); + static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize); static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix); }; diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp index 9757a6ca..15370b47 100644 --- a/src/render/ParticleMgr.cpp +++ b/src/render/ParticleMgr.cpp @@ -5,7 +5,7 @@ cParticleSystemMgr mod_ParticleSystemManager; -const Char *ParticleFilename = "PARTICLE.CFG"; +const char *ParticleFilename = "PARTICLE.CFG"; //cParticleSystemMgr::cParticleSystemMgr() void cParticleSystemMgr::ctor() @@ -17,7 +17,7 @@ void cParticleSystemMgr::Initialise() { LoadParticleData(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) m_aParticles[i].m_pParticles = NULL; } @@ -28,13 +28,13 @@ void cParticleSystemMgr::LoadParticleData() CFileMgr::SetDir(""); tParticleSystemData *entry = NULL; - Int32 type = PARTICLE_FIRST; + int32 type = PARTICLE_FIRST; - Char *lineStart = (Char *)work_buff; - Char *lineEnd = lineStart + 1; + char *lineStart = (char *)work_buff; + char *lineEnd = lineStart + 1; - Char line[500]; - Char delims[4]; + char line[500]; + char delims[4]; while ( true ) { @@ -44,7 +44,7 @@ void cParticleSystemMgr::LoadParticleData() while ( *lineEnd != '\n' ) ++lineEnd; - Int32 lineLength = lineEnd - lineStart; + int32 lineLength = lineEnd - lineStart; ASSERT(lineLength < 500); @@ -57,11 +57,11 @@ void cParticleSystemMgr::LoadParticleData() if ( *line != ';' ) { - Int32 param = CFG_PARAM_FIRST; + int32 param = CFG_PARAM_FIRST; strcpy(delims, " \t"); - Char *value = strtok(line, delims); + char *value = strtok(line, delims); ASSERT(value != NULL); diff --git a/src/render/ParticleMgr.h b/src/render/ParticleMgr.h index a2dcbdb5..5e8da1e4 100644 --- a/src/render/ParticleMgr.h +++ b/src/render/ParticleMgr.h @@ -100,42 +100,42 @@ enum struct tParticleSystemData { tParticleType m_Type; - Char m_aName[20]; - Float m_fCreateRange; - Float m_fDefaultInitialRadius; - Float m_fExpansionRate; - UInt16 m_nZRotationInitialAngle; - Int16 m_nZRotationAngleChangeAmount; - UInt16 m_nZRotationChangeTime; - UInt16 m_nZRadiusChangeTime; - Float m_fInitialZRadius; - Float m_fZRadiusChangeAmount; - UInt16 m_nFadeToBlackTime; - Int16 m_nFadeToBlackAmount; - UInt8 m_nFadeToBlackInitialIntensity; - UInt8 m_nFadeAlphaInitialIntensity; - UInt16 m_nFadeAlphaTime; - Int16 m_nFadeAlphaAmount; - UInt16 m_nStartAnimationFrame; - UInt16 m_nFinalAnimationFrame; - UInt16 m_nAnimationSpeed; - UInt16 m_nRotationSpeed; + char m_aName[20]; + float m_fCreateRange; + float m_fDefaultInitialRadius; + float m_fExpansionRate; + uint16 m_nZRotationInitialAngle; + int16 m_nZRotationAngleChangeAmount; + uint16 m_nZRotationChangeTime; + uint16 m_nZRadiusChangeTime; + float m_fInitialZRadius; + float m_fZRadiusChangeAmount; + uint16 m_nFadeToBlackTime; + int16 m_nFadeToBlackAmount; + uint8 m_nFadeToBlackInitialIntensity; + uint8 m_nFadeAlphaInitialIntensity; + uint16 m_nFadeAlphaTime; + int16 m_nFadeAlphaAmount; + uint16 m_nStartAnimationFrame; + uint16 m_nFinalAnimationFrame; + uint16 m_nAnimationSpeed; + uint16 m_nRotationSpeed; char _pad1[2]; - Float m_fGravitationalAcceleration; - Int32 m_nFrictionDecceleration; - Int32 m_nLifeSpan; - Float m_fPositionRandomError; - Float m_fVelocityRandomError; - Float m_fExpansionRateError; - Int32 m_nRotationRateError; - UInt32 m_nLifeSpanErrorShape; - Float m_fTrailLengthMultiplier; - UInt32 Flags; + float m_fGravitationalAcceleration; + int32 m_nFrictionDecceleration; + int32 m_nLifeSpan; + float m_fPositionRandomError; + float m_fVelocityRandomError; + float m_fExpansionRateError; + int32 m_nRotationRateError; + uint32 m_nLifeSpanErrorShape; + float m_fTrailLengthMultiplier; + uint32 Flags; RwRGBA m_RenderColouring; - UInt8 m_InitialColorVariation; + uint8 m_InitialColorVariation; RwRGBA m_FadeDestinationColor; char _pad2[3]; - UInt32 m_ColorFadeTime; + uint32 m_ColorFadeTime; RwRaster **m_ppRaster; CParticle *m_pParticles; |