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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-07-11 02:22:01 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-07-11 02:33:28 +0200 |
commit | aed8218ef16679b36e5d869e79128315d9140794 (patch) | |
tree | 67e43ef67838a648c7dc8c39decb4c48b082fea2 /src/render/RenderBuffer.cpp | |
parent | the great reorganization (diff) | |
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Diffstat (limited to 'src/render/RenderBuffer.cpp')
-rw-r--r-- | src/render/RenderBuffer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp index 9a1ed58d..1b91156e 100644 --- a/src/render/RenderBuffer.cpp +++ b/src/render/RenderBuffer.cpp @@ -5,7 +5,7 @@ int32 &TempBufferVerticesStored = *(int32*)0x8F5F78; int32 &TempBufferIndicesStored = *(int32*)0x8F1A4C; -RwIm3DVertex *TempVertexBuffer = (RwIm3DVertex*)0x862330; +RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex*)0x862330; RwImVertexIndex *TempBufferRenderIndexList = (RwImVertexIndex*)0x846288; int RenderBuffer::VerticesToBeStored; @@ -21,12 +21,12 @@ RenderBuffer::ClearRenderBuffer(void) void RenderBuffer::StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart) { - if(TempBufferIndicesStored + numIndices >= 1024) + if(TempBufferIndicesStored + numIndices >= TEMPBUFFERINDEXSIZE) RenderStuffInBuffer(); - if(TempBufferVerticesStored + numVertices >= 256) + if(TempBufferVerticesStored + numVertices >= TEMPBUFFERVERTSIZE) RenderStuffInBuffer(); *indexStart = &TempBufferRenderIndexList[TempBufferIndicesStored]; - *vertexStart = &TempVertexBuffer[TempBufferVerticesStored]; + *vertexStart = &TempBufferRenderVertices[TempBufferVerticesStored]; IndicesToBeStored = numIndices; VerticesToBeStored = numVertices; } @@ -44,7 +44,7 @@ RenderBuffer::StopStoring(void) void RenderBuffer::RenderStuffInBuffer(void) { - if(TempBufferVerticesStored && RwIm3DTransform(TempVertexBuffer, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + if(TempBufferVerticesStored && RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); RwIm3DEnd(); } |