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author | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-19 16:10:22 +0200 |
commit | 827ba62671c6e2efe96259a0f130a4d167d14c2a (patch) | |
tree | 53bbc586e9a44d19d0cd1a67a69e9c49d9625662 /src/extras/shaders/neoGloss.vert | |
parent | changing silly streaming memory limit (diff) | |
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Diffstat (limited to 'src/extras/shaders/neoGloss.vert')
-rw-r--r-- | src/extras/shaders/neoGloss.vert | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert new file mode 100644 index 00000000..78dd1b33 --- /dev/null +++ b/src/extras/shaders/neoGloss.vert @@ -0,0 +1,29 @@ +uniform vec3 u_eye; + + +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; + +out vec3 v_normal; +out vec3 v_light; +out vec2 v_tex0; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + vec3 viewVec = normalize(u_eye - Vertex.xyz); + vec3 Light = normalize(viewVec - u_lightDirection[0].xyz); + v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress + v_light = 0.5*(1.0 + Light); // + + v_fog = DoFog(gl_Position.w); +} |