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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-19 16:38:48 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-19 16:38:48 +0200 |
commit | df376a13ea8dac7ecff2aabe7d715774bcc7c294 (patch) | |
tree | dc4c0230c14bce31044813c8dc4048a837c0c278 /src/core | |
parent | 1.1 patch stuff (diff) | |
parent | Merge pull request #474 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/EventList.h | 3 | ||||
-rw-r--r-- | src/core/Game.h | 1 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 4 | ||||
-rw-r--r-- | src/core/Pools.cpp | 8 | ||||
-rw-r--r-- | src/core/config.h | 2 |
5 files changed, 9 insertions, 9 deletions
diff --git a/src/core/EventList.h b/src/core/EventList.h index 1c03c9d6..8840afc4 100644 --- a/src/core/EventList.h +++ b/src/core/EventList.h @@ -26,8 +26,7 @@ enum eEventType EVENT_ICECREAM, EVENT_ATM, EVENT_SHOPSTALL, // used on graffitis - EVENT_SHOPWINDOW, - EVENT_LAST_EVENT // may be above one + EVENT_LAST_EVENT }; enum eEventEntity diff --git a/src/core/Game.h b/src/core/Game.h index 8dc73e8a..e3f0f616 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -2,6 +2,7 @@ enum eLevelName { + LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 1c641be3..69b8b7bf 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -556,10 +556,10 @@ CPlayerInfo::Process(void) } if (FindPlayerVehicle()) { CVehicle *veh = FindPlayerVehicle(); - veh->m_nZoneLevel = -1; + veh->m_nZoneLevel = LEVEL_IGNORE; for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { if (veh->pPassengers[i]) - veh->pPassengers[i]->m_nZoneLevel = 0; + veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE; } CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; } else { diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index dfc6974a..fb64c551 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -251,7 +251,7 @@ INITSAVEBUF continue; if (pObject->ObjectCreatedBy == MISSION_OBJECT) { bool bIsPickup = pObject->bIsPickup; - bool bFlag2 = pObject->m_obj_flag2; + bool bPickupObjWithMessage = pObject->bPickupObjWithMessage; bool bOutOfStock = pObject->bOutOfStock; bool bGlassCracked = pObject->bGlassCracked; bool bGlassBroken = pObject->bGlassBroken; @@ -269,7 +269,7 @@ INITSAVEBUF WriteSaveBuf(buf, (uint32)0); // same WriteSaveBuf(buf, pObject->ObjectCreatedBy); WriteSaveBuf(buf, bIsPickup); - WriteSaveBuf(buf, bFlag2); + WriteSaveBuf(buf, bPickupObjWithMessage); WriteSaveBuf(buf, bOutOfStock); WriteSaveBuf(buf, bGlassCracked); WriteSaveBuf(buf, bGlassBroken); @@ -305,7 +305,7 @@ INITSAVEBUF ReadSaveBuf<uint32>(buf); pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf); pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf); - pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf); + pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf); pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf); pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf); pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf); @@ -325,7 +325,7 @@ INITSAVEBUF pObject->m_objectMatrix = pBufferObject->m_objectMatrix; pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy; pObject->bIsPickup = pBufferObject->bIsPickup; - pObject->m_flagE2 = pBufferObject->m_flagE2; + pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage; pObject->bOutOfStock = pBufferObject->bOutOfStock; pObject->bGlassCracked = pBufferObject->bGlassCracked; pObject->bGlassBroken = pBufferObject->bGlassBroken; diff --git a/src/core/config.h b/src/core/config.h index 12e6ed69..4ca79cb5 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -161,7 +161,7 @@ enum Config { # define GTA3_1_1_PATCH //# define GTA3_STEAM_PATCH # ifdef GTA_PS2_STUFF -//# define USE_PS2_RAND // this is unsafe until we have the game reversed +# define USE_PS2_RAND # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif |