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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
commitae7cb924379b628ee6da1b6bceee8f1a85376d24 (patch)
tree1f616c4bbaf302834e19b439152d3e3a9969f853 /src/core
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Frontend.cpp1
-rw-r--r--src/core/Game.cpp8
-rw-r--r--src/core/main.cpp3
3 files changed, 8 insertions, 4 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0f725f7d..01820730 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1129,6 +1129,7 @@ CMenuManager::Draw()
#endif
}
+ // Not a bug, we just want HFoV+ on menu
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0a6c3eec..8c14434a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -134,7 +134,7 @@ void MessageScreen(char *msg)
#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
#else
@@ -901,13 +901,17 @@ void CGame::InitialiseWhenRestarting(void)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
#ifdef FIX_BUGS
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
#else
splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
#endif
CFont::SetBackgroundOff();
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
+#else
CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
+#endif
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 4b5d7004..14f1a055 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1146,7 +1146,6 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
- // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
@@ -1159,7 +1158,7 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
#else
CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
#endif