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author | aap <aap@papnet.eu> | 2020-05-03 17:28:54 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-03 17:28:54 +0200 |
commit | 67467f15d1dd8e545acc47c5e24beb74e4ca78b3 (patch) | |
tree | ab03d72bf34fe94b0e0acdfbb5d49ca3316937fa /src/core | |
parent | implemented most of vice city path system (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/config.h | 5 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9a053056..379b9c36 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -633,7 +633,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -2707,7 +2711,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } - +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2885,7 +2889,7 @@ CCamera::Process_Train_Camera_Control(void) } } } - +#endif void diff --git a/src/core/config.h b/src/core/config.h index 86189920..1fc78eb8 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -154,6 +154,11 @@ enum Config { //#define GTA_PS2 //#define GTA_XBOX +#ifndef MIAMI +#define GTA_TRAIN // This game has trains +#define GTA_BRIDGE // This game has the bridge +#endif + // This enables things from the PS2 version on PC #define GTA_PS2_STUFF |