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authorRoman Masanin <36927roma@gmail.com>2020-09-28 02:40:58 +0200
committerRoman Masanin <36927roma@gmail.com>2020-09-28 02:40:58 +0200
commit1ea89f5aedbefccd21ad6a7be49afa898a2ab9c4 (patch)
tree093a94660e494cc1c83ac9d43fc1be520809926f /src/core/main.cpp
parentfix for frequency misscalculation (diff)
parentFixes: PS2/PS2-like menu, Hud, new sliding text found (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 99868dbd..5fea9c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,12 +757,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
-
+#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
+#endif
char str[200];
@@ -1111,6 +1112,7 @@ Idle(void *arg)
#endif
#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());