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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-06 18:04:52 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-06 18:04:52 +0200
commitd5e76471ae48bd3a31edb987d1c5366e7a67b3e2 (patch)
tree07a8ff3df033c62c58b6d27dfb94227e92b384c9 /src/core/World.h
parentMerge remote-tracking branch 'upstream/miami' into miami (diff)
parentCSphere and CBox for CColModel (diff)
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Diffstat (limited to 'src/core/World.h')
-rw-r--r--src/core/World.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/World.h b/src/core/World.h
index 372cd8b5..19d480ff 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -113,8 +113,8 @@ public:
static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities);
- static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
- static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
+ static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
+ static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects);
static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList);