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authorSergeanur <s.anureev@yandex.ua>2020-12-08 06:52:03 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-08 06:52:03 +0100
commitf3e9c82432a260fa88ed8bc1d4a7432fd4a4fdba (patch)
tree5f59716adfd44cb5e8e7f03d5503d8d8e01b015d /src/core/World.cpp
parentFix bike's fInAirXRes (diff)
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Diffstat (limited to 'src/core/World.cpp')
-rw-r--r--src/core/World.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 7581a8b0..dc04738a 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -35,7 +35,7 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode;
@@ -1781,21 +1781,29 @@ CWorld::ShutDown(void)
CWorld::Remove(pEntity);
delete pEntity;
}
+#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
}
- for(int32 i = 0; i < 4; i++) {
- for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ for(int32 i = 0; i < NUM_LEVELS; i++) {
+ for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here?
delete pEntity;
}
- GetBigBuildingList((eLevelName)i).Flush();
+ ms_bigBuildingsList[i].Flush();
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+#ifdef FIX_BUGS
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();