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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:41:48 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:41:48 +0200 |
commit | b76172e2ddde4ca77f0827f017705e12bb759b91 (patch) | |
tree | 52111d5c4cb32eb44a4c9befd04c2693fe0b5d0d /src/core/PlayerSkin.h | |
parent | Fixing mixed IsCutsceneProcessing and IsRunning (diff) | |
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Diffstat (limited to 'src/core/PlayerSkin.h')
-rw-r--r-- | src/core/PlayerSkin.h | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/core/PlayerSkin.h b/src/core/PlayerSkin.h deleted file mode 100644 index 2d82ec12..00000000 --- a/src/core/PlayerSkin.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#define DEFAULT_SKIN_NAME "$$\"\"" - -static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; -static float gOldFov;// = *(float*)0x660FFC; - -void LoadPlayerDff(void); -void FindPlayerDff(uint32 &offset, uint32 &size); - -class CPlayerSkin -{ - static int m_txdSlot; -public: - static void Initialise(); - static void Shutdown(); - static RwTexture *GetSkinTexture(const char *texName); - static void BeginFrontendSkinEdit(); - static void EndFrontendSkinEdit(); - static void RenderFrontendSkinEdit(); -};
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