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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-10-28 03:11:34 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-10-28 13:05:04 +0100
commit922d06ab1fb1c2222b2738bd12cbc7549dc52ded (patch)
tree412f2a95fbbe4f0deb57f4c14d84121f0e971dd5 /src/core/Game.cpp
parentfix FireShotgun missing normalise (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ef4800c5..83c75d91 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -86,7 +86,6 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
-#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
#include "crossplatform.h"
@@ -314,16 +313,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
-#endif
-#ifdef LOAD_INI_SETTINGS
- LoadINISettings(); // needs frontend options to be loaded
-#endif
return true;
}