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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-13 20:50:56 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-13 20:50:56 +0200
commitcb85091d34dd92695a075a13ff129ae568c0acda (patch)
tree7f61a913cf40a6ec25e0561c64b4b5bfd3c0280f /src/control/SceneEdit.h
parentMerge branch 'master' into game_dev (diff)
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Diffstat (limited to 'src/control/SceneEdit.h')
-rw-r--r--src/control/SceneEdit.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 66ec5735..6dcefa31 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -62,12 +62,17 @@ public:
static int16 m_nCurrentMovieCommand;
static int16 m_nCurrentCommand;
static int16 m_nCurrentVehicle;
+ static int16 m_nCurrentActor;
static bool m_bEditOn;
static bool m_bRecording;
static bool m_bCommandActive;
+ static bool m_bActorSelected;
+ static bool m_bActor2Selected;
+ static bool m_bVehicleSelected;
static int16 m_nNumActors;
static int16 m_nNumVehicles;
static int16 m_nNumMovieCommands;
+ static int16 m_nWeaponType;
static CPed* pActors[NUM_ACTORS_IN_MOVIE];
static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
static bool m_bDrawGotoArrow;
@@ -86,5 +91,5 @@ public:
static void SelectActor(void);
static void SelectActor2(void);
static void SelectVehicle(void);
- static void SelectWeapon(void);
+ static bool SelectWeapon(void);
};