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authorFilip Gawin <filip.gawin@zoho.com>2019-07-31 17:54:18 +0200
committerFilip Gawin <filip.gawin@zoho.com>2019-08-27 21:13:17 +0200
commitaf5bd951aeb43c341d5126bc4141992169e46d57 (patch)
tree08c819a7c31d30abb6915b21b80239ace256b692 /src/control/Replay.cpp
parentMerge pull request #197 from Nick007J/master (diff)
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Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r--src/control/Replay.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 12636d32..207845b9 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -366,8 +366,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
- state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
- state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
+ state->time = 255.0f / 4.0f * Max(0.0f, Min(4.0f, main->currentTime));
+ state->speed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, main->speed));
}else{
state->animId = 3;
state->time = 0;
@@ -375,9 +375,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
if (second) {
state->secAnimId = second->animId;
- state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
- state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
- state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
+ state->secTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, second->currentTime));
+ state->secSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, second->speed));
+ state->blendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, blend_amount));
}else{
state->secAnimId = 0;
state->secTime = 0;
@@ -387,9 +387,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
- state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
- state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
- state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
+ state->partAnimTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, partial->currentTime));
+ state->partAnimSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, partial->speed));
+ state->partBlendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, partial->blendAmount));
}else{
state->partAnimId = 0;
state->partAnimTime = 0;
@@ -408,9 +408,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
- state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
- state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
- state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
+ state->aCurTime[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
+ state->aSpeed[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
+ state->aBlendAmount[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
@@ -431,9 +431,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
- state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
- state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
- state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
+ state->aCurTime2[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
+ state->aSpeed2[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
+ state->aBlendAmount2[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
@@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
- vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
- vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
- vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
+ vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
vp->mi = vehicle->GetModelIndex();
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
@@ -1501,9 +1501,9 @@ void CReplay::ProcessLookAroundCam(void)
--FramesActiveLookAroundCam;
fBetaAngleLookAroundCam += x_moved;
if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
- fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
+ fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
else
- fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
+ fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
CVector camera_pt(
fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),