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authoraap <aap@papnet.eu>2020-04-09 20:50:24 +0200
committeraap <aap@papnet.eu>2020-04-09 20:50:24 +0200
commit34349c4df2683fca35be37ec626aaa8eef2ddaee (patch)
tree6a86b547819f30ab784d00891ee99b8924580093 /src/control/GameLogic.cpp
parentMerge remote-tracking branch 'Fire-Head/master' (diff)
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r--src/control/GameLogic.cpp572
1 files changed, 286 insertions, 286 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 0abae7d6..8e0ea02d 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -1,294 +1,294 @@
#include "common.h"
#include "patcher.h"
-#include "GameLogic.h"
-#include "Clock.h"
-#include "Stats.h"
-#include "Pickups.h"
-#include "Timer.h"
-#include "Streaming.h"
-#include "CutsceneMgr.h"
-#include "World.h"
-#include "PlayerPed.h"
-#include "Wanted.h"
-#include "Camera.h"
-#include "Messages.h"
-#include "CarCtrl.h"
-#include "Restart.h"
-#include "Pad.h"
-#include "References.h"
-#include "Fire.h"
-#include "Script.h"
-#include "Garages.h"
-
-uint8 CGameLogic::ActivePlayers; // 0x95CD5E
-
-void
-CGameLogic::InitAtStartOfGame()
-{
- ActivePlayers = 1;
-}
-
-void
-CGameLogic::PassTime(uint32 time)
-{
- int32 minutes, hours, days;
-
- minutes = time + CClock::GetMinutes();
- hours = CClock::GetHours();
-
- for (; minutes >= 60; minutes -= 60)
- hours++;
-
- if (hours > 23) {
- days = CStats::DaysPassed;
- for (; hours >= 24; hours -= 24)
- days++;
- CStats::DaysPassed = days;
- }
-
- CClock::SetGameClock(hours, minutes);
- CPickups::PassTime(time * 1000);
-}
-
-void
-CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
-{
- CTimer::Stop();
- CStreaming::FlushRequestList();
- CStreaming::DeleteRwObjectsAfterDeath(pos);
- CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory(true);
- CStreaming::LoadScene(pos);
- CTimer::Update();
-}
-
-void
-CGameLogic::Update()
-{
- CVector vecRestartPos;
- float fRestartFloat;
-
- if (CCutsceneMgr::IsCutsceneProcessing()) return;
-
- CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
- switch (pPlayerInfo.m_WBState) {
- case WBSTATE_PLAYING:
- if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
- pPlayerInfo.m_pPed->ClearAdrenaline();
- pPlayerInfo.KillPlayer();
- }
- if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
- pPlayerInfo.m_pPed->ClearAdrenaline();
- pPlayerInfo.ArrestPlayer();
- }
- break;
- case WBSTATE_WASTED:
- if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
- TheCamera.SetFadeColour(200, 200, 200);
- TheCamera.Fade(2.0f, FADE_OUT);
- }
-
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
- pPlayerInfo.m_WBState = WBSTATE_PLAYING;
- if (pPlayerInfo.m_bGetOutOfHospitalFree) {
- pPlayerInfo.m_bGetOutOfHospitalFree = false;
- } else {
- pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
- pPlayerInfo.m_pPed->ClearWeapons();
- }
-
- if (pPlayerInfo.m_pPed->bInVehicle) {
- CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
- if (pVehicle != nil) {
- if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
- pVehicle->pDriver = nil;
- if (pVehicle->m_status != STATUS_WRECKED)
- pVehicle->m_status = STATUS_ABANDONED;
- } else
- pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
- }
- }
- CEventList::Initialise();
- CMessages::ClearMessages();
- CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
- CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
- PassTime(720);
- RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
- SortOutStreamingAndMemory(pPlayerInfo.GetPos());
- TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
- CPad::GetPad(0)->StopShaking(0);
- CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
- CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
- if (CRestart::bFadeInAfterNextDeath) {
- TheCamera.SetFadeColour(200, 200, 200);
- TheCamera.Fade(4.0f, FADE_IN);
- } else CRestart::bFadeInAfterNextDeath = true;
- }
- break;
- case WBSTATE_BUSTED:
- if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(2.0f, FADE_OUT);
- }
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
- pPlayerInfo.m_WBState = WBSTATE_PLAYING;
- int takeMoney;
-
- switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
- case 0:
- case 1:
- takeMoney = 100;
- break;
- case 2:
- takeMoney = 200;
- break;
- case 3:
- takeMoney = 400;
- break;
- case 4:
- takeMoney = 600;
- break;
- case 5:
- takeMoney = 900;
- break;
- case 6:
- takeMoney = 1500;
- break;
- }
- if (pPlayerInfo.m_bGetOutOfJailFree) {
- pPlayerInfo.m_bGetOutOfJailFree = false;
- } else {
- pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
- pPlayerInfo.m_pPed->ClearWeapons();
- }
-
- if (pPlayerInfo.m_pPed->bInVehicle) {
- CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
- if (pVehicle != nil) {
- if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
- pVehicle->pDriver = nil;
- if (pVehicle->m_status != STATUS_WRECKED)
- pVehicle->m_status = STATUS_ABANDONED;
- }
- else
- pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
- }
- }
- CEventList::Initialise();
- CMessages::ClearMessages();
- CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
- CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
- PassTime(720);
- RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
- pPlayerInfo.m_pPed->ClearWeapons();
- SortOutStreamingAndMemory(pPlayerInfo.GetPos());
- TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
- CPad::GetPad(0)->StopShaking(0);
- CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
- CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
- if (CRestart::bFadeInAfterNextArrest) {
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(4.0f, FADE_IN);
- } else CRestart::bFadeInAfterNextArrest = true;
- }
- break;
- case WBSTATE_FAILED_CRITICAL_MISSION:
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(2.0f, FADE_OUT);
- }
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
- pPlayerInfo.m_WBState = WBSTATE_PLAYING;
- if (pPlayerInfo.m_pPed->bInVehicle) {
- CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
- if (pVehicle != nil) {
- if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
- pVehicle->pDriver = nil;
- if (pVehicle->m_status != STATUS_WRECKED)
- pVehicle->m_status = STATUS_ABANDONED;
- } else
- pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
- }
- }
- CEventList::Initialise();
- CMessages::ClearMessages();
- CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
- CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
- SortOutStreamingAndMemory(pPlayerInfo.GetPos());
- TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
- CPad::GetPad(0)->StopShaking(0);
- CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
- CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
- TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(4.0f, FADE_IN);
- }
- break;
- case 4:
- return;
- }
-}
-
-void
-CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
-{
- pPlayerPed->m_fHealth = 100.0f;
- pPlayerPed->m_fArmour = 0.0f;
- pPlayerPed->bIsVisible = true;
- pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
- pPlayerPed->bDoBloodyFootprints = false;
- pPlayerPed->ClearAdrenaline();
- pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
- if (pPlayerPed->m_pFire)
- pPlayerPed->m_pFire->Extinguish();
- pPlayerPed->bInVehicle = false;
- pPlayerPed->m_pMyVehicle = nil;
- pPlayerPed->m_pVehicleAnim = nil;
- pPlayerPed->m_pWanted->Reset();
- pPlayerPed->RestartNonPartialAnims();
- pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
- pPlayerPed->bRemoveFromWorld = false;
- pPlayerPed->ClearWeaponTarget();
- pPlayerPed->SetInitialState();
- CCarCtrl::ClearInterestingVehicleList();
-
- pos.z += 1.0f;
- pPlayerPed->Teleport(pos);
- pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
-
- pPlayerPed->m_fRotationCur = DEGTORAD(angle);
- pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
- pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
- CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
- CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
- pPlayerPed->RestoreHeadingRate();
- TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
- CReferences::RemoveReferencesToPlayer();
- CGarages::PlayerArrestedOrDied();
- CStats::CheckPointReachedUnsuccessfully();
- CWorld::Remove(pPlayerPed);
- CWorld::Add(pPlayerPed);
-}
-
+#include "GameLogic.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "Pickups.h"
+#include "Timer.h"
+#include "Streaming.h"
+#include "CutsceneMgr.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "Restart.h"
+#include "Pad.h"
+#include "References.h"
+#include "Fire.h"
+#include "Script.h"
+#include "Garages.h"
+
+uint8 CGameLogic::ActivePlayers; // 0x95CD5E
+
+void
+CGameLogic::InitAtStartOfGame()
+{
+ ActivePlayers = 1;
+}
+
+void
+CGameLogic::PassTime(uint32 time)
+{
+ int32 minutes, hours, days;
+
+ minutes = time + CClock::GetMinutes();
+ hours = CClock::GetHours();
+
+ for (; minutes >= 60; minutes -= 60)
+ hours++;
+
+ if (hours > 23) {
+ days = CStats::DaysPassed;
+ for (; hours >= 24; hours -= 24)
+ days++;
+ CStats::DaysPassed = days;
+ }
+
+ CClock::SetGameClock(hours, minutes);
+ CPickups::PassTime(time * 1000);
+}
+
+void
+CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
+{
+ CTimer::Stop();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteRwObjectsAfterDeath(pos);
+ CStreaming::RemoveUnusedModelsInLoadedList();
+ CGame::DrasticTidyUpMemory(true);
+ CStreaming::LoadScene(pos);
+ CTimer::Update();
+}
+
+void
+CGameLogic::Update()
+{
+ CVector vecRestartPos;
+ float fRestartFloat;
+
+ if (CCutsceneMgr::IsCutsceneProcessing()) return;
+
+ CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+ switch (pPlayerInfo.m_WBState) {
+ case WBSTATE_PLAYING:
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.KillPlayer();
+ }
+ if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
+ pPlayerInfo.m_pPed->ClearAdrenaline();
+ pPlayerInfo.ArrestPlayer();
+ }
+ break;
+ case WBSTATE_WASTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_bGetOutOfHospitalFree) {
+ pPlayerInfo.m_bGetOutOfHospitalFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextDeath) {
+ TheCamera.SetFadeColour(200, 200, 200);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextDeath = true;
+ }
+ break;
+ case WBSTATE_BUSTED:
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ int takeMoney;
+
+ switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1:
+ takeMoney = 100;
+ break;
+ case 2:
+ takeMoney = 200;
+ break;
+ case 3:
+ takeMoney = 400;
+ break;
+ case 4:
+ takeMoney = 600;
+ break;
+ case 5:
+ takeMoney = 900;
+ break;
+ case 6:
+ takeMoney = 1500;
+ break;
+ }
+ if (pPlayerInfo.m_bGetOutOfJailFree) {
+ pPlayerInfo.m_bGetOutOfJailFree = false;
+ } else {
+ pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ }
+
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ }
+ else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ PassTime(720);
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ pPlayerInfo.m_pPed->ClearWeapons();
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ if (CRestart::bFadeInAfterNextArrest) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ } else CRestart::bFadeInAfterNextArrest = true;
+ }
+ break;
+ case WBSTATE_FAILED_CRITICAL_MISSION:
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.0f, FADE_OUT);
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+ pPlayerInfo.m_WBState = WBSTATE_PLAYING;
+ if (pPlayerInfo.m_pPed->bInVehicle) {
+ CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
+ if (pVehicle != nil) {
+ if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
+ pVehicle->pDriver = nil;
+ if (pVehicle->m_status != STATUS_WRECKED)
+ pVehicle->m_status = STATUS_ABANDONED;
+ } else
+ pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
+ }
+ }
+ CEventList::Initialise();
+ CMessages::ClearMessages();
+ CCarCtrl::ClearInterestingVehicleList();
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ SortOutStreamingAndMemory(pPlayerInfo.GetPos());
+ TheCamera.m_fCamShakeForce = 0.0f;
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ CPad::GetPad(0)->StopShaking(0);
+ CReferences::RemoveReferencesToPlayer();
+ CCarCtrl::CountDownToCarsAtStart = 2;
+ CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(4.0f, FADE_IN);
+ }
+ break;
+ case 4:
+ return;
+ }
+}
+
+void
+CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
+{
+ pPlayerPed->m_fHealth = 100.0f;
+ pPlayerPed->m_fArmour = 0.0f;
+ pPlayerPed->bIsVisible = true;
+ pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
+ pPlayerPed->bDoBloodyFootprints = false;
+ pPlayerPed->ClearAdrenaline();
+ pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
+ if (pPlayerPed->m_pFire)
+ pPlayerPed->m_pFire->Extinguish();
+ pPlayerPed->bInVehicle = false;
+ pPlayerPed->m_pMyVehicle = nil;
+ pPlayerPed->m_pVehicleAnim = nil;
+ pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->RestartNonPartialAnims();
+ pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
+ pPlayerPed->bRemoveFromWorld = false;
+ pPlayerPed->ClearWeaponTarget();
+ pPlayerPed->SetInitialState();
+ CCarCtrl::ClearInterestingVehicleList();
+
+ pos.z += 1.0f;
+ pPlayerPed->Teleport(pos);
+ pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
+
+ pPlayerPed->m_fRotationCur = DEGTORAD(angle);
+ pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
+ pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
+ CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ pPlayerPed->RestoreHeadingRate();
+ TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ CReferences::RemoveReferencesToPlayer();
+ CGarages::PlayerArrestedOrDied();
+ CStats::CheckPointReachedUnsuccessfully();
+ CWorld::Remove(pPlayerPed);
+ CWorld::Add(pPlayerPed);
+}
+
STARTPATCHES
InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
- InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
+ InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
ENDPATCHES \ No newline at end of file