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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/config.h
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/config.h')
-rw-r--r--src/config.h116
1 files changed, 0 insertions, 116 deletions
diff --git a/src/config.h b/src/config.h
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--- a/src/config.h
+++ /dev/null
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-#pragma once
-
-enum Config {
- NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
- MAX_CDIMAGES = 8, // additional cdimages
-
- MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
- EXTRADIRSIZE = 128,
-
- SIMPLEMODELSIZE = 5000,
- TIMEMODELSIZE = 30,
- CLUMPMODELSIZE = 5,
- PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
- TWODFXSIZE = 2000,
-
- MAXVEHICLESLOADED = 50, // 70 on mobile
-
- NUMOBJECTINFO = 168, // object.dat
-
- // Pool sizes
- NUMPTRNODES = 30000, // 26000 on PS2
- NUMENTRYINFOS = 5400, // 3200 on PS2
- NUMPEDS = 140, // 90 on PS2
- NUMVEHICLES = 110, // 70 on PS2
- NUMBUILDINGS = 5500, // 4915 on PS2
- NUMTREADABLES = 1214,
- NUMOBJECTS = 450,
- NUMDUMMIES = 2802, // 2368 on PS2
- NUMAUDIOSCRIPTOBJECTS = 256,
-
- // Link list lengths
- // TODO: alpha list
- NUMCOLCACHELINKS = 200,
- NUMREFERENCES = 800,
-
- // Zones
- NUMAUDIOZONES = 36,
- NUMZONES = 50,
- NUMMAPZONES = 25,
-
- // Cull zones
- NUMCULLZONES = 512,
- NUMATTRIBZONES = 288,
- NUMZONEINDICES = 55000,
-
- NUMHANDLINGS = 57,
-
- PATHNODESIZE = 4500,
-
- NUMWEATHERS = 4,
- NUMHOURS = 24,
-
- NUMEXTRADIRECTIONALS = 4,
- NUMANTENNAS = 8,
- NUMCORONAS = 56,
- NUMPOINTLIGHTS = 32,
-
- NUMONSCREENTIMERENTRIES = 1,
- NUMRADARBLIPS = 32,
- NUMPICKUPS = 336,
-};
-
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
-// We don't expect to compile for PS2 or Xbox
-// but it might be interesting for documentation purposes
-#define GTA_PC
-//#define GTA_PS2
-//#define GTA_XBOX
-
-// This enables things from the PS2 version on PC
-#define GTA_PS2_STUFF
-
-// This is enabled for all released games.
-// any debug stuff that isn't left in any game is not in FINAL
-//#define FINAL
-
-// This is enabled for all released games except mobile
-// any debug stuff that is only left in mobile, is not in MASTER
-//#define MASTER
-
-#if defined GTA_PS2
-# define RANDOMSPLASH
-#elif defined GTA_PC
-# define GTA3_1_1_PATCH
-# ifdef GTA_PS2_STUFF
-//# define USE_PS2_RAND // this is unsafe until we have the game reversed
-# define RANDOMSPLASH // use random splash as on PS2
-# define PS2_MATFX
-# endif
-#elif defined GTA_XBOX
-#endif
-
-#ifdef MASTER
- // only in master builds
-#else
- // not in master builds
-#endif
-
-#ifdef FINAL
- // in all games
-# define USE_MY_DOCUMENTS // use my documents directory for user files
-#else
- // not in any game
-# define NASTY_GAME // nasty game for all languages
-# define NO_MOVIES // disable intro videos
-# define CHATTYSPLASH // print what the game is loading
-#endif
-
-#define FIX_BUGS // fix bugs in the game, TODO: use this more
-#define KANGAROO_CHEAT
-#define ASPECT_RATIO_SCALE