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author | Filip Gawin <filip.gawin@zoho.com> | 2019-09-24 13:33:16 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-10-26 13:05:00 +0200 |
commit | d2941b03689575fc0158683daae7883402a92651 (patch) | |
tree | b12477e0091c20c9dde90872919c4431e4e0195f /src/audio | |
parent | More work (diff) | |
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Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioManager.cpp | 542 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 23 |
2 files changed, 509 insertions, 56 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 20542c46..b88af1ec 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -6,16 +6,20 @@ #include "Automobile.h" #include "Boat.h" #include "Bridge.h" +#include "CProjectileInfo.h" #include "Camera.h" #include "DMAudio.h" +#include "Entity.h" #include "Explosion.h" #include "Garages.h" +#include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "Ped.h" #include "Physical.h" +#include "Placeable.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" @@ -25,6 +29,7 @@ #include "Train.h" #include "Transmission.h" #include "Vehicle.h" +#include "WaterCannon.h" #include "Weather.h" #include "World.h" #include "ZoneCull.h" @@ -41,11 +46,16 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828; uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D; -uint32 *gOneShotCol = (uint32 *)0x604BD0; +//uint32 *gOneShotCol = (uint32 *)0x604BD0; +bool *somethingWithHorns = (bool *)0x606AB8; constexpr int totalAudioEntitiesSlots = 200; constexpr int maxVolume = 127; constexpr int policeChannel = 28; +constexpr uint8 panTable[64]{ + 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, + 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, + 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -591,11 +601,13 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, return newFreq; } -WRAPPER int32 -cAudioManager::ComputePan(float, CVector *) +cAudioManager::ComputePan(float dist, CVector *vec) { - EAXJMP(0x57AD20); + int32 index = min(63, Abs(vec->x / (dist / 64.f))); + + if(vec->x > 0.f) return max(20, 63 - panTable[index]); + return min(107, panTable[index] + 63); } uint32 @@ -654,7 +666,10 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_SCRIPTOBJECT: entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; - if(entity) { delete entity; } + if(entity) { + delete entity; + m_asAudioEntities[i].m_pEntity = nil; + } DestroyEntity(i); break; default: break; @@ -3147,11 +3162,94 @@ cAudioManager::InitialisePoliceRadio() for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; } } -WRAPPER +struct tPoliceRadioZone +{ + char m_aName[8]; + uint32 m_nSampleIndex; + int32 field_12; +}; + +tPoliceRadioZone* ZoneSfx = (tPoliceRadioZone*)0x880240; +char* SubZo2Label = (char*)0x6E9918; +char* SubZo3Label = (char*)0x6E9870; + void cAudioManager::InitialisePoliceRadioZones() { - EAXJMP(0x57EAC0); + for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; } + + strcpy((char *)ZoneSfx, "HOSPI_2"); + ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy((char *)&ZoneSfx[1], "CONSTRU"); + ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON; + strcpy((char *)&ZoneSfx[2], "STADIUM"); + ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA; + strcpy((char *)&ZoneSfx[3], "YAKUSA"); + ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON; + strcpy((char *)&ZoneSfx[4], "SHOPING"); + ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT; + strcpy((char *)&ZoneSfx[5], "COM_EAS"); + ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT; + strcpy((char *)&ZoneSfx[6], "PARK"); + ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE; + strcpy((char *)&ZoneSfx[7], "UNIVERS"); + ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS; + strcpy((char *)&ZoneSfx[8], "BIG_DAM"); + ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE; + strcpy((char *)&ZoneSfx[9], "SUB_IND"); + ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK; + strcpy((char *)&ZoneSfx[10], "SWANKS"); + ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE; + strcpy((char *)&ZoneSfx[11], "PROJECT"); + ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN; + strcpy((char *)&ZoneSfx[12], "AIRPORT"); + ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL; + strcpy((char *)&ZoneSfx[13], "PORT_W"); + ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT; + strcpy((char *)&ZoneSfx[14], "PORT_S"); + ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS; + strcpy((char *)&ZoneSfx[15], "PORT_E"); + ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR; + strcpy((char *)&ZoneSfx[16], "PORT_I"); + ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON; + strcpy((char *)&ZoneSfx[17], "CHINA"); + ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN; + strcpy((char *)&ZoneSfx[18], "REDLIGH"); + ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT; + strcpy((char *)&ZoneSfx[19], "TOWERS"); + ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS; + strcpy((char *)&ZoneSfx[20], "LITTLEI"); + ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS; + strcpy((char *)&ZoneSfx[21], "HARWOOD"); + ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD; + strcpy((char *)&ZoneSfx[22], "EASTBAY"); + ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH; + strcpy((char *)&ZoneSfx[23], "S_VIEW"); + ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW; + strcpy((char *)&ZoneSfx[24], "CITYZON"); + ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY; + strcpy((char *)&ZoneSfx[25], "IND_ZON"); + ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND; + strcpy((char *)&ZoneSfx[26], "COM_ZON"); + ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON; + strcpy((char *)&ZoneSfx[27], "SUB_ZON"); + ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; + strcpy((char *)&ZoneSfx[28], "SUB_ZO2"); + ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; + strcpy((char *)&ZoneSfx[29], "SUB_ZO3"); + ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; + strcpy((char *)&ZoneSfx[30], "A"); + ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy((char *)&ZoneSfx[31], "A"); + ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy((char *)&ZoneSfx[32], "A"); + ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy((char *)&ZoneSfx[33], "A"); + ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy((char *)&ZoneSfx[34], "A"); + ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; + strcpy(SubZo2Label, "SUB_ZO2"); + strcpy(SubZo3Label, "SUB_ZO3"); } void @@ -3221,6 +3319,65 @@ void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { EAXJMP(0x57A500); + /*if(m_bIsInitialised) { + if (index >= 0 && index < totalAudioEntitiesSlots) { + if (m_asAudioEntities[index].m_bIsUsed) { + if (sound < SOUND_TOTAL_SOUNDS) { + if (m_asAudioEntities[index].m_nType == + AUDIOTYPE_SCRIPTOBJECT) { + if (m_nScriptObjectEntityTotal < 40) { + m_asAudioEntities[index].m_awAudioEvent[0] = + sound; + m_asAudioEntities[index].m_Loops = 1; + m_anScriptObjectEntityIndices + [m_nScriptObjectEntityTotal++] = index; + } + } + else { + int32 i = 0; + while (1) { + if (i >= m_asAudioEntities[index].m_Loops) { + if (m_asAudioEntities[index] + .m_Loops < 4) { + m_asAudioEntities[index / 2] + .m_awAudioEvent[i] = + sound; + m_asAudioEntities[index / 4] + .m_afVolume[i] = vol; + ++m_asAudioEntities[index] + .m_Loops; + } + return; + } + if (panTable[m_asAudioEntities[index / 2] + .m_awAudioEvent[i]] > + panTable[sound]) + break; + ++i; + } + if (i < 3) { + memmove( + &m_asAudioEntities[0] + .m_awAudioEvent[i + 1 + index / 2], + &m_asAudioEntities[0] + .m_awAudioEvent[i + index / 2], + 2 * (3 - i)); + memmove(&m_asAudioEntities[0] + .m_afVolume[i + 1 + index / 4], + &m_asAudioEntities[0] + .m_afVolume[i + index / 4], + 4 * (3 - i)); + } + m_asAudioEntities[index / 2].m_awAudioEvent[i] = + sound; + m_asAudioEntities[index / 4].m_afVolume[i] = vol; + if (m_asAudioEntities[index].m_Loops < 4) + ++m_asAudioEntities[index].m_Loops; + } + } + } + } + }*/ } WRAPPER @@ -3390,7 +3547,6 @@ void cAudioManager::ProcessAirportScriptObject(uint8 sound) { float dist; - float distSquared; float maxDist; static uint8 counter = 0; @@ -3406,9 +3562,9 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; - default: break; + default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { dist = sqrt(distSquared); m_sQueueSample.m_fDistance = dist; @@ -3827,7 +3983,6 @@ void cAudioManager::ProcessCinemaScriptObject(uint8 sound) { uint8 rand; - float distSquared; float maxDist; static uint8 counter = 0; @@ -3843,9 +3998,9 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; - default: break; + default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); rand = m_anRandomTable[0] % 90u + 30; @@ -3904,7 +4059,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -4437,7 +4592,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; - default: break; + default: return; } dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < maxDist) { @@ -4591,7 +4746,6 @@ void cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { float maxDist; - float distSquared; switch(sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: @@ -4599,9 +4753,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; - default: break; + default: return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity, @@ -6855,7 +7009,7 @@ struct tVehicleSampleData { }; int32 *CSWTCH_554 = (int32 *)0x606A50; -tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204; +tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) @@ -6947,7 +7101,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } else { freqModifier = 0; } - engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType; + engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType; soundOffset = 3 * (engineSoundType - 1); if(accelerateState <= 0) { if(params->m_fVelocityChange < -0.001f) { @@ -7163,7 +7317,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -7261,7 +7415,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -7319,11 +7473,68 @@ cAudioManager::ProcessPornCinema(uint8 sound) } } -WRAPPER void cAudioManager::ProcessProjectiles() { - EAXJMP(0x578A80); + uint8 emittingVol; + float maxDist; + + for(int32 i = 0; i < 32; i++) { + if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { + switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { + case WEAPONTYPE_ROCKETLAUNCHER: + emittingVol = maxVolume; + maxDist = 8100.f; + m_sQueueSample.m_fSoundIntensity = 90.0; + m_sQueueSample.m_nSampleIndex = 81; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS); + m_sQueueSample.field_16 = 3; + break; + case WEAPONTYPE_MOLOTOV: + emittingVol = 50; + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + 32 * + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) / + 25; + m_sQueueSample.field_16 = 7; + break; + default: return; + } + m_sQueueSample.field_48 = 4.0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_vecPos = + CProjectileInfo::ms_apProjectile[i].GetPosition(); + float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = i; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } } void @@ -7447,7 +7658,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -7527,7 +7738,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -7676,21 +7887,101 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) return 1; } -#if 1 -WRAPPER -void -cAudioManager::ProcessVehicle(CVehicle *) -{ - EAXJMP(0x569A00); -} -#else void -cAudioManager::ProcessVehicle(CVehicle *) +cAudioManager::ProcessVehicle(CVehicle *veh) { - EAXJMP(0x569A00); + tHandlingData *handling = veh->pHandling; + float velChange; + cVehicleParams params; + m_sQueueSample.m_vecPos = veh->GetPosition(); + + params.m_bDistancECalculated = 0; + params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + params.m_pVehicle = veh; + params.m_pTransmission = nil; + params.m_nIndex = 0; + params.m_fVelocityChange = 0.0; + + if(handling) params.m_pTransmission = &handling->Transmission; + + params.m_nIndex = veh->m_modelIndex - 90; + if(params.m_pVehicle->m_status == STATUS_SIMPLE) + velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + velChange = + DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + params.m_fVelocityChange = velChange; + switch(params.m_pVehicle->m_vehType) { + case VEHICLE_TYPE_AUTOMOBILE: + UpdateGasPedalAudio((CAutomobile *)veh); + if(params.m_nIndex == RCBANDIT) { + ProcessModelCarEngine(¶ms); + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; + ProcessRainOnVehicle(¶ms); + break; + } + if(params.m_nIndex == DODO) { + if(!ProcessVehicleRoadNoise(¶ms)) { + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; + ProcessRainOnVehicle(¶ms); + break; + } + if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + } else { + if(!ProcessVehicleRoadNoise(¶ms)) { + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; + ProcessRainOnVehicle(¶ms); + break; + } + ProcessReverseGear(¶ms); + if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + ProcessVehicleHorn(¶ms); + ProcessVehicleSirenOrAlarm(¶ms); + if(UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(¶ms); + if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); + } + ProcessCarBombTick(¶ms); + ProcessVehicleEngine(¶ms); + ProcessEngineDamage(¶ms); + ProcessVehicleDoors(¶ms); + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ProcessRainOnVehicle(¶ms); + break; + case VEHICLE_TYPE_BOAT: + ProcessBoatEngine(¶ms); + ProcessBoatMovingOverWater(¶ms); + ProcessVehicleOneShots(¶ms); + ProcessRainOnVehicle(¶ms); + break; + case VEHICLE_TYPE_TRAIN: + ProcessTrainNoise(¶ms); + ProcessVehicleOneShots(¶ms); + ProcessRainOnVehicle(¶ms); + break; + case VEHICLE_TYPE_HELI: + ProcessHelicopter(¶ms); + ProcessVehicleOneShots(¶ms); + ProcessRainOnVehicle(¶ms); + break; + case VEHICLE_TYPE_PLANE: + ProcessPlane(¶ms); + ProcessVehicleOneShots(¶ms); + ProcessRainOnVehicle(¶ms); + break; + default: ProcessRainOnVehicle(¶ms); break; + } } -#endif bool cAudioManager::ProcessVehicleDoors(cVehicleParams *params) @@ -7740,7 +8031,103 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } } } - return 1; + return 1; +} + +WRAPPER +bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +{ + EAXJMP(0x56A610); +} + +void +cAudioManager::ProcessVehicleHorn(cVehicleParams *params) +{ + CAutomobile *automobile; + + if(params->m_fDistance < 1600.f) { + automobile = (CAutomobile *)params->m_pVehicle; + if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && + automobile->m_modelIndex != MI_MRWHOOP) { + if(automobile->m_nCarHornTimer) { + if(!params->m_pVehicle->m_status) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 2; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 5.0; + m_sQueueSample.m_fSoundIntensity = 40.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return; + } + if(automobile->m_nCarHornTimer > 44) + automobile->m_nCarHornTimer = 44; + if(automobile->m_nCarHornTimer == 44) + automobile->field_22D = + (LOBYTE(m_nTimeOfRecentCrime) + + LOBYTE(m_sQueueSample.m_nEntityIndex)) & + 7; + if(somethingWithHorns[44 * automobile->field_22D + 44 - + automobile->m_nCarHornTimer]) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 2; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 5.0; + m_sQueueSample.m_fSoundIntensity = 40.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +WRAPPER +void cAudioManager::ProcessVehicleOneShots(void*) +{ + EAXJMP(0x56CD40); } bool @@ -7845,13 +8232,18 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) return 1; } +WRAPPER +void cAudioManager::ProcessVehicleSirenOrAlarm(void*) +{ + EAXJMP(0x56C420); +} + void cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) { - CAutomobile *automobile; cTransmission *transmission; - signed int emittingVol; + int32 emittingVol; float newSkidVal = 0.f; float skidVal = 0.f; @@ -7946,8 +8338,45 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) } } -WRAPPER -void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); } +void cAudioManager::ProcessWaterCannon(int32) +{ + for(int32 i = 0; i < 3u; i++) { + if(aCannons[i].m_nId) { + m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex]; + float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < 900.f) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = + ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_fSoundIntensity = 900.0f; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.field_16 = 5; + m_sQueueSample.m_counter = i; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bEmittingVolume = 50; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } +} void cAudioManager::ProcessWeather(int32 id) @@ -8074,7 +8503,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; break; - default: break; + default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -8634,6 +9063,25 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) void cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) { + static constexpr int32 gOneShotCol[] = { + AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT, + AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_DIRT, + AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT, + AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED, + AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_DOOR, + AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11, + AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13, + AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_METAL_14, + AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH, + AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER, + AUDIO_SAMPLE_COLLISION_WOOD, AUDIO_SAMPLE_COLLISION_WOOD_BOX, + AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED, + AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE, + AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_METAL_27, + AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER, + AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT, + AUDIO_SAMPLE_COLLISION_GATE}; + int16 s1; int16 s2; @@ -9151,6 +9599,7 @@ InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); +InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); @@ -9248,7 +9697,7 @@ InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP); -// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); @@ -9257,6 +9706,7 @@ InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_ InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); +//InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); @@ -9300,6 +9750,7 @@ InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); @@ -9308,10 +9759,13 @@ InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); +InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); +InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); +InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 35c6f257..0a21f92a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -323,7 +323,7 @@ public: void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); // todo + int32 ComputePan(float, CVector *); /// ok uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok @@ -437,7 +437,7 @@ public: void Initialise(); /// ok void InitialisePoliceRadio(); /// ok - void InitialisePoliceRadioZones(); // todo + void InitialisePoliceRadioZones(); /// ok void InterrogateAudioEntities(); /// ok bool IsAudioInitialised() const; /// ok bool IsMissionAudioSampleFinished(); /// ok @@ -446,13 +446,13 @@ public: bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); // todo + void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing) uint32 PlaySuspectLastSeen(float x, float y, float z); // todo void PlayerJustGotInCar() const; /// ok void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; + void PreInitialiseGameSpecificSetup() const; //ok void PreloadMissionAudio(char *); // todo void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds @@ -497,10 +497,10 @@ public: void ProcessPhysical(int32 id); /// ok void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok (check float comparisons) + CAutomobile *automobile); /// ok void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); // todo requires CProjectileInfo + void ProcessProjectiles(); /// ok void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const; /// ok bool ProcessReverseGear(cVehicleParams *a2); /// ok @@ -509,16 +509,16 @@ public: void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *); // todo + void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok - bool ProcessVehicleEngine(void *); // todo - void ProcessVehicleHorn(cVehicleParams *params); // todo + bool ProcessVehicleEngine(cVehicleParams *params); // todo + void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok void ProcessVehicleSirenOrAlarm(void *); // todo void ProcessVehicleSkidding(cVehicleParams *params); /// ok - void ProcessWaterCannon(int32); // todo + void ProcessWaterCannon(int32); /// ok void ProcessWeather(int32 id); /// ok bool ProcessWetRoadNoise(cVehicleParams *params); /// ok void ProcessWorkShopScriptObject(uint8 sound); /// ok @@ -543,8 +543,7 @@ public: void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, bool status); - uint32 - SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) |