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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-08 09:33:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-08 09:33:32 +0200 |
commit | be9954ecc6496fec4913c129310c89d83636346a (patch) | |
tree | e4a5cc752b5f97d2cce47de696ab9662492e3087 /src/audio | |
parent | fixes (diff) | |
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Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioLogic.cpp | 2 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 | ||||
-rw-r--r-- | src/audio/DMAudio.cpp | 2 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 2 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 10 |
5 files changed, 10 insertions, 10 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ec193bc8..58fd9ef3 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -8664,7 +8664,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const } void -cAudioManager::PreloadMissionAudio(const char *name) +cAudioManager::PreloadMissionAudio(Const char *name) { if (m_bIsInitialised) { int32 missionAudioSfx = FindMissionAudioSfx(name); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c58d0a39..190d9add 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -213,7 +213,7 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; } + bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); @@ -358,7 +358,7 @@ public: void PostInitialiseGameSpecificSetup(); void PostTerminateGameSpecificShutdown(); void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(const char *name); + void PreloadMissionAudio(Const char *name); void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 18d13c9d..76b134ec 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -290,7 +290,7 @@ cDMAudio::StopCutSceneMusic(void) } void -cDMAudio::PreloadMissionAudio(char *missionAudio) +cDMAudio::PreloadMissionAudio(Const char *missionAudio) { AudioManager.PreloadMissionAudio(missionAudio); } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index e1a18830..c0e1de1d 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -76,7 +76,7 @@ public: void PlayPreloadedCutSceneMusic(void); void StopCutSceneMusic(void); - void PreloadMissionAudio(char *missionAudio); + void PreloadMissionAudio(Const char *missionAudio); uint8 GetMissionAudioLoadingStatus(void); void SetMissionAudioLocation(float x, float y, float z); void PlayLoadedMissionAudio(void); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index b8d6dc03..9f648d07 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -526,7 +526,7 @@ cMusicManager::ServiceGameMode() } else if (dist >= 100.0f) { int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f); int8 pan; - if (AudioManager.IsMissionAudioPlaying()) + if (AudioManager.IsMissionAudioSamplePlaying()) volume /= 4; if (volume != 0) { CVector trVec; @@ -538,7 +538,7 @@ cMusicManager::ServiceGameMode() if (gRetuneCounter) volume /= 4; SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0); - } else if (AudioManager.IsMissionAudioPlaying()) { + } else if (AudioManager.IsMissionAudioSamplePlaying()) { SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0); } else if (gRetuneCounter) { SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0); @@ -546,7 +546,7 @@ cMusicManager::ServiceGameMode() SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0); } } - } else if (AudioManager.IsMissionAudioPlaying()) { + } else if (AudioManager.IsMissionAudioSamplePlaying()) { SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0); nFramesSinceCutsceneEnded = 0; } else { @@ -832,7 +832,7 @@ cMusicManager::ServiceAnnouncement() SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) { - SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0); m_bAnnouncementInProgress = true; m_nPreviousStreamedSound = m_nCurrentStreamedSound; m_nCurrentStreamedSound = m_nAnnouncement; @@ -905,7 +905,7 @@ cMusicManager::ChangeRadioChannel() return false; if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0)) return false; - SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0); } return true; } |