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author | Filip Gawin <filip.gawin@zoho.com> | 2020-05-12 01:24:57 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-05-12 23:18:54 +0200 |
commit | c2ac6b3759901ecede7b22c1e9ab9f5a04ddd527 (patch) | |
tree | cf51d6ab8430cd186e02f0e8105004f8e5476728 /src/animation | |
parent | fix shotgun (diff) | |
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Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 5 | ||||
-rw-r--r-- | src/animation/FrameUpdate.cpp | 6 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index d0c60a88..2dff4391 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -62,7 +62,10 @@ public: CAnimBlendAssociation(void); CAnimBlendAssociation(CAnimBlendAssociation &other); - virtual ~CAnimBlendAssociation(void); +#ifndef FIX_BUGS + virtual +#endif + ~CAnimBlendAssociation(void); void AllocateAnimBlendNodeArray(int n); void FreeAnimBlendNodeArray(void); void Init(RpClump *clump, CAnimBlendHierarchy *hier); diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index 8697e7c6..a3a2013a 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -147,11 +147,12 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v mat->pos.x = pos.x - transx; mat->pos.y = pos.y - transy; mat->pos.z = pos.z; - if(mat->pos.z >= -0.8f) + if(mat->pos.z >= -0.8f) { if(mat->pos.z < -0.4f) mat->pos.z += (2.5f * mat->pos.z + 2.0f) * frame->resetPos.z; else mat->pos.z += frame->resetPos.z; + } mat->pos.x += frame->resetPos.x; mat->pos.y += frame->resetPos.y; } @@ -361,11 +362,12 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void xform->t.x = pos.x - transx; xform->t.y = pos.y - transy; xform->t.z = pos.z; - if(xform->t.z >= -0.8f) + if(xform->t.z >= -0.8f) { if(xform->t.z < -0.4f) xform->t.z += (2.5f * xform->t.z + 2.0f) * frame->resetPos.z; else xform->t.z += frame->resetPos.z; + } xform->t.x += frame->resetPos.x; xform->t.y += frame->resetPos.y; } |