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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
commit | 529cec565380b3c6689641ea427a1bf973014e02 (patch) | |
tree | 6caafab9dece0f1233f7ac9899d57b83ff421cce | |
parent | Merge pull request #603 from Fire-Head/miami (diff) | |
download | re3-529cec565380b3c6689641ea427a1bf973014e02.tar re3-529cec565380b3c6689641ea427a1bf973014e02.tar.gz re3-529cec565380b3c6689641ea427a1bf973014e02.tar.bz2 re3-529cec565380b3c6689641ea427a1bf973014e02.tar.lz re3-529cec565380b3c6689641ea427a1bf973014e02.tar.xz re3-529cec565380b3c6689641ea427a1bf973014e02.tar.zst re3-529cec565380b3c6689641ea427a1bf973014e02.zip |
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 2 | ||||
-rw-r--r-- | src/animation/AnimManager.cpp | 2 | ||||
-rw-r--r-- | src/control/Script.cpp | 11 | ||||
-rw-r--r-- | src/control/Script.h | 4 | ||||
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Camera.h | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 21 | ||||
-rw-r--r-- | src/core/Pad.cpp | 22 | ||||
-rw-r--r-- | src/core/Pad.h | 5 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 10 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 123 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 1 | ||||
-rw-r--r-- | src/render/Hud.cpp | 3 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 1 |
14 files changed, 156 insertions, 53 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index f6d98fc3..dbfcb722 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -14,7 +14,7 @@ enum { ASSOC_HAS_TRANSLATION = 0x40, ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) - ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played ASSOC_FRONTAL = 0x1000, // anims that we fall to front diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 16207f54..fab28c8d 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -174,7 +174,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, + { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, diff --git a/src/control/Script.cpp b/src/control/Script.cpp index b9ce5073..d696c090 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1,4 +1,3 @@ -#define WITHWINDOWS // for our script loading hack #include "common.h" #include "Script.h" @@ -599,13 +598,15 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER +int scriptToLoad = 0; +const char *scriptfile = "main.scm"; -const char* scriptfile = "main.scm"; - +#ifdef _WIN32 +#include <Windows.h> +#endif int open_script() { - static int scriptToLoad = 1; - + // glfwGetKey doesn't work because of CGame::Initialise is blocking #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; diff --git a/src/control/Script.h b/src/control/Script.h index 57b997b1..68d1dc7b 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -520,3 +520,7 @@ private: static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami); }; + +#ifdef USE_DEBUG_SCRIPT_LOADER +extern int scriptToLoad; +#endif
\ No newline at end of file diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d04e8683..1c74598c 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -308,7 +308,7 @@ CCam::Process(void) } if(Mode == MODE_SNIPER || Mode == MODE_ROCKETLAUNCHER || Mode == MODE_M16_1STPERSON || - Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || GetWeaponFirstPersonOn()) + Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || Mode == MODE_CAMERA || GetWeaponFirstPersonOn()) ClipIfPedInFrontOfPlayer(); } diff --git a/src/core/Camera.h b/src/core/Camera.h index 4e90855b..18144ef5 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -85,6 +85,7 @@ public: MODE_SPECIAL_FIXED_FOR_SYPHON, MODE_FIGHT_CAM, MODE_TOP_DOWN_PED, + MODE_LIGHTHOUSE, MODE_SNIPER_RUNABOUT, MODE_ROCKETLAUNCHER_RUNABOUT, MODE_1STPERSON_RUNABOUT, @@ -92,7 +93,6 @@ public: MODE_FIGHT_CAM_RUNABOUT, MODE_EDITOR, MODE_HELICANNON_1STPERSON, - MODE_45, MODE_CAMERA, }; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 5c861cf5..d4c251c3 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3470,6 +3470,24 @@ CMenuManager::ProcessButtonPresses(void) bool assumeIncrease = false; #endif +#ifdef USE_DEBUG_SCRIPT_LOADER + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { +#ifdef RW_GL3 + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#elif defined _WIN32 + if (GetAsyncKeyState('R') & 0x8000) { + scriptToLoad = 1; + DoSettingsBeforeStartingAGame(); + return; + } +#endif + } +#endif + if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } @@ -4894,6 +4912,9 @@ CMenuManager::ProcessFileActions() } if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { if (CheckSlotDataValid(m_nCurrSaveSlot)) { +#ifdef USE_DEBUG_SCRIPT_LOADER + scriptToLoad = 0; +#endif DoSettingsBeforeStartingAGame(); m_bWantToLoad = true; } diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index c52c7c36..89b3f053 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -378,15 +378,13 @@ void AltDodoCheat(void) } #endif -#ifdef DETECT_PAD_INPUT_SWITCH bool -CControllerState::IsAnyButtonPressed(void) +CControllerState::CheckForInput(void) { return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 || - !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock || - !!RightShock || !!NetworkTalk; + !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock || + !!RightShock; } -#endif void CControllerState::Clear(void) @@ -484,6 +482,11 @@ void CPad::Clear(bool bResetPlayerControls) AverageEntries = 0; } +uint32 CPad::InputHowLongAgo() +{ + return CTimer::GetTimeInMilliseconds() - LastTimeTouched; +} + void CPad::ClearMouseHistory() { PCTempMouseControllerState.Clear(); @@ -1155,7 +1158,7 @@ void CPad::UpdatePads(void) CapturePad(0); #endif #ifdef DETECT_PAD_INPUT_SWITCH - if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed()) + if (GetPad(0)->PCTempJoyState.CheckForInput()) IsAffectedByController = true; else { #endif @@ -1165,11 +1168,11 @@ void CPad::UpdatePads(void) #ifdef DETECT_PAD_INPUT_SWITCH } - if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed())) + if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput())) IsAffectedByController = false; #endif - if ( CReplay::IsPlayingBackFromFile() ) + if ( CReplay::IsPlayingBackFromFile() && !FrontEndMenuManager.m_bMenuActive ) bUpdate = false; if ( bUpdate ) @@ -1209,6 +1212,9 @@ void CPad::Update(int16 unk) PCTempMouseState.Clear(); ProcessPCSpecificStuff(); + + if (NewState.CheckForInput()) + LastTimeTouched = CTimer::GetTimeInMilliseconds(); if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) iCurrHornHistory = 0; diff --git a/src/core/Pad.h b/src/core/Pad.h index ad93fb49..46ed9b39 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -29,9 +29,7 @@ public: float GetRightStickX(void) { return RightStickX/32767.0f; }; float GetRightStickY(void) { return RightStickY/32767.0f; }; -#ifdef DETECT_PAD_INPUT_SWITCH - bool IsAnyButtonPressed(); -#endif + bool CheckForInput(); void Clear(void); }; VALIDATE_SIZE(CControllerState, 0x2A); @@ -260,6 +258,7 @@ public: static void ResetCheats(void); static char *EditString(char *pStr, int32 nSize); static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); + uint32 InputHowLongAgo(void); #ifdef XINPUT void AffectFromXinput(uint32 pad); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 5eb82638..687f9da1 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -3664,7 +3664,7 @@ CPed::Chat(void) } else Say(SOUND_PED_CHAT); - } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG_XPRESS)) { + } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { if (CGeneral::GetRandomNumber() < 20) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); @@ -6608,22 +6608,22 @@ CPed::RemoveWeaponAnims(int unused, float animDelta) weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_2ND); if (weaponAssoc) { weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_3RD); if (weaponAssoc) { weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD); if (weaponAssoc) { weaponAssoc->blendDelta = animDelta; weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; } - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL); + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); if (weaponAssoc) { weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; if (weaponAssoc->flags & ASSOC_PARTIAL) diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index aafb80c7..3896efa5 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -17,6 +17,7 @@ #include "Darkel.h" #include "CarCtrl.h" #include "MBlur.h" +#include "Streaming.h" #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f @@ -27,6 +28,8 @@ const uint32 CPlayerPed::nSaveStructSize = sizeof(CPlayerPed); #endif +int32 idleAnimBlockIndex; + CPlayerPed::~CPlayerPed() { delete m_pWanted; @@ -79,7 +82,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nCheckPlayersIndex = 0; m_nPadUpPressedInMilliseconds = 0; m_nPadDownPressedInMilliseconds = 0; - // TODO(Miami): Idle anim block index + idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); } void CPlayerPed::ClearWeaponTarget() @@ -113,11 +116,7 @@ void CPlayerPed::MakeObjectTargettable(int32 handle) { for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { - if ( -#ifdef FIX_BUGS - m_nTargettableObjects[i] == -1 || -#endif - CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { + if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { m_nTargettableObjects[i] = handle; return; } @@ -633,7 +632,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) GetWeapon()->Update(m_audioEntityId, nil); } -// --MIAMI: Made compatible with slots, but still TODO +// --MIAMI: Done except commented thing // I think R* also used goto in here. void CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) @@ -641,6 +640,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) if (CDarkel::FrenzyOnGoing() || m_attachedTo) goto switchDetectDone; + // TODO(Miami): byte_A10B57 if (!m_pPointGunAt && /* !byte_A10B57 && */ GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) { if (padUsed->CycleWeaponRightJustDown()) { @@ -649,7 +649,8 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) { for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < TOTAL_WEAPON_SLOTS; ++m_nSelectedWepSlot) { if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { @@ -661,7 +662,8 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) } else if (padUsed->CycleWeaponLeftJustDown()) { if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) { for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) { if (m_nSelectedWepSlot < 0) @@ -682,31 +684,31 @@ spentAmmoCheck: if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) { if (GetWeapon()->m_nAmmoTotal <= 0) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { + if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) + return; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR - || GetWeapon(2).m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE) - m_nSelectedWepSlot = m_currentWeapon - 1; - else - m_nSelectedWepSlot = 2; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR + || GetWeapon(2).m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE) + m_nSelectedWepSlot = m_currentWeapon - 1; + else + m_nSelectedWepSlot = 2; - for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { + for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { - // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez + // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez #ifdef FIX_BUGS - if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) { + if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) { #else - if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT - || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 - && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) { + if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT + || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 + && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) { #endif - goto switchDetectDone; - } + goto switchDetectDone; } - m_nSelectedWepSlot = 0; } + m_nSelectedWepSlot = 0; } } @@ -1337,6 +1339,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) SetJump(); } } + PlayIdleAnimations(padUsed); } void @@ -1630,6 +1633,74 @@ CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon; } +// TODO(Miami): This only works on gamepad cam! This isn't fair +void +CPlayerPed::PlayIdleAnimations(CPad *padUsed) +{ + CAnimBlendAssociation* assoc; + + if (TheCamera.m_WideScreenOn || bIsDucking) + return; + + struct animAndGroup { + AnimationId animId; + AssocGroupId groupId; + }; + + const animAndGroup idleAnims[] = { + {ANIM_IDLE_STRETCH, ASSOCGRP_PLAYER_IDLE}, + {ANIM_IDLE_TIME, ASSOCGRP_PLAYER_IDLE}, + {ANIM_IDLE_SHOULDER, ASSOCGRP_PLAYER_IDLE}, + {ANIM_IDLE_STRETCH_LEG, ASSOCGRP_PLAYER_IDLE}, + {ANIM_XPRESS_SCRATCH, ASSOCGRP_STD}, + }; + + static int32 lastTime = 0; + static int32 lastAnim = -1; + + bool hasIdleAnim = false; + CAnimBlock *idleAnimBlock = CAnimManager::GetAnimationBlock(idleAnimBlockIndex); + uint32 sinceLastInput = padUsed->InputHowLongAgo(); + if (sinceLastInput <= 30000) { + if (idleAnimBlock->isLoaded) { + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (assoc->flags & ASSOC_IDLE) { + hasIdleAnim = true; + assoc->blendDelta = -8.0f; + } + } + if (!hasIdleAnim) + CStreaming::RemoveAnim(idleAnimBlockIndex); + } else { + lastTime = 0; + } + } else { + CStreaming::RequestAnim(idleAnimBlockIndex, STREAMFLAGS_DONT_REMOVE); + if (idleAnimBlock->isLoaded) { + for(CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int firstIdle = idleAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= firstIdle && index < firstIdle + idleAnimBlock->numAnims) { + hasIdleAnim = true; + break; + } + } + + if (!hasIdleAnim && !bIsLooking && !bIsRestoringLook && sinceLastInput - lastTime > 25000) { + int anim; + do + anim = CGeneral::GetRandomNumberInRange(0, ARRAY_SIZE(idleAnims)); + while (lastAnim == anim); + + assoc = CAnimManager::BlendAnimation(GetClump(), idleAnims[anim].groupId, idleAnims[anim].animId, 8.0f); + assoc->flags |= ASSOC_IDLE; + lastAnim = anim; + lastTime = sinceLastInput; + } + } + } +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 1042fe16..cc56af9f 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -83,6 +83,7 @@ public: void ProcessPlayerWeapon(CPad*); void PlayerControlZelda(CPad*); bool DoesPlayerWantNewWeapon(eWeaponType, bool); + void PlayIdleAnimations(CPad*); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 5d1542ef..85d30216 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -160,8 +160,7 @@ void CHud::Draw() eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - // TODO(Miami): New cam mode - if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/) + if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA) && playerPed && !playerPed->GetWeapon()->IsTypeMelee()) DrawCrossHair = true; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index eaf86bfc..0ac37e31 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1965,6 +1965,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) if (!( mode == CCam::MODE_M16_1STPERSON || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_CAMERA || mode == CCam::MODE_ROCKETLAUNCHER || mode == CCam::MODE_M16_1STPERSON_RUNABOUT || mode == CCam::MODE_SNIPER_RUNABOUT |