#pragma warning( push )
#pragma warning( disable : 4005)
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#pragma warning( pop )
#include "common.h"
#ifdef XINPUT
#include <Xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
#endif
#include "patcher.h"
#include "Pad.h"
#include "ControllerConfig.h"
#include "Timer.h"
#include "Frontend.h"
#include "Camera.h"
#include "Game.h"
#include "CutsceneMgr.h"
#include "Font.h"
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
#include "Record.h"
#include "World.h"
#include "Vehicle.h"
#include "Ped.h"
#include "Population.h"
#include "Replay.h"
#include "Weather.h"
#include "win.h"
CPad *Pads = (CPad*)0x6F0360; // [2]
CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
char CPad::KeyBoardCheatString[20];
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
_TODO("gbFastTime");
extern bool &gbFastTime;
WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
//////////////////////////////////////////////////////////////////////////
#ifdef KANGAROO_CHEAT
void KangarooCheat()
{
wchar *string;
CPed *playerPed = FindPlayerPed();
int m_fMass;
if (playerPed->m_ped_flagI80) {
string = TheText.Get("CHEATOF");
m_fMass = 70.0f;
} else {
string = TheText.Get("CHEAT1");
m_fMass = 15.0f;
}
CHud::SetHelpMessage(string, 1);
playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80;
playerPed->m_fMass = m_fMass;
playerPed->m_fAirResistance = 0.4f / m_fMass;
}
#endif
void
CControllerState::Clear(void)
{
LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
DPadUp = DPadDown = DPadLeft = DPadRight = 0;
Start = Select = 0;
Square = Triangle = Cross = Circle = 0;
LeftShock = RightShock = 0;
NetworkTalk = 0;
}
void CKeyboardState::Clear()
{
for ( int32 i = 0; i < 12; i++ )
F[i] = 0;
for ( int32 i = 0; i < 256; i++ )
VK_KEYS[i] = 0;
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
UP = DOWN = LEFT = RIGHT = 0;
NUMLOCK = 0;
DIV = MUL = SUB = ADD = 0;
DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
NUM5 = NUM6 = NUM7 = NUM8 = 0;
NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
LWIN = RWIN = APPS = 0;
}
void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
OldState.Clear();
PCTempKeyState.Clear();
PCTempJoyState.Clear();
PCTempMouseState.Clear();
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
PCTempMouseControllerState.Clear();
Phase = 0;
ShakeFreq = 0;
ShakeDur = 0;
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
bApplyBrakes = false;
for ( int32 i = 0; i < _TODOCONST(5); i++ )
bHornHistory[i] = false;
iCurrHornHistory = 0;
for ( int32 i = 0; i < _TODOCONST(12); i++ )
_unk[i] = ' ';
LastTimeTouched = CTimer::GetTimeInMilliseconds();
AverageWeapon = 0;
AverageEntries = 0;
}
void CPad::ClearMouseHistory()
{
PCTempMouseControllerState.Clear();
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
}
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
RMB = 0;
MMB = 0;
WHEELUP = 0;
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
x = 0.0f;
y = 0.0f;
}
void CMouseControllerState::Clear()
{
LMB = 0;
RMB = 0;
MMB = 0;
WHEELUP = 0;
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
}
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
CMouseControllerState state;
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
if ( PSGLOBAL(mouse) != nil )
{
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(mouse)->GetCapabilities(&devCaps);
switch ( devCaps.dwButtons )
{
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
state.MMB = true;
case 2:
state.RMB = true;
case 1:
state.LMB = true;
}
if ( devCaps.dwAxes == 3 )
{
state.WHEELDN = true;
state.WHEELUP = true;
}
}
return state;
}
void CPad::UpdateMouse()
{
if ( IsForegroundApp() )
{
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
DIMOUSESTATE2 state;
if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
{
int32 signX = 1;
int32 signy = 1;
if ( !FrontEndMenuManager.m_bMenuActive )
{
if ( MousePointerStateHelper.bInvertVertically )
signy = -1;
if ( MousePointerStateHelper.bInvertHorizontally )
signX = -1;
}
PCTempMouseControllerState.Clear();
PCTempMouseControllerState.x = (float)(signX * state.lX);
PCTempMouseControllerState.y = (float)(signy * state.lY);
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
if ( state.lZ > 0 )
PCTempMouseControllerState.WHEELUP = 1;
else if ( state.lZ < 0 )
PCTempMouseControllerState.WHEELDN = 1;
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
}
}
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
{
static CControllerState ReconState;
ReconState.Clear();
#define _RECONCILE_BUTTON(button) \
{ if ( State1.button || State2.button ) ReconState.button = 255; }
#define _RECONCILE_AXIS_POSITIVE(axis) \
{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
#define _RECONCILE_AXIS_NEGATIVE(axis) \
{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
#define _FIX_AXIS_DIR(axis) \
{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
#define _FIX_RECON_DIR(pos, neg, axis) \
{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
_RECONCILE_BUTTON(LeftShoulder1);
_RECONCILE_BUTTON(LeftShoulder2);
_RECONCILE_BUTTON(RightShoulder1);
_RECONCILE_BUTTON(RightShoulder2);
_RECONCILE_BUTTON(Start);
_RECONCILE_BUTTON(Select);
_RECONCILE_BUTTON(Square);
_RECONCILE_BUTTON(Triangle);
_RECONCILE_BUTTON(Cross);
_RECONCILE_BUTTON(Circle);
_RECONCILE_BUTTON(LeftShock);
_RECONCILE_BUTTON(RightShock);
_RECONCILE_BUTTON(NetworkTalk);
_RECONCILE_AXIS(LeftStickX);
_RECONCILE_AXIS(LeftStickY);
_FIX_AXIS_DIR(LeftStickX);
_FIX_AXIS_DIR(LeftStickY);
_RECONCILE_AXIS(RightStickX);
_RECONCILE_AXIS(RightStickY);
_FIX_AXIS_DIR(RightStickX);
_FIX_AXIS_DIR(RightStickY);
_RECONCILE_BUTTON(DPadUp);
_RECONCILE_BUTTON(DPadDown);
_RECONCILE_BUTTON(DPadLeft);
_RECONCILE_BUTTON(DPadRight);
_FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
return ReconState;
#undef _RECONCILE_BUTTON
#undef _RECONCILE_AXIS_POSITIVE
#undef _RECONCILE_AXIS_NEGATIVE
#undef _RECONCILE_AXIS
#undef _FIX_AXIS_DIR
#undef _FIX_RECON_DIR
}
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
}
}
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
if ( fDist < 70.0f )
{
if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
}
}
}
void CPad::StartShake_Train(float fX, float fY)
{
if ( !CMenuManager::m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
return;
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
if ( fDist < 70.0f )
{
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
if ( ShakeDur < 100 )
{
ShakeDur = 100;
ShakeFreq = freq;
}
}
}
void CPad::AddToPCCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
KeyBoardCheatString[0] = c;
#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
// "GUNSGUNSGUNS"
if ( !_CHEATCMP("SNUGSNUGSNUG") )
WeaponCheat();
// "IFIWEREARICHMAN"
if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
MoneyCheat();
// "GESUNDHEIT"
if ( !_CHEATCMP("TIEHDNUSEG") )
HealthCheat();
// "MOREPOLICEPLEASE"
if ( !_CHEATCMP("ESAELPECILOPEROM") )
WantedLevelUpCheat();
// "NOPOLICEPLEASE"
if ( !_CHEATCMP("ESAELPECILOPON") )
WantedLevelDownCheat();
// "GIVEUSATANK"
if ( !_CHEATCMP("KNATASUEVIG") )
TankCheat();
// "BANGBANGBANG"
if ( !_CHEATCMP("GNABGNABGNAB") )
BlowUpCarsCheat();
// "ILIKEDRESSINGUP"
if ( !_CHEATCMP("PUGNISSERDEKILI") )
ChangePlayerCheat();
// "ITSALLGOINGMAAAD"
if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
MayhemCheat();
// "NOBODYLIKESME"
if ( !_CHEATCMP("EMSEKILYDOBON") )
EverybodyAttacksPlayerCheat();
// "WEAPONSFORALL"
if ( !_CHEATCMP("LLAROFSNOPAEW") )
WeaponsForAllCheat();
// "TIMEFLIESWHENYOU"
if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
FastTimeCheat();
// "BOOOOORING"
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
#ifndef GTA3_1_1_PATCH
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
#else
// "TORTOISE"
if ( !_CHEATCMP("ESIOTROT") )
ArmourCheat();
#endif
// "SKINCANCERFORME"
if ( !_CHEATCMP("EMROFRECNACNIKS") )
SunnyWeatherCheat();
// "ILIKESCOTLAND"
if ( !_CHEATCMP("DNALTOCSEKILI") )
CloudyWeatherCheat();
// "ILOVESCOTLAND"
if ( !_CHEATCMP("DNALTOCSEVOLI") )
RainyWeatherCheat();
// "PEASOUP"
if ( !_CHEATCMP("PUOSAEP") )
FoggyWeatherCheat();
// "MADWEATHER"
if ( !_CHEATCMP("REHTAEWDAM") )
FastWeatherCheat();
// "ANICESETOFWHEELS"
if ( !_CHEATCMP("SLEEHWFOTESECINA") )
OnlyRenderWheelsCheat();
// "CHITTYCHITTYBB"
if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
ChittyChittyBangBangCheat();
// "CORNERSLIKEMAD"
if ( !_CHEATCMP("DAMEKILSRENROC") )
StrongGripCheat();
// "NASTYLIMBSCHEAT"
if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
NastyLimbsCheat();
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
KangarooCheat();
#endif
#ifndef MASTER
// "PEDDEBUG"
if (!_CHEATCMP("GUBEDDEP"))
CPed::SwitchDebugDisplay();
#endif
#undef _CHEATCMP
}
#ifdef XINPUT
void CPad::AffectFromXinput(uint32 pad)
{
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
{
PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0;
PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0;
PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0;
PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0;
PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0;
PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0;
PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0;
PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0;
PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0;
PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0;
PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger;
PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0;
PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0;
PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
#ifdef REGISTER_START_BUTTON
PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
#endif
float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF;
if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) {
PCTempJoyState.LeftStickX = (int32)(lx * 128.0f);
PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f);
}
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
}
XINPUT_VIBRATION VibrationState;
memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION));
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
ShakeDur = 0;
else
ShakeDur -= CTimer::GetTimeStepInMilliseconds();
if (ShakeDur == 0) ShakeFreq = 0;
VibrationState.wLeftMotorSpeed = iLeftMotor;
VibrationState.wRightMotorSpeed = iRightMotor;
XInputSetState(pad, &VibrationState);
}
}
#endif
void CPad::UpdatePads(void)
{
bool bUpdate = true;
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
GetPad(1)->AffectFromXinput(1);
#else
CapturePad(0);
#endif
ControlsManager.ClearSimButtonPressCheckers();
ControlsManager.AffectPadFromKeyBoard();
ControlsManager.AffectPadFromMouse();
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
if ( bUpdate )
{
GetPad(0)->Update(0);
GetPad(1)->Update(0);
}
#if defined(MASTER) && !defined(XINPUT)
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
}
void CPad::ProcessPCSpecificStuff(void)
{
;
}
void CPad::Update(int16 unk)
{
OldState = NewState;
#if (defined GTA_PS2 || defined FIX_BUGS)
if (!CRecordDataForGame::IsPlayingBack() /* && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk) */)
#endif
{
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
}
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
ProcessPCSpecificStuff();
if ( ++iCurrHornHistory >= _TODOCONST(5) )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
}
void CPad::DoCheats(void)
{
GetPad(0)->DoCheats(0);
}
void CPad::DoCheats(int16 unk)
{
#ifdef PS2
if ( GetTriangleJustDown() )
AddToCheatString('T');
if ( GetCircleJustDown() )
AddToCheatString('C');
if ( GetCrossJustDown() )
AddToCheatString('X');
if ( GetSquareJustDown() )
AddToCheatString('S');
if ( GetDPadUpJustDown() )
AddToCheatString('U');
if ( GetDPadDownJustDown() )
AddToCheatString('D');
if ( GetDPadLeftJustDown() )
AddToCheatString('L');
if ( GetDPadRightJustDown() )
AddToCheatString('R');
if ( GetLeftShoulder1JustDown() )
AddToCheatString('1');
if ( GetLeftShoulder2JustDown() )
AddToCheatString('2');
if ( GetRightShoulder1JustDown() )
AddToCheatString('3');
if ( GetRightShoulder2JustDown() )
AddToCheatString('4');
#endif
}
void CPad::StopPadsShaking(void)
{
GetPad(0)->StopShaking(0);
}
void CPad::StopShaking(int16 unk)
{
;
}
CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return NewState.RightStickY;
break;
}
case 3:
{
return (NewState.DPadUp - NewState.DPadDown) / 2;
break;
}
}
return 0;
}
int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return NewState.RightStickX;
break;
}
case 3:
{
return (NewState.DPadRight - NewState.DPadLeft) / 2;
break;
}
}
return 0;
}
int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
int16 CPad::GetAnalogueUpDown(void)
{
switch ( Mode )
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
}
bool CPad::GetLookRight(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
}
bool CPad::GetLookBehindForCar(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
}
bool CPad::GetLookBehindForPed(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!NewState.RightShock;
}
bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
{
return !!NewState.LeftShock;
break;
}
case 1:
{
return !!NewState.LeftShoulder1;
break;
}
case 2:
{
return !!NewState.RightShoulder1;
break;
}
case 3:
{
return !!NewState.LeftShock;
break;
}
}
return false;
}
bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
case 1:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
case 3:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
}
return false;
}
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return !!NewState.Circle;
break;
}
case 3:
{
return !!NewState.RightShoulder1;
break;
}
}
return false;
}
bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
}
return false;
}
int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 1:
{
return NewState.RightShoulder1;
break;
}
case 2:
{
return NewState.Triangle;
break;
}
case 3:
{
return NewState.LeftShoulder1;
break;
}
}
return 0;
}
int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
return NewState.Square;
break;
}
case 1:
{
return NewState.Square;
break;
}
case 3:
{
int16 axis = 2 * NewState.RightStickY;
if ( axis < 0 )
return 0;
else
return axis;
break;
}
}
return 0;
}
bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 3:
{
return !!NewState.Triangle;
break;
}
case 2:
{
return !!NewState.LeftShoulder1;
break;
}
}
return false;
}
bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 3:
{
return !!(NewState.Triangle && !OldState.Triangle);
break;
}
case 2:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
}
return false;
}
int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
{
return NewState.Circle;
break;
}
case 2:
{
return NewState.Cross;
break;
}
case 3:
{
return NewState.RightShoulder1;
break;
}
}
return false;
}
bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
case 2:
{
return !!(NewState.Cross && !OldState.Cross);
break;
}
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
}
return false;
}
int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
{
case 0:
case 2:
{
return NewState.Cross;
break;
}
case 1:
{
return NewState.Cross;
break;
}
case 3:
{
int16 axis = -2 * NewState.RightStickY;
if ( axis < 0 )
return 0;
else
return axis;
break;
}
}
return 0;
}
bool CPad::CycleCameraModeUpJustDown(void)
{
switch ( Mode )
{
case 0:
case 2:
case 3:
{
return !!(NewState.Select && !OldState.Select);
break;
}
case 1:
{
return !!(NewState.DPadUp && !OldState.DPadUp);
break;
}
}
return false;
}
bool CPad::CycleCameraModeDownJustDown(void)
{
switch ( Mode )
{
case 0:
case 2:
case 3:
{
return false;
break;
}
case 1:
{
return !!(NewState.DPadDown && !OldState.DPadDown);
break;
}
}
return false;
}
bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
case 1:
{
return !!(NewState.Select && !OldState.Select);
break;
}
case 2:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
case 3:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
}
return false;
}
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
bool CPad::CycleWeaponRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return !!NewState.RightShoulder1;
break;
}
case 3:
{
return !!NewState.LeftShoulder1;
break;
}
}
return false;
}
bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
case 3:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
}
return false;
}
bool CPad::JumpJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.Square && !OldState.Square);
}
bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 3:
{
return !!NewState.Cross;
break;
}
case 2:
{
return !!NewState.Circle;
break;
}
}
return false;
}
bool CPad::ShiftTargetLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
bool CPad::ShiftTargetRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
if ( Y < 0 && oldfStickY >= 0 )
{
oldfStickY = Y;
return true;
}
else
{
oldfStickY = Y;
return false;
}
}
bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
if ( Y > 0 && oldfStickY <= 0 )
{
oldfStickY = Y;
return true;
}
else
{
oldfStickY = Y;
return false;
}
}
bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
if ( X < 0 && oldfStickX >= 0 )
{
oldfStickX = X;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
if ( X > 0 && oldfStickX <= 0 )
{
oldfStickX = X;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::GetAnaloguePadLeftJustUp(void)
{
static int16 oldfStickX = 0;
int16 X = GetPad(0)->GetPedWalkLeftRight();
if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = X;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::GetAnaloguePadRightJustUp(void)
{
static int16 oldfStickX = 0;
int16 X = GetPad(0)->GetPedWalkLeftRight();
if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = X;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
{
return !!NewState.LeftShoulder1;
break;
}
case 2:
{
return !!NewState.Triangle;
break;
}
case 3:
{
return !!NewState.Circle;
break;
}
}
return false;
}
bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 3:
{
return !!NewState.Square;
break;
}
case 2:
{
return !!NewState.Triangle;
break;
}
}
return false;
}
bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
{
case 0:
case 1:
case 3:
{
return !!NewState.Cross;
break;
}
case 2:
{
return !!NewState.Square;
break;
}
}
return false;
}
int16 CPad::SniperModeLookLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
}
int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
AverageEntries = 1;
}
void CPad::PrintErrorMessage(void)
{
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
);
}
else if ( bObsoleteControllerMessage )
{
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
);
}
}
void LittleTest(void)
{
static int32 Cunt = 0;
Cunt++; // ???
}
void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
CPopulation::ms_bGivePedsWeapons = false;
CPed::bNastyLimbsCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
}
char *CPad::EditString(char *pStr, int32 nSize)
{
int32 pos = strlen(pStr);
// letters
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
{
pStr[pos++] = i + 'A';
pStr[pos] = '\0';
}
if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
{
pStr[pos++] = i + 'a';
pStr[pos] = '\0';
}
}
// numbers
for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
{
pStr[pos++] = i + '0';
pStr[pos] = '\0';
}
}
// space
if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
{
pStr[pos++] = ' ';
pStr[pos] = '\0';
}
// del
if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
{
if ( pos > 0 )
pStr[pos - 1] = '\0';
}
// extenter/up/down
if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
return nil;
return pStr;
}
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
{
*pRsKeys = rsNULL;
for ( int32 i = 0; i < 255; i++ )
{
if ( GetPad(0)->GetCharJustDown(i) )
*pRsKeys = i;
}
for ( int32 i = 0; i < 12; i++ )
{
if ( GetPad(0)->GetFJustDown(i) )
*pRsKeys = i + rsF1;
}
if ( GetPad(0)->GetEscapeJustDown() )
*pRsKeys = rsESC;
if ( GetPad(0)->GetInsertJustDown() )
*pRsKeys = rsINS;
if ( GetPad(0)->GetDeleteJustDown() )
*pRsKeys = rsDEL;
if ( GetPad(0)->GetHomeJustDown() )
*pRsKeys = rsHOME;
if ( GetPad(0)->GetEndJustDown() )
*pRsKeys = rsEND;
if ( GetPad(0)->GetPageUpJustDown() )
*pRsKeys = rsPGUP;
if ( GetPad(0)->GetPageDownJustDown() )
*pRsKeys = rsPGDN;
if ( GetPad(0)->GetUpJustDown() )
*pRsKeys = rsUP;
if ( GetPad(0)->GetDownJustDown() )
*pRsKeys = rsDOWN;
if ( GetPad(0)->GetLeftJustDown() )
*pRsKeys = rsLEFT;
if ( GetPad(0)->GetRightJustDown() )
*pRsKeys = rsRIGHT;
if ( GetPad(0)->GetScrollLockJustDown() )
*pRsKeys = rsSCROLL;
if ( GetPad(0)->GetPauseJustDown() )
*pRsKeys = rsPAUSE;
if ( GetPad(0)->GetNumLockJustDown() )
*pRsKeys = rsNUMLOCK;
if ( GetPad(0)->GetDivideJustDown() )
*pRsKeys = rsDIVIDE;
if ( GetPad(0)->GetTimesJustDown() )
*pRsKeys = rsTIMES;
if ( GetPad(0)->GetMinusJustDown() )
*pRsKeys = rsMINUS;
if ( GetPad(0)->GetPlusJustDown() )
*pRsKeys = rsPLUS;
if ( GetPad(0)->GetPadEnterJustDown() )
*pRsKeys = rsPADENTER;
if ( GetPad(0)->GetPadDelJustDown() )
*pRsKeys = rsPADDEL;
if ( GetPad(0)->GetPad1JustDown() )
*pRsKeys = rsPADEND;
if ( GetPad(0)->GetPad2JustDown() )
*pRsKeys = rsPADDOWN;
if ( GetPad(0)->GetPad3JustDown() )
*pRsKeys = rsPADPGDN;
if ( GetPad(0)->GetPad4JustDown() )
*pRsKeys = rsPADLEFT;
if ( GetPad(0)->GetPad5JustDown() )
*pRsKeys = rsPAD5;
if ( GetPad(0)->GetPad6JustDown() )
*pRsKeys = rsPADRIGHT;
if ( GetPad(0)->GetPad7JustDown() )
*pRsKeys = rsPADHOME;
if ( GetPad(0)->GetPad8JustDown() )
*pRsKeys = rsPADUP;
if ( GetPad(0)->GetPad9JustDown() )
*pRsKeys = rsPADPGUP;
if ( GetPad(0)->GetPad0JustDown() )
*pRsKeys = rsPADINS;
if ( GetPad(0)->GetBackspaceJustDown() )
*pRsKeys = rsBACKSP;
if ( GetPad(0)->GetTabJustDown() )
*pRsKeys = rsTAB;
if ( GetPad(0)->GetCapsLockJustDown() )
*pRsKeys = rsCAPSLK;
if ( GetPad(0)->GetReturnJustDown() )
*pRsKeys = rsENTER;
if ( GetPad(0)->GetLeftShiftJustDown() )
*pRsKeys = rsLSHIFT;
if ( GetPad(0)->GetShiftJustDown() )
*pRsKeys = rsSHIFT;
if ( GetPad(0)->GetRightShiftJustDown() )
*pRsKeys = rsRSHIFT;
if ( GetPad(0)->GetLeftCtrlJustDown() )
*pRsKeys = rsLCTRL;
if ( GetPad(0)->GetRightCtrlJustDown() )
*pRsKeys = rsRCTRL;
if ( GetPad(0)->GetLeftAltJustDown() )
*pRsKeys = rsLALT;
if ( GetPad(0)->GetRightAltJustDown() )
*pRsKeys = rsRALT;
if ( GetPad(0)->GetLeftWinJustDown() )
*pRsKeys = rsLWIN;
if ( GetPad(0)->GetRightWinJustDown() )
*pRsKeys = rsRWIN;
if ( GetPad(0)->GetAppsJustDown() )
*pRsKeys = rsAPPS;
return pRsKeys;
}
STARTPATCHES
InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
//InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
#pragma warning( push )
#pragma warning( disable : 4573)
InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
#pragma warning( pop )
InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
InjectHook(0x494420, LittleTest, PATCH_JUMP);
InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
//InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
//InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
//InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
//InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
ENDPATCHES