#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#include "patcher.h"
#include "win.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Text.h"
#include "main.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "General.h"
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#include "Renderer.h"
#include "CdStream.h"
#define DONT_USE_SUSPICIOUS_FUNCS 1
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define LIST_HEIGHT 263.0f
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
int bbTabCount = 0;
bool bottomBarActive = false;
bool reverseAlpha = false;
int pendingScreen = -1;
int pendingOption = -1;
int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
WRAPPER void CMenuManager::PrintController(void) { EAXJMP(0x483990); }
int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78; // 9
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58; // 1
int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C; // 1
int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60; // 1
int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54; // 1
int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1
int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;
bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256
float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; // 102
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; // 102
char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes
float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40;
float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44;
int32 &CMenuManager::sthWithButtons = *(int32*)0x8E2880;
int32 &CMenuManager::sthWithButtons2 = *(int32*)0x942F88;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
// Move this somewhere else.
float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
// Stuff not in CMenuManager:
uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
char *&pEditString = *(char**)0x628D00;
int32 *&pControlEdit = *(int32**)0x628D08;
bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
int32 &JoyButtonJustClicked = *(int32*)0x628D10;
bool &holdingScrollBar = *(bool*)0x628D59;
//int32 *pControlTemp = 0;
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
// 0x5F311C
const char* FrontendFilenames[][2] = {
{"fe2_mainpanel_ul", "" },
{"fe2_mainpanel_ur", "" },
{"fe2_mainpanel_dl", "" },
{"fe2_mainpanel_dr", "" },
{"fe2_mainpanel_dr2", "" },
{"fe2_tabactive", "" },
{"fe_iconbrief", "" },
{"fe_iconstats", "" },
{"fe_iconcontrols", "" },
{"fe_iconsave", "" },
{"fe_iconaudio", "" },
{"fe_icondisplay", "" },
{"fe_iconlanguage", "" },
{"fe_controller", "" },
{"fe_controllersh", "" },
{"fe_arrows1", "" },
{"fe_arrows2", "" },
{"fe_arrows3", "" },
{"fe_arrows4", "" },
{"fe_radio1", "" }, // HEAD_RADIO
{"fe_radio2", "" }, // DOUBLE_CLEF
{"fe_radio3", "" }, // JAH_RADIO
{"fe_radio4", "" }, // RISE_FM
{"fe_radio5", "" }, // LIPS_106
{"fe_radio6", "" }, // GAME_FM
{"fe_radio7", "" }, // MSX_FM
{"fe_radio8", "" }, // FLASHBACK
{"fe_radio9", "" }, // CHATTERBOX
};
// 0x5F3344
const char* MenuFilenames[][2] = {
{"connection24", ""},
{"findgame24", ""},
{"hostgame24", ""},
{"mainmenu24", ""},
{"Playersetup24", ""},
{"singleplayer24", ""},
{"multiplayer24", ""},
{"dmalogo128", "dmalogo128m"},
{"gtaLogo128", "gtaLogo128"},
{"rockstarLogo128", "rockstarlogo128m"},
{"gamespy256", "gamespy256a"},
{"mouse", "mousetimera"},
{"mousetimer", "mousetimera"},
{"mp3logo", "mp3logoA"},
{"downOFF", "buttonA"},
{"downON", "buttonA"},
{"upOff", "buttonA"},
{"upON", "buttonA"},
{"gta3logo256", "gta3logo256m"},
{ nil, nil }
};
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else {
if (x > DEFAULT_SCREEN_WIDTH / 2) {
return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
} else {
return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
}
}
}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
if (reverseAlpha) { \
m_nPrevScreen = m_nCurrScreen; \
m_nCurrScreen = pendingScreen; \
m_nCurrOption = pendingOption; \
reverseAlpha = false; \
if (updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
} \
if (withReverseAlpha) { \
pendingOption = option; \
pendingScreen = screen; \
reverseAlpha = true; \
} else { \
m_nPrevScreen = m_nCurrScreen; \
m_nCurrScreen = screen; \
m_nCurrOption = option; \
if (updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
} \
m_nMenuFadeAlpha = 255; \
} while(0)
#else
#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
do { \
m_nPrevScreen = m_nCurrScreen; \
m_nCurrScreen = screen; \
m_nCurrOption = option; \
if(updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
if(clearAlpha) \
m_nMenuFadeAlpha = 0; \
} while(0)
#endif
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
lastBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
if (CheckHover(hoverStartX, lastBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
m_nHoverOption = decreaseAction; \
\
if (!CheckHover(MENU_X(10.0f) + lastBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
break; \
\
m_nHoverOption = increaseAction; \
if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
// --- Functions not in the game/inlined starts
inline void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
if (m_nFirstVisibleRowOnList > 0) {
m_nSelectedListRow--;
m_nFirstVisibleRowOnList--;
m_nCurListItemY -= LIST_HEIGHT / m_nTotalListRow;
}
} else {
m_nSelectedListRow--;
}
}
inline void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
m_nSelectedListRow++;
m_nFirstVisibleRowOnList++;
m_nCurListItemY += LIST_HEIGHT / m_nTotalListRow;
}
} else {
if (m_nSelectedListRow < m_nTotalListRow - 1) {
m_nSelectedListRow++;
}
}
}
inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
} else {
m_nFirstVisibleRowOnList = 0;
m_nSelectedListRow = 0;
}
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
} else {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
m_nSelectedListRow = m_nTotalListRow - 1;
}
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
if (m_nPrefsAudio3DProviderIndex != -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::EndFrontendSkinEdit();
}
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
}
// ------ Functions not in the game/inlined ends
void
CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
{
if (!text)
return;
if (stat2) {
if (aFloat)
sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
else
sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
} else if (stat) {
if (aFloat)
sprintf(gString2, " %.2f", *(float*)stat);
else
sprintf(gString2, " %d", *(int*)stat);
} else
gString2[0] = '\0';
UnicodeStrcpy(gUString, TheText.Get(text));
AsciiToUnicode(gString2, gUString2);
}
#if 0
WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
#else
void CMenuManager::CentreMousePointer()
{
tagPOINT Point;
if (SCREEN_WIDTH * 0.5f == 0.0f && 0.0f == SCREEN_HEIGHT * 0.5f) {
Point.x = SCREEN_WIDTH / 2;
Point.y = SCREEN_HEIGHT / 2;
ClientToScreen(PSGLOBAL(window), &Point);
SetCursorPos(Point.x, Point.y);
PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2;
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
}
}
#endif
#if 1
WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
#else
void CMenuManager::CheckCodesForControls(int, int)
{
DisplayComboButtonErrMsg = 0;
}
#endif
#if 0
WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
#else
bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
return m_nMousePosX > x1 && m_nMousePosX < x2 &&
m_nMousePosY > y1 && m_nMousePosY < y2;
}
#endif
void CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
m_PrefsBrightness += value * (512/16);
m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
m_PrefsLOD += ((1.8f - 0.8f) / 16.0f);
else
m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f);
m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
m_PrefsMusicVolume += value * (128/16);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
break;
case MENUACTION_SFXVOLUME:
m_PrefsSfxVolume += value * (128/16);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
break;
default:
return;
}
SaveSettings();
}
#if 1
WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); }
#else
int CMenuManager::CostructStatLine(int)
{
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
#else
void CMenuManager::DisplayHelperText()
{
static int32 AlphaText = 255;
static int32 Time = 0;
if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) {
if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) {
Time = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
if (AlphaText < 1)
ResetHelperText();
AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
}
wchar *HelperTextToPrint = nil;
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 0:
HelperTextToPrint = TheText.Get("FET_MIG");
break;
case 1:
HelperTextToPrint = TheText.Get("FET_APP");
break;
case 2:
HelperTextToPrint = TheText.Get("FET_HRD");
break;
case 3:
HelperTextToPrint = TheText.Get("FET_RSO");
break;
case 4:
HelperTextToPrint = TheText.Get("FET_RSC");
break;
default:
break;
}
CFont::SetAlignment(ALIGN_CENTER);
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetFontStyle(FONT_HEADING);
CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText));
CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetColor(CRGBA(255, 255, 255, AlphaText));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint);
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
{
CRGBA color;
float sizeRange;
float input = 0.0f;
for (int i = 0; i < 16; i++) {
input = i * rectSize/16.0f + x;
if (i/16.0f + 1/32.0f < progress)
color = CRGBA(255, 217, 106, FadeIn(255));
else
color = CRGBA(185, 120, 0, FadeIn(255));
sizeRange = max(leftSize, rightSize);
float _x = i * rectSize/16.0f + x;
float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f;
float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x;
float _h = y + sizeRange;
float _s = SCREEN_SCALE_X(2.0f);
CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
}
return input;
}
#endif
#if 0
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
{
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
ShutdownJustMenu();
UnloadTextures();
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
#endif
#if 0
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f));
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
PrintStats();
break;
case MENUPAGE_BRIEFS:
PrintBriefs();
break;
}
// Header height isn't accounted, we will add that later.
float nextYToUse = 40.0f;
// Page name
#ifdef PS2_SAVE_DIALOG
if(!m_bRenderGameInMenu)
#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
#ifdef PS2_LIKE_MENU
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(1.3f));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(75.0f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
#else
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
#endif
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
}
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(MENU_X(0.9f * actionTextScaleX), MENU_Y(0.9f * actionTextScaleY));
CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
// Label
wchar *str;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
switch (m_nCurrScreen) {
case MENUPAGE_LOAD_SLOT_CONFIRM:
if (m_bGameNotLoaded)
str = TheText.Get("FES_LCG");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
str = TheText.Get("FESZ_QZ");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_EXIT:
if (m_bGameNotLoaded)
str = TheText.Get("FEQ_SRW");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
default:
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
}
#ifdef FIX_BUGS
// Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu.
CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str);
#else
CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str);
#endif
}
CFont::SetCentreSize(SCREEN_WIDTH);
#ifdef PS2_LIKE_MENU
bool itemsAreSelectable = !bottomBarActive;
#else
bool itemsAreSelectable = true;
#endif
int lineHeight;
int headerHeight;
int columnWidth;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_BRIEFS:
columnWidth = 320;
headerHeight = 240;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_MULTIPLAYER_CREATE:
case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_CONTROLLER_PC_OLD1:
case MENUPAGE_CONTROLLER_PC_OLD2:
case MENUPAGE_CONTROLLER_PC_OLD3:
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
case MENUPAGE_MOUSE_CONTROLS:
columnWidth = 50;
headerHeight = 0;
lineHeight = 20;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
columnWidth = 120;
headerHeight = 38;
lineHeight = 20;
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(MENU_X(actionTextScaleX = 0.45f), MENU_Y(actionTextScaleY = 0.7f));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
case MENUPAGE_EXIT:
columnWidth = 320;
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_START_MENU:
columnWidth = 320;
headerHeight = 140;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_PAUSE_MENU:
columnWidth = 320;
headerHeight = 117;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
#ifdef PS2_SAVE_DIALOG
case MENUPAGE_SAVE:
columnWidth = 180;
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
break;
#endif
default:
columnWidth = 320;
headerHeight = 40;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
}
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_PC_OLD1:
case MENUPAGE_CONTROLLER_PC_OLD2:
case MENUPAGE_CONTROLLER_PC_OLD3:
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
if (m_bWaitingForNewKeyBind)
itemsAreSelectable = false;
CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight);
break;
default:
break;
}
float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
float freeSpaceInLine = lineHeight * 0.1f; // also height of smallest bar in slider(weird)
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
for (int i = 0; i < NUM_MENUROWS; ++i) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetRightJustifyOff();
leftText = GetNameOfSavedGame(i - 1);
if (Slots[i] != SLOT_EMPTY)
rightText = GetSavedGameDateAndTime(i - 1);
if (leftText[0] == '\0') {
sprintf(gString, "FEM_SL%d", i);
leftText = TheText.Get(gString);
}
} else {
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_CHANGEMENU: {
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
case MENUPAGE_MULTIPLAYER_MAP:
switch (sthWithButtons) {
case 0:
rightText = TheText.Get("FEM_MA0");
break;
case 1:
rightText = TheText.Get("FEM_MA1");
break;
case 2:
rightText = TheText.Get("FEM_MA2");
break;
case 3:
rightText = TheText.Get("FEM_MA3");
break;
case 4:
rightText = TheText.Get("FEM_MA4");
break;
case 5:
rightText = TheText.Get("FEM_MA5");
break;
case 6:
rightText = TheText.Get("FEM_MA6");
break;
case 7:
rightText = TheText.Get("FEM_MA7");
break;
default:
break;
}
break;
case MENUPAGE_MULTIPLAYER_MODE:
switch (sthWithButtons2) {
case 0:
rightText = TheText.Get("FEN_TY0");
break;
case 1:
rightText = TheText.Get("FEN_TY1");
break;
case 2:
rightText = TheText.Get("FEN_TY2");
break;
case 3:
rightText = TheText.Get("FEN_TY3");
break;
case 4:
rightText = TheText.Get("FEN_TY4");
break;
case 5:
rightText = TheText.Get("FEN_TY5");
break;
case 6:
rightText = TheText.Get("FEN_TY6");
break;
case 7:
rightText = TheText.Get("FEN_TY7");
break;
default:
break;
}
break;
default:
break;
}
break;
}
case MENUACTION_CTRLVIBRATION:
if (CMenuManager::m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
else
rightText = TheText.Get("FEM_OFF");
break;
case MENUACTION_CTRLCONFIG:
switch (CPad::GetPad(0)->Mode) {
case 0:
rightText = TheText.Get("FEC_CF1");
break;
case 1:
rightText = TheText.Get("FEC_CF2");
break;
case 2:
rightText = TheText.Get("FEC_CF3");
break;
case 3:
rightText = TheText.Get("FEC_CF4");
break;
}
break;
case MENUACTION_CTRLDISPLAY:
if (m_DisplayControllerOnFoot)
rightText = TheText.Get("FEC_ONF");
else
rightText = TheText.Get("FEC_INC");
break;
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_FRAMELIMIT:
rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_TRAILS:
rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SUBTITLES:
rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
#else
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
rightText = (wchar*)L"AUTO";
break;
case AR_4_3:
rightText = (wchar*)L"4:3";
break;
case AR_16_9:
rightText = (wchar*)L"16:9";
break;
}
#endif
break;
case MENUACTION_RADIO:
if (m_PrefsRadioStation > USERTRACK)
break;
sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
rightText = TheText.Get(gString);
break;
case MENUACTION_SETDBGFLAG:
rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_PEDROADGROUPS:
rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_CARROADGROUPS:
rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_COLLISIONPOLYS:
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SHOWCULL:
rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SHOWHEADBOB:
rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_INVVERT:
rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
break;
case MENUACTION_SCREENRES:
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
else {
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
} else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
AsciiToUnicode(provider, unicodeTemp);
rightText = unicodeTemp;
}
break;
case MENUACTION_SPEAKERCONF: {
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
case 0:
rightText = TheText.Get("FEA_2SP");
break;
case 1:
rightText = TheText.Get("FEA_EAR");
break;
case 2:
rightText = TheText.Get("FEA_4SP");
break;
}
}
break;
}
case MENUACTION_CTRLMETHOD: {
switch (m_ControlMethod) {
case 0:
leftText = TheText.Get("FET_SCN");
break;
case 1:
leftText = TheText.Get("FET_CCN");
break;
}
break;
}
case MENUACTION_DYNAMICACOUSTIC:
rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
}
float nextItemY = headerHeight + nextYToUse;
float bitAboveNextItemY = nextItemY - 2.0f;
int nextYToCheck = bitAboveNextItemY;
if (!foundTheHoveringItem) {
for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING)
break;
int extraOffset = 0;
if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
extraOffset = (int) 60.0f;
// There were many unused codes in here to calculate how much space will texts gonna take.
// FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds.
#ifdef FIX_BUGS
if (m_nMousePosY > MENU_Y(nextYToCheck) &&
#else
if (m_nMousePosY > MENU_Y(nextYToCheck - 2) &&
#endif
m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {
static int lastHoveringOption = -99;
static int lastScreen = m_nCurrScreen;
m_nPrevOption = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
}
if (lastHoveringOption != m_nCurrOption) {
if (lastScreen == m_nCurrScreen && m_bShowMouse)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
lastHoveringOption = m_nCurrOption;
lastScreen = m_nCurrScreen;
}
if (lastScreen == m_nPrevScreen)
lastScreen = m_nCurrScreen;
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
foundTheHoveringItem = true;
break;
}
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
nextYToCheck += extraOffset + lineHeight;
}
}
// Green bar behind selected option
#ifdef PS2_SAVE_DIALOG
if (!m_bRenderGameInMenu)
#endif
if (i == m_nCurrOption && itemsAreSelectable) {
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
CRGBA(100, 200, 50, FadeIn(50)));
}
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
// Button and it's shadow
for(int textLayer = 0; textLayer < 2; textLayer++) {
if (!CFont::Details.centre)
CFont::SetRightJustifyOff();
float itemY = MENU_Y(textLayer + nextItemY);
float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth);
CFont::PrintString(itemX, itemY, leftText);
if (rightText) {
if (!CFont::Details.centre)
CFont::SetRightJustifyOn();
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
&& !m_bGameNotLoaded && textLayer == 1) {
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
}
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
}
}
if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
}
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
// Sliders
// We stretch slider start X here(like original code), because it will always be center of screen
int lastBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_DRAWDIST:
ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_MUSICVOLUME:
ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_SFXVOLUME:
ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_MOUSESENS:
ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH);
break;
}
nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);
// TODO: This should be rewritten as multiple macro calls instead of loop, radio order is wrong.
// And hover detection is missing.
float fIconSpacing = 59.52f;
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
for (int i = 0; i < POLICE_RADIO; i++) {
#ifndef ASPECT_RATIO_SCALE
if (i < USERTRACK)
m_aFrontEndSprites[i + FE_RADIO1].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#else
float fMp3Pos = 0.0f;
if (DMAudio.IsMP3RadioChannelAvailable())
fMp3Pos = 34.0f;
if (i < USERTRACK)
m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#endif
}
nextYToUse += 70.0f;
}
}
}
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText();
break;
}
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) {
PrintController();
}
/* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
}
*/
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerBound(int, int, int, uint8) { EAXJMP(0x489710); }
#else
void CMenuManager::DrawControllerBound(int, int, int, uint8)
{
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); }
#else
void CMenuManager::DrawControllerScreenExtraText(int, int, int)
{
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); }
#else
void CMenuManager::DrawControllerSetupScreen()
{
}
#endif
void CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
if (bbTabCount != 6) {
bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[3] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
}
} else {
if (bbTabCount != 8) {
bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[5] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
}
}
m_nCurrScreen = bbNames[0].screenId;
bottomBarActive = true;
curBottomBarOption = 0;
}
#else
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
m_nCurrScreen = MENUPAGE_START_MENU;
} else {
m_nCurrScreen = MENUPAGE_PAUSE_MENU;
}
}
#endif
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
#ifdef PS2_SAVE_DIALOG
if(m_bRenderGameInMenu)
DrawFrontEndSaveZone();
else
#endif
DrawFrontEndNormal();
PrintErrorMessage();
}
#ifdef PS2_SAVE_DIALOG
void CMenuManager::DrawFrontEndSaveZone()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
// Not original dimensions, have been changed to fit PC screen & PC menu layout.
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175));
m_nMenuFadeAlpha = 255;
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
CMenuManager::Draw();
CFont::DrawFonts();
// Draw mouse
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
if (m_bShowMouse) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#endif
#ifdef PS2_LIKE_MENU
void CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
eFrontendSprites currentSprite;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
case MENUPAGE_EXIT:
currentSprite = FE_ICONSTATS;
break;
case MENUPAGE_LANGUAGE_SETTINGS:
currentSprite = FE_ICONLANGUAGE;
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
currentSprite = FE_ICONSAVE;
break;
case MENUPAGE_GRAPHICS_SETTINGS:
currentSprite = FE_ICONDISPLAY;
break;
case MENUPAGE_SOUND_SETTINGS:
currentSprite = FE_ICONAUDIO;
break;
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_OPTIONS:
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
currentSprite = FE_ICONCONTROLS;
break;
default:
/*case MENUPAGE_NEW_GAME: */
/*case MENUPAGE_BRIEFS: */
currentSprite = FE_ICONBRIEF;
break;
}
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
static float fadeAlpha = 0.0f;
static int lastState = 0;
// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
if (lastState == 1 && !reverseAlpha)
fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
else
fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 0;
} else {
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
field_518 = 2;
else
field_518 = 1;
}
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
CMenuManager::DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
CMenuManager::DrawControllerSetupScreen();
break;
default:
CMenuManager::Draw();
break;
}
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 20.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
wchar *str;
hoveredBottomBarOption = -1;
if (curBottomBarOption != -1) {
// This active tab sprite is weird...
m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop,
leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)),
CRGBA(CRGBA(255, 255, 255, 255)));
for (int i = 0; i < bbTabCount; i++) {
float xStart = leftPadding + optionWidth * i;
if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
hoveredBottomBarOption = i;
CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
CFont::SetColor(CRGBA(235, 170, 50, 255));
else {
if(bottomBarActive || curBottomBarOption == i)
CFont::SetColor(CRGBA(0, 0, 0, 255));
else
CFont::SetColor(CRGBA(0, 0, 0, 110));
}
str = TheText.Get(bbNames[i].name);
CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str);
}
}
#undef optionBottom
#undef optionTop
#undef leftPadding
#undef optionWidth
#undef rawOptionHeight
CFont::DrawFonts();
// Draw mouse
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
if (m_bShowMouse) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
void CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
LoadSplash(nil);
eMenuSprites previousSprite;
if (m_nMenuFadeAlpha < 255) {
switch (m_nPrevScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
previousSprite = MENUSPRITE_MAINMENU;
break;
case MENUPAGE_NEW_GAME:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_EXIT:
previousSprite = MENUSPRITE_SINGLEPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAIN:
previousSprite = MENUSPRITE_MULTIPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAP:
case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
previousSprite = MENUSPRITE_FINDGAME;
break;
case MENUPAGE_MULTIPLAYER_CONNECTION:
case MENUPAGE_MULTIPLAYER_MODE:
previousSprite = MENUSPRITE_CONNECTION;
break;
case MENUPAGE_MULTIPLAYER_CREATE:
previousSprite = MENUSPRITE_HOSTGAME;
break;
case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_OPTIONS:
previousSprite = MENUSPRITE_PLAYERSET;
break;
default:
previousSprite = MENUSPRITE_MAINMENU;
break;
}
if (m_nPrevScreen == m_nCurrScreen)
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
else
m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
}
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
currentSprite = MENUSPRITE_MAINMENU;
break;
case MENUPAGE_NEW_GAME:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_EXIT:
currentSprite = MENUSPRITE_SINGLEPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAIN:
currentSprite = MENUSPRITE_MULTIPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAP:
case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
currentSprite = MENUSPRITE_FINDGAME;
break;
case MENUPAGE_MULTIPLAYER_CONNECTION:
case MENUPAGE_MULTIPLAYER_MODE:
currentSprite = MENUSPRITE_CONNECTION;
break;
case MENUPAGE_MULTIPLAYER_CREATE:
currentSprite = MENUSPRITE_HOSTGAME;
break;
case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
}
if (m_nMenuFadeAlpha < 255) {
// Famous transparent menu bug
#ifdef FIX_BUGS
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
#else
static uint32 LastFade = 0;
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
m_nMenuFadeAlpha += 20;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
#endif
if (m_nMenuFadeAlpha > 255){
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
} else {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
}
} else {
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
// TODO: what is this? waiting mouse?
if(field_518 == 4){
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
field_518 = 2;
else
field_518 = 1;
}
}
// GTA LOGO
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
else
m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
CMenuManager::DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
CMenuManager::DrawControllerSetupScreen();
break;
default:
CMenuManager::Draw();
break;
}
CFont::DrawFonts();
// Draw mouse
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
if (m_bShowMouse) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#endif
#if 1
WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
#else
void CMenuManager::DrawPlayerSetupScreen()
{
}
#endif
#if 0
WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
#else
int CMenuManager::FadeIn(int alpha)
{
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_DELETING)
return alpha;
return min(m_nMenuFadeAlpha, alpha);
}
#endif
#if 1
WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); }
#else
void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &)
{
}
#endif
#if 1
WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); }
#else
int CMenuManager::GetStartOptionsCntrlConfigScreens()
{
}
#endif
void CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
CTimer::Stop();
TheText.Unload();
TheText.Load();
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
switch (CMenuManager::m_PrefsLanguage) {
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
default:
CFont::ReloadFonts(FONT_LANGSET_EFIGS);
break;
}
#endif
switch (CMenuManager::m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
break;
case LANGUAGE_GERMAN:
CGame::germanGame = true;
break;
#ifdef MORE_LANGUAGES
case LANGUAGE_RUSSIAN:
CGame::russianGame = true;
break;
#endif
default:
break;
}
}
}
void CMenuManager::LoadAllTextures()
{
if (m_bSpritesLoaded)
return;
CMenuManager::CentreMousePointer();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CMenuManager::m_PrefsRadioStation > USERTRACK)
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
} else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
CTimer::Stop();
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CGame::TidyUpMemory(false, true);
CTxdStore::PushCurrentTxd();
int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");
if(frontendTxdSlot == -1)
frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");
printf("LOAD frontend\n");
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
if (menuTxdSlot == -1)
menuTxdSlot = CTxdStore::AddTxdSlot("menu");
printf("LOAD sprite\n");
CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
CTxdStore::AddRef(menuTxdSlot);
CTxdStore::SetCurrentTxd(menuTxdSlot);
for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
}
#if 0
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
#else
void CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
CMBlur::BlurOn = true;
MousePointerStateHelper.bInvertVertically = true;
// 50 is silly
char Ver[50];
if (fileHandle) {
CFileMgr::Read(fileHandle, Ver, 29);
if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4);
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1);
CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
}
}
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
m_PrefsVsync = m_PrefsVsyncDisp;
CRenderer::ms_lodDistScale = m_PrefsLOD;
if (m_nPrefsAudio3DProviderIndex == -1)
m_nPrefsAudio3DProviderIndex = -2;
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
m_bLanguageLoaded = true;
TheText.Unload();
TheText.Load();
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
OutputDebugString("The previously saved language is now in use");
}
WIN32_FIND_DATA FindFileData;
char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260).
bool SkinFound = false;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
strcpy(skinfile, m_PrefsSkinFile);
strcat(skinfile, ".bmp");
if (strcmp(FindFileData.cFileName, skinfile) == 0)
SkinFound = true;
}
FindClose(handle);
if (!SkinFound) {
OutputDebugString("Default skin set as no other skins are available OR saved skin not found!");
strcpy(m_PrefsSkinFile, "$$\"\"");
strcpy(m_aSkinName, "$$\"\"");
}
}
#endif
#if 0
WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
#else
void CMenuManager::SaveSettings()
{
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
if (fileHandle) {
ControlsManager.SaveSettings(fileHandle);
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
}
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
#endif
#if 1
WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); }
#else
void CMenuManager::MessageScreen(char *)
{
}
#endif
#if 1
WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); }
#else
void CMenuManager::PickNewPlayerColour()
{
}
#endif
#if 1
WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); }
#else
void CMenuManager::PrintBriefs()
{
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
#else
void CMenuManager::PrintErrorMessage()
{
if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
return;
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(SCREEN_WIDTH - 40.0f);
CFont::SetColor(CRGBA(165, 165, 165, 255));
CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f));
CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
CFont::DrawFonts();
}
#endif
#if 1
WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); }
#else
void CMenuManager::PrintStats()
{
}
#endif
#if 0
WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
m_bMenuStateChanged = false;
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
m_bStartGameLoading = false;
InitialiseChangedLanguageSettings();
if (CPad::GetPad(0)->GetEscapeJustDown())
RequestFrontEndStartUp();
SwitchMenuOnAndOff();
// Be able to re-open menu correctly.
if (m_bMenuActive) {
// Load frontend textures.
LoadAllTextures();
// Set save/delete game pages.
if (m_nCurrScreen == MENUPAGE_DELETING) {
bool SlotPopulated = false;
if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
PcSaveHelper.PopulateSlotInfo();
SlotPopulated = true;
}
if (SlotPopulated)
ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
else
SaveLoadFileError_SetUpErrorScreen();
}
if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
PcSaveHelper.PopulateSlotInfo();
if (SaveSlot)
ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
else
SaveLoadFileError_SetUpErrorScreen();
}
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
m_bStartGameLoading = true;
RequestFrontEndShutDown();
m_bLoadingSavedGame = true;
b_FoundRecentSavedGameWantToLoad = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
else
SaveLoadFileError_SetUpErrorScreen();
}
ProcessButtonPresses();
// Set binding keys.
if (pEditString && CPad::EditString(pEditString, 0) == nil) {
if (*pEditString == 0)
strcpy(pEditString, "NoName");
pEditString = nil;
SaveSettings();
}
if (m_bWaitingForNewKeyBind) {
if (m_bStartWaitingForKeyBind)
m_bStartWaitingForKeyBind = false;
else {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
JoyButtonJustClicked = 0;
MouseButtonJustClicked = 0;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
MouseButtonJustClicked = 1;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
MouseButtonJustClicked = 3;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
MouseButtonJustClicked = 2;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
MouseButtonJustClicked = 4;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
MouseButtonJustClicked = 5;
// TODO two more buttons
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
int32 TypeOfControl = 0;
if (JoyButtonJustClicked)
TypeOfControl = 3;
if (MouseButtonJustClicked)
TypeOfControl = 2;
if (*pControlEdit != rsNULL)
TypeOfControl = 0;
if (!m_bKeyIsOK) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
}
else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_535 = true;
}
else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
}
}
}
if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
}
// Reset pad shaking.
if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
CPad::StopPadsShaking();
TimeToStopPadShaking = 0;
}
} else {
UnloadTextures();
m_bRenderGameInMenu = false;
// byte_5F33E4 = 1; // unused
ChangeScreen(MENUPAGE_NONE, 0, false, false);
pEditString = nil;
m_bWaitingForNewKeyBind = false;
}
if (!m_bStartGameLoading) {
if (m_bGameNotLoaded)
DMAudio.Service();
}
}
#endif
#if 0
WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
#else
void
CMenuManager::ProcessButtonPresses(void)
{
if (pEditString || pControlEdit)
return;
bool goBack = false;
bool optionSelected = false;
bool goUp = false;
bool goDown = false;
#ifdef TIDY_UP_PBP
bool assumeIncrease = false;
#endif
if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
m_nMousePosX = m_nMouseTempPosX;
m_nMousePosY = m_nMouseTempPosY;
if (m_nMousePosX < 0) m_nMousePosX = 0;
if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH;
if (m_nMousePosY < 0) m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT
|| m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
m_nTotalListRow = m_nSkinsTotal;
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
if (m_nSelectedListRow > m_nTotalListRow)
m_nSelectedListRow = m_nTotalListRow - 1;
}
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = 0;
optionSelected = true;
}
#endif
if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
if (m_nCurrExLayer == 19) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
m_bKeyChangeNotProcessed = true;
pControlEdit = &m_KeyPressedCode;
}
} else {
field_535 = false;
}
static uint32 lastTimeClickedScrollButton = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
m_bPressedPgUpOnList = false;
m_bPressedPgDnOnList = false;
m_bPressedUpOnList = false;
m_bPressedDownOnList = false;
m_bPressedScrollButton = false;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
}
if (CPad::GetPad(0)->GetTabJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_bShowMouse = false;
switch (m_nCurrExLayer) {
case 9:
default:
m_nCurrExLayer = 19;
break;
case 19:
m_nCurrExLayer = 21;
break;
case 21:
m_nCurrExLayer = 9;
}
if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == 21)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
m_nCurrExLayer = 9;
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == 21)) {
m_nCurrExLayer = 9;
}
}
bool pressed = false;
if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
pressed = true;
} else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
m_bShowMouse = true;
pressed = true;
}
// Up
if (pressed) {
m_nCurrExLayer = 19;
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
ScrollUpListByOne();
}
} else {
m_bPressedUpOnList = false;
}
pressed = false;
if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
pressed = true;
} else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
m_bShowMouse = true;
pressed = true;
}
// Down
if (pressed) {
m_nCurrExLayer = 19;
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
ScrollDownListByOne();
}
} else {
m_bPressedDownOnList = false;
}
if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
if (!CPad::GetPad(0)->GetPageUp()) {
m_bPressedPgUpOnList = false;
} else {
m_nCurrExLayer = 19;
if (!m_bPressedPgUpOnList) {
m_bPressedPgUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
PageUpList(false);
}
}
if (!CPad::GetPad(0)->GetPageDown()) {
m_bPressedPgDnOnList = false;
} else {
m_nCurrExLayer = 19;
if (!m_bPressedPgDnOnList) {
m_bPressedPgDnOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
PageDownList(false);
}
}
if (CPad::GetPad(0)->GetHome()) {
m_nCurrExLayer = 19;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = 0;
}
m_nSelectedListRow = 0;
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
if (CPad::GetPad(0)->GetEnd()) {
m_nCurrExLayer = 19;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
}
m_nSelectedListRow = m_nTotalListRow - 1;
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) {
m_bShowMouse = false;
goBack = true;
}
#endif
if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
switch (m_nHoverOption) {
case HOVEROPTION_BACK:
goBack = true;
break;
case HOVEROPTION_PAGEUP:
PageUpList(true);
break;
case HOVEROPTION_PAGEDOWN:
PageDownList(true);
break;
case HOVEROPTION_CHANGESKIN:
if (m_nSkinsTotal > 0) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
m_pSelectedSkin = m_sSkin.field_304;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
}
}
if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
switch (m_nHoverOption) {
case HOVEROPTION_OVER_SCROLL_UP:
m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
break;
case HOVEROPTION_OVER_SCROLL_DOWN:
m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
break;
case HOVEROPTION_19:
m_nHoverOption = HOVEROPTION_20;
}
} else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
&& ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
if (!CPad::GetPad(0)->GetLeftMouse()) {
holdingScrollBar = false;
} else {
if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
holdingScrollBar = true;
// TODO: This part is a bit hard to reverse. Not much code tho
assert(0 && "Not done yet");
} else {
switch (m_nHoverOption) {
case HOVEROPTION_OVER_SCROLL_UP:
case HOVEROPTION_CLICKED_SCROLL_UP:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollUpListByOne();
}
break;
case HOVEROPTION_OVER_SCROLL_DOWN:
case HOVEROPTION_CLICKED_SCROLL_DOWN:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollDownListByOne();
}
break;
default:
m_bPressedScrollButton = false;
}
}
}
} else if (isPlainTextScreen(m_nCurrScreen)) {
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
optionSelected = true;
}
if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
goBack = true;
}
}
#endif
} else {
if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
goDown = true;
} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
goUp = true;
}
#ifndef TIDY_UP_PBP
if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) {
if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
m_bShowMouse = false;
optionSelected = true;
}
} else {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = false;
optionSelected = true;
}
}
#endif
if (CPad::GetPad(0)->GetLeftMouseJustUp()) {
#ifndef TIDY_UP_PBP
if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) &&
#else
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
m_nCurrOption = m_nPrevOption;
optionSelected = true;
}
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
#ifdef TIDY_UP_PBP
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
m_nCurrOption = m_nPrevOption;
optionSelected = true;
}
#else
switch (m_nHoverOption) {
case HOVEROPTION_RADIO_0:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_1:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = DOUBLE_CLEF;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_2:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = JAH_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_3:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = RISE_FM;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_4:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = LIPS_106;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_5:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = GAME_FM;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_6:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = MSX_FM;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_7:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = FLASHBACK;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_8:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = CHATTERBOX;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_9:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::m_PrefsRadioStation = USERTRACK;
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RANDOM_ITEM:
if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
m_nCurrOption = m_nPrevOption;
optionSelected = true;
}
break;
}
#endif
}
if (CPad::GetPad(0)->GetLeftMouse()) {
#ifndef TIDY_UP_PBP
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness + 32;
if (CMenuManager::m_PrefsBrightness < 0) {
CMenuManager::m_PrefsBrightness = 0;
}
if (510 < CMenuManager::m_PrefsBrightness) {
CMenuManager::m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_DECREASE_BRIGHTNESS:
CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness - 32;
if (CMenuManager::m_PrefsBrightness < 0) {
CMenuManager::m_PrefsBrightness = 0;
}
if (510 < CMenuManager::m_PrefsBrightness) {
CMenuManager::m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_INCREASE_DRAWDIST:
CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD + (1.0f / 16);
m_PrefsLOD = min(1.8f, m_PrefsLOD);
CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_DECREASE_DRAWDIST:
CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD - (1.0f / 16);
m_PrefsLOD = max(0.8f, m_PrefsLOD);
CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_INCREASE_MUSICVOLUME:
CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume + 8;
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_MUSICVOLUME:
CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume - 8;
if (CMenuManager::m_PrefsMusicVolume < 0) {
CMenuManager::m_PrefsMusicVolume = 0;
}
if (126 < CMenuManager::m_PrefsMusicVolume) {
CMenuManager::m_PrefsMusicVolume = 127;
}
DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_SFXVOLUME:
CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume + 8;
if (CMenuManager::m_PrefsSFXVolume < 0) {
CMenuManager::m_PrefsSFXVolume = 0;
}
if (126 < CMenuManager::m_PrefsSFXVolume) {
CMenuManager::m_PrefsSFXVolume = 127;
}
DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_SFXVOLUME:
CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume - 8;
if (CMenuManager::m_PrefsSFXVolume < 0) {
CMenuManager::m_PrefsSFXVolume = 0;
}
if (126 < CMenuManager::m_PrefsSFXVolume) {
CMenuManager::m_PrefsSFXVolume = 127;
}
DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
}
#else
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
case HOVEROPTION_INCREASE_DRAWDIST:
case HOVEROPTION_INCREASE_MUSICVOLUME:
case HOVEROPTION_INCREASE_SFXVOLUME:
case HOVEROPTION_INCREASE_MOUSESENS:
CheckSliderMovement(1);
break;
case HOVEROPTION_DECREASE_BRIGHTNESS:
case HOVEROPTION_DECREASE_DRAWDIST:
case HOVEROPTION_DECREASE_MUSICVOLUME:
case HOVEROPTION_DECREASE_SFXVOLUME:
case HOVEROPTION_DECREASE_MOUSESENS:
CheckSliderMovement(-1);
break;
}
#endif
}
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
|| CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp()
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
else if (option == MENUACTION_MOUSESENS)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetSquareJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
m_bShowMouse = false;
goBack = true;
}
}
if (CPad::GetPad(0)->GetEscapeJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
m_bShowMouse = false;
goBack = true;
}
}
if (((goDown) || (goUp)) || (optionSelected)) {
goBack = false;
}
#endif
}
// Centralized enter/back (except some conditions)
#ifdef TIDY_UP_PBP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() ||
(isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) {
if (!isPlainTextScreen(m_nCurrScreen))
m_bShowMouse = false;
optionSelected = true;
}
} else {
if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
m_bShowMouse = false;
optionSelected = true;
}
}
if (!goDown && !goUp && !optionSelected) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
if (isPlainTextScreen(m_nCurrScreen)) {
if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
goBack = true;
}
} else {
if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) {
m_bShowMouse = false;
goBack = true;
}
}
}
}
#endif
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
if (curBottomBarOption > 0)
curBottomBarOption--;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
if (curBottomBarOption < bbTabCount-1)
curBottomBarOption++;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
optionSelected = false;
goDown = false;
goUp = false;
}
#endif
if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
m_nCurrOption = 0;
}
}
if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
while (m_nCurrOption != NUM_MENUROWS - 1
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
m_nCurrOption++;
}
} else {
m_nCurrOption--;
}
}
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
} else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
} else {
// This is duplicate, back button already processed below
#ifndef TIDY_UP_PBP
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
}
} else if (option == MENUACTION_CHECKSAVE) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else {
if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
}
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
&& option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME
&& option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24
&& option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
switch (m_nCurrExLayer) {
default:
goBack = true;
break;
case 19:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = 9;
CMenuManager::SaveSettings();
}
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
break;
case 21:
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = 9;
SaveSettings();
break;
}
} else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
// .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if.
*/
} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = (tSkinInfo*)(m_sSkin).field_304;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
if (!m_bGameNotLoaded)
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
else
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
}
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
switch (option) {
case MENUACTION_RADIO:
#ifdef TIDY_UP_PBP
assumeIncrease = true;
#else
++CMenuManager::m_PrefsRadioStation;
if (cDMAudio::IsMP3RadioChannelAvailable()) {
if (CMenuManager::m_PrefsRadioStation > USERTRACK)
CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
} else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) {
CMenuManager::m_PrefsRadioStation = USERTRACK;
}
SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
CMenuManager::SaveSettings();
break;
case MENUACTION_LANG_FRE:
m_PrefsLanguage = LANGUAGE_FRENCH;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
CMenuManager::SaveSettings();
break;
case MENUACTION_LANG_GER:
m_PrefsLanguage = LANGUAGE_GERMAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
CMenuManager::SaveSettings();
break;
case MENUACTION_LANG_ITA:
m_PrefsLanguage = LANGUAGE_ITALIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
CMenuManager::SaveSettings();
break;
case MENUACTION_LANG_SPA:
m_PrefsLanguage = LANGUAGE_SPANISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
SaveSettings();
break;
#ifdef MORE_LANGUAGES
case MENUACTION_LANG_RUS:
m_PrefsLanguage = LANGUAGE_RUSSIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
SaveSettings();
break;
#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
// fall through
case MENUACTION_CHANGEMENU:
{
bool changeMenu = true;
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
// This should be unused.
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
switch (m_nCurrScreen) {
case MENUPAGE_CHOOSE_LOAD_SLOT:
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY)
changeMenu = false;
break;
case MENUPAGE_CHOOSE_DELETE_SLOT:
if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
changeMenu = false;
break;
}
}
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
CMenuManager::ResetHelperText();
if (!m_bGameNotLoaded)
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
else
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
#else
goBack = true;
break;
#endif
} else {
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
}
}
break;
}
case MENUACTION_CHECKSAVE:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
}
}
break;
}
case MENUACTION_NEWGAME:
CMenuManager::DoSettingsBeforeStartingAGame();
break;
case MENUACTION_RELOADIDE:
// TODO
// CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
case MENUACTION_RELOADIPL:
CGame::ReloadIPLs();
break;
case MENUACTION_SHOWCULL:
gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
break;
case MENUACTION_MEMCARDSAVECONFIRM:
return;
case MENUACTION_RESUME_FROM_SAVEZONE:
CMenuManager::RequestFrontEndShutDown();
break;
case MENUACTION_MPMAP_LIBERTY:
case MENUACTION_MPMAP_REDLIGHT:
case MENUACTION_MPMAP_CHINATOWN:
case MENUACTION_MPMAP_TOWER:
case MENUACTION_MPMAP_SEWER:
case MENUACTION_MPMAP_INDUSTPARK:
case MENUACTION_MPMAP_DOCKS:
case MENUACTION_MPMAP_STAUNTON:
sthWithButtons = option - MENUACTION_MPMAP_LIBERTY;
CMenuManager::SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_MPMAP_DEATHMATCH1:
case MENUACTION_MPMAP_DEATHMATCH2:
case MENUACTION_MPMAP_TEAMDEATH1:
case MENUACTION_MPMAP_TEAMDEATH2:
case MENUACTION_MPMAP_STASH:
case MENUACTION_MPMAP_CAPTURE:
case MENUACTION_MPMAP_RATRACE:
case MENUACTION_MPMAP_DOMINATION:
sthWithButtons2 = option - MENUACTION_MPMAP_DEATHMATCH1;
CMenuManager::SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_REDEFCTRL:
ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
m_nSelectedListRow = 0;
m_nCurrExLayer = 19;
break;
case MENUACTION_GETKEY:
m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption;
m_bKeyIsOK = true;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
break;
case MENUACTION_CANCELGAME:
DMAudio.Service();
RsEventHandler(rsQUITAPP, nil);
break;
case MENUACTION_RESUME:
#ifndef TIDY_UP_PBP
if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
}
CMenuManager::RequestFrontEndShutDown();
#else
goBack = true;
#endif
break;
case MENUACTION_DONTCANCEL:
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
SetHelperText(0);
SaveSettings();
}
break;
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
if (selectedProvider != -1) {
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SetHelperText(0);
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
SetHelperText(4);
}
SaveSettings();
}
break;
}
case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
if (m_nPrefsAudio3DProviderIndex != -1) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
#else
assumeIncrease = true;
#endif
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
m_nCurrExLayer = 19;
m_bSkinsFound = 0;
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
CMenuManager::m_PrefsSfxVolume = 102;
m_PrefsSpeakers = 0;
CMenuManager::m_PrefsMusicVolume = 102;
// unused
// byte_95CDB5 = 0;
CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
DMAudio.SetMusicMasterVolume(102);
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsLOD = 1.2f;
CMenuManager::m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsUseWideScreen = false;
CMenuManager::m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
CMBlur::BlurOn = true;
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
if (AllValidWinJoys.m_aJoys[0].m_bInitialised) {
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
MousePointerStateHelper.bInvertVertically = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
}
CMenuManager::SetHelperText(2);
break;
case MENUACTION_CTRLMETHOD:
#ifndef TIDY_UP_PBP
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
} else {
CCamera::m_bUseMouse3rdPerson = false;
CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
}
SaveSettings();
#else
assumeIncrease = true;
#endif
break;
case MENUACTION_LOADRADIO:
ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
}
}
ProcessOnOffMenuOptions();
}
if (goBack) {
CMenuManager::ResetHelperText();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
}
CMenuManager::RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
return;
#endif
}
#ifdef PS2_LIKE_MENU
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
CMenuManager::RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
(oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) {
bottomBarActive = true;
} else
#endif
{
ChangeScreen(oldScreen, oldOption, true, true);
}
// We will go back for sure at this point, why process other things?!
#ifdef FIX_BUGS
return;
#endif
}
}
#ifdef PS2_LIKE_MENU
if (bottomBarActive)
return;
#endif
int changeValueBy = 0;
bool decrease = false;
#ifdef TIDY_UP_PBP
bool increase = assumeIncrease;
#else
bool increase = false;
#endif
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
static uint32 lastSliderDecrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
CMenuManager::CheckSliderMovement(-1);
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
}
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
static uint32 lastSliderIncrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
CMenuManager::CheckSliderMovement(1);
lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
}
if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
m_bShowMouse = false;
increase = true;
} else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
CMenuManager::CheckSliderMovement(1);
m_bShowMouse = true;
}
if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) {
if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
decrease = true;
CMenuManager::CheckSliderMovement(-1);
m_bShowMouse = true;
}
}
} else {
m_bShowMouse = false;
decrease = true;
}
if (increase)
changeValueBy++;
else if (decrease)
changeValueBy--;
if (changeValueBy != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
CMenuManager::m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
CMenuManager::m_PrefsRadioStation = USERTRACK;
if (CMenuManager::m_PrefsRadioStation > USERTRACK)
CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
} else {
if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
CMenuManager::m_PrefsRadioStation = CHATTERBOX;
if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
}
CMenuManager::SaveSettings();
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
if (changeValueBy > 0) {
do {
++m_nDisplayVideoMode;
if (m_nDisplayVideoMode >= _psGetNumVideModes())
m_nDisplayVideoMode = 0;
} while (!videoMods[m_nDisplayVideoMode]);
} else {
do {
--m_nDisplayVideoMode;
if (m_nDisplayVideoMode < 0)
m_nDisplayVideoMode = _psGetNumVideModes() - 1;
} while (!videoMods[m_nDisplayVideoMode]);
}
}
break;
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
CMenuManager::SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
break;
case MENUACTION_CTRLMETHOD:
CMenuManager::m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
CMenuManager::SaveSettings();
break;
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (changeValueBy < 1) {
field_530 = 0;
} else {
field_530 = 14;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
}
}
}
#endif
#if 0
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
if (m_PrefsUseVibration) {
CPad::GetPad(0)->StartShake(350, 150);
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
#else
m_PrefsUseWideScreen++;
if (m_PrefsUseWideScreen > 2)
m_PrefsUseWideScreen = 0;
#endif
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_PEDROADGROUPS:
gbShowPedRoadGroups = !gbShowPedRoadGroups;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CARROADGROUPS:
gbShowCarRoadGroups = !gbShowCarRoadGroups;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_MP_PLAYERCOLOR:
assert(0 && "Not implemented");
break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
}
}
#endif
void CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
#else
void CMenuManager::RequestFrontEndStartUp()
{
m_bStartUpFrontEndRequested = true;
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
#else
void CMenuManager::ResetHelperText()
{
m_nHelperTextMsgId = 0;
m_nHelperTextAlpha = 300;
}
#endif
void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{
switch (PcSaveHelper.nErrorCode) {
case SAVESTATUS_ERR_SAVE_CREATE:
case SAVESTATUS_ERR_SAVE_WRITE:
case SAVESTATUS_ERR_SAVE_CLOSE:
ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
break;
case SAVESTATUS_ERR_LOAD_OPEN:
case SAVESTATUS_ERR_LOAD_READ:
case SAVESTATUS_ERR_LOAD_CLOSE:
ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
break;
case SAVESTATUS_ERR_DATA_INVALID:
ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
break;
case SAVESTATUS_DELETEFAILED8:
case SAVESTATUS_DELETEFAILED9:
case SAVESTATUS_DELETEFAILED10:
ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
break;
}
}
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
#else
void CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
#else
void CMenuManager::ShutdownJustMenu()
{
m_bMenuActive = false;
CTimer::EndUserPause();
}
#endif
float CMenuManager::StretchX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
// We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable.
// Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed.
return SCREEN_STRETCH_X(x);
}
float CMenuManager::StretchY(float y)
{
if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT)
return y;
else
return SCREEN_STRETCH_Y(y);
}
#if 0
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
{
bool menuWasActive = !!m_bMenuActive;
// Reminder: You need REGISTER_START_BUTTON defined to make it work.
if (CPad::GetPad(0)->GetStartJustDown()
#ifdef FIX_BUGS
&& !m_bGameNotLoaded
#endif
|| m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
m_bMenuActive = !m_bMenuActive;
if (m_bShutDownFrontEndRequested)
m_bMenuActive = false;
if (m_bStartUpFrontEndRequested)
m_bMenuActive = true;
if (m_bMenuActive) {
CTimer::StartUserPause();
} else {
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
#endif
#ifdef FIX_BUGS
ThingsToDoBeforeLeavingPage();
#endif
ShutdownJustMenu();
SaveSettings();
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
DisplayComboButtonErrMsg = 0;
CPad::GetPad(0)->Clear(0);
CPad::GetPad(1)->Clear(0);
m_nCurrScreen = MENUPAGE_NONE;
}
}
// Just entered the save/safe zone
if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
m_bSaveMenuActive = false;
m_bMenuActive = true;
CTimer::StartUserPause();
#ifdef PS2_SAVE_DIALOG
m_nCurrScreen = MENUPAGE_SAVE;
m_bRenderGameInMenu = true;
#else
m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
#endif
PcSaveHelper.PopulateSlotInfo();
m_nCurrOption = 0;
}
/* // PS2 leftover
if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
{
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
gMusicPlaying = 0;
}
*/
if (m_bMenuActive != menuWasActive)
m_bMenuStateChanged = true;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
}
#endif
#if 0
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
{
if (!m_bSpritesLoaded)
return;
printf("REMOVE frontend\n");
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
m_aFrontEndSprites[i].Delete();
int frontend = CTxdStore::FindTxdSlot("frontend");
CTxdStore::RemoveTxd(frontend);
printf("REMOVE menu textures\n");
for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
m_aMenuSprites[i].Delete();
int menu = CTxdStore::FindTxdSlot("menu");
CTxdStore::RemoveTxd(menu);
m_bSpritesLoaded = false;
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
#else
void CMenuManager::WaitForUserCD()
{
LoadSplash(0);
if (!RsGlobal.quit) {
HandleExit();
CPad::UpdatePads();
MessageScreen("NO_PCCD");
if (GetPadBack()) {
m_bQuitGameNoCD = true;
RsEventHandler(rsQUITAPP, 0);
}
}
}
#endif
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
uint8 Rows = -1;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
return Rows;
}
#endif
STARTPATCHES
#if DONT_USE_SUSPICIOUS_FUNCS
#else
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
#endif
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP);
InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP);
InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP);
InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
ENDPATCHES