#include "common.h"
#include "patcher.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Pad.h"
#include "Pickups.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Population.h"
#include "Remote.h"
#include "Restart.h"
#include "Replay.h"
#include "Shadows.h"
#include "Streaming.h"
#include "Text.h"
#include "User.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248;
CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08;
int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200;
int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0;
CTextLine (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(CTextLine (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68;
CScriptRectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(CScriptRectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108;
CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090;
CScriptSphere(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(CScriptSphere(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60;
tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008;
tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8;
int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30;
CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0;
bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4;
CRunningScript *&CTheScripts::pActiveScripts = *(CRunningScript**)0x8E2BF4;
uint32 &CTheScripts::NextFreeCollectiveIndex = *(uint32*)0x942F98;
int32 &CTheScripts::LastRandomPedId = *(int32*)0x8F251C;
uint16 &CTheScripts::NumberOfUsedObjects = *(uint16*)0x95CC72;
bool &CTheScripts::bAlreadyRunningAMissionScript = *(bool*)0x95CDB3;
bool &CTheScripts::bUsingAMultiScriptFile = *(bool*)0x95CD55;
uint16 &CTheScripts::NumberOfMissionScripts = *(uint16*)0x95CC9A;
uint32 &CTheScripts::LargestMissionScriptSize = *(uint32*)0x9414C8;
uint32 &CTheScripts::MainScriptSize = *(uint32*)0x9405A4;
uint8 &CTheScripts::FailCurrentMission = *(uint8*)0x95CD41;
uint8 &CTheScripts::CountdownToMakePlayerUnsafe = *(uint8*)0x95CD51;
uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88;
uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42;
uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88;
uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32;
bool &CTheScripts::UseTextCommands = *(bool*)0x95CD57;
CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24;
CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6;
uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E;
int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460;
CMissionCleanup::CMissionCleanup()
{
Init();
}
void CMissionCleanup::Init()
{
m_nCount = 0;
for (int i = 0; i < MAX_CLEANUP; i++){
m_sEntities[i].type = CLEANUP_UNUSED;
m_sEntities[i].id = 0;
}
}
CMissionCleanupEntity* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
return &m_sEntities[i];
}
assert(0);
return nil;
}
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
CMissionCleanupEntity* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
pNew->type = type;
m_nCount++;
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
}
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false);
CUserDisplay::OnscnTimer.m_bDisabled = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
CTheScripts::StuckCars.Init();
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
continue;
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
CTheScripts::CleanUpThisVehicle(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
CTheScripts::CleanUpThisPed(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
CTheScripts::CleanUpThisObject(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nVehicleIndex = 0;
}
}
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
return v->GetUp().z <= -0.97f &&
v->GetMoveSpeed().Magnitude() < 0.01f &&
v->GetTurnSpeed().Magnitude() < 0.02f;
}
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
m_sCars[i].m_nUpsideDownTimer += timeStep;
else
m_sCars[i].m_nUpsideDownTimer = 0;
}else{
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
return true;
}
return false;
}
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_nUpsideDownTimer > 1000;
}
return false;
}
void CStuckCarCheckEntry::Reset()
{
m_nVehicleIndex = -1;
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
m_nLastCheck = -1;
m_fRadius = 0.0f;
m_nStuckTime = 0;
m_bStuck = false;
}
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
m_sCars[i].Reset();
}
}
void CStuckCarCheck::Process()
{
uint32 timer = CTimer::GetTimeInMilliseconds();
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex < 0)
continue;
if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
continue;
CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (!pv){
m_sCars[i].Reset();
continue;
}
float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
m_sCars[i].m_vecPos = pv->GetPosition();
m_sCars[i].m_nLastCheck = timer;
}
}
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
if (!pv)
return;
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
m_sCars[index].m_fRadius = radius;
m_sCars[index].m_nStuckTime = time;
m_sCars[index].m_bStuck = false;
}
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].Reset();
}
}
}
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_bStuck;
}
return false;
}
void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
for (int16 i = 0; i < total; i++){
float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_GLOBALVAR:
ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
break;
case ARGUMENT_LOCALVAR:
ScriptParams[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
break;
case ARGUMENT_INT8:
ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(pIp);
ScriptParams[i] = *(int32*)&tmp;
break;
default:
assert(0);
break;
}
}
}
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
case ARGUMENT_GLOBALVAR:
return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
case ARGUMENT_LOCALVAR:
return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(pIp);
return *(int32*)&tmp;
default:
assert(0);
}
return -1;
}
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
switch (CTheScripts::Read1ByteFromScript(pIp)) {
case ARGUMENT_GLOBALVAR:
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
case ARGUMENT_LOCALVAR:
m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
default:
assert(0);
}
}
}
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_GLOBALVAR:
assert(type == VAR_GLOBAL);
return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_LOCALVAR:
assert(type == VAR_LOCAL);
return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
default:
assert(0);
}
return nil;
}
void CRunningScript::Init()
{
strcpy(m_abScriptName, "noname");
next = prev = nil;
m_nIp = 0;
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = 0;
m_nStackPointer = 0;
m_nWakeTime = 0;
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int open_script()
{
static int scriptToLoad = 1;
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;
if (GetAsyncKeyState('R') & 0x8000)
scriptToLoad = 1;
if (GetAsyncKeyState('D') & 0x8000)
scriptToLoad = 2;
switch (scriptToLoad) {
case 0: return CFileMgr::OpenFile("main.scm", "rb");
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
case 2: return CFileMgr::OpenFile("main_d.scm", "rb");
}
return CFileMgr::OpenFile("main.scm", "rb");
}
#endif
void CTextLine::Reset()
{
m_fScaleX = 0.48f;
m_fScaleY = 1.12f;
m_sColor = CRGBA(225, 225, 225, 255);
m_bJustify = false;
m_bRightJustify = false;
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
m_fCenterSize = 640.0f; /* --||-- */
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
m_nFont = 2; /* enum? */
m_fAtX = 0.0f;
m_fAtY = 0.0f;
memset(&m_Text, 0, sizeof(m_Text));
}
void CTheScripts::Init()
{
for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
ScriptSpace[i] = 0;
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
MissionCleanup.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
int mainf = open_script();
#else
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
CFileMgr::CloseFile(mainf);
CFileMgr::SetDir("");
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
for (int i = 0; i < MAX_NUM_CONTACTS; i++){
BaseBriefIdForContact[i] = 0;
OnAMissionForContactFlag[i] = 0;
}
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
CollectiveArray[i].index = -1;
CollectiveArray[i].unk_data = 0;
}
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
NumberOfUsedObjects = 0;
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
CountdownToMakePlayerUnsafe = 0;
DbgFlag = 0;
DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
ScriptSphereArray[i].m_Id = 0;
ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
ScriptSphereArray[i].m_fRadius = 0.0f;
}
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = false;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
IntroRectangles[i].m_nTextureId = -1;
IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
BuildingSwapArray[i].m_nOldModel = -1;
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
}
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
prev->next = next;
else
*ppScript = next;
if (next)
next->prev = prev;
}
void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
next = *ppScript;
prev = nil;
if (*ppScript)
(*ppScript)->prev = this;
*ppScript = this;
}
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
return pNew;
}
void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
if (CountdownToMakePlayerUnsafe){
if (--CountdownToMakePlayerUnsafe == 0)
CWorld::Players[0].MakePlayerSafe(false);
}
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
NumberOfIntroTextLinesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
}
NumberOfIntroRectanglesThisFrame = 0;
if (UseTextCommands == 1)
UseTextCommands = 0;
}
CRunningScript* script = pActiveScripts;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
script->UpdateTimers(timeStep);
script->Process();
script = next;
}
DbgFlag = false;
}
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
void CRunningScript::Process()
{
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
m_nIp = m_anStack[--m_nStackPointer];
if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
while (!ProcessOneCommand())
;
return;
}
if (!m_bSkipWakeTime)
return;
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < 6; i++){ /* TODO: add constant for number of messages */
if (CMessages::BIGMessages[i].m_Current.m_pText)
CMessages::BIGMessages[i].m_Current.m_nStartTime = 0;
if (CMessages::BriefMessages[0].m_pText)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
}
int8 CRunningScript::ProcessOneCommand()
{
++CTheScripts::CommandsExecuted;
int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
if (command < 100)
return ProcessCommandsFrom0To99(command);
if (command < 200)
return ProcessCommandsFrom100To199(command);
if (command < 300)
return ProcessCommandsFrom200To299(command);
if (command < 400)
return ProcessCommandsFrom300To399(command);
if (command < 500)
return ProcessCommandsFrom400To499(command);
if (command < 600)
return ProcessCommandsFrom500To599(command);
if (command < 700)
return ProcessCommandsFrom600To699(command);
if (command < 800)
return ProcessCommandsFrom700To799(command);
if (command < 900)
return ProcessCommandsFrom800To899(command);
if (command < 1000)
return ProcessCommandsFrom900To999(command);
if (command < 1100)
return ProcessCommandsFrom1000To1099(command);
if (command < 1200)
return ProcessCommandsFrom1100To1199(command);
return -1;
}
int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
{
switch (command) {
case COMMAND_NOP:
return 0;
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
/* However, it's not an issue for actual mission scripts, because they follow a structure */
/* and never start with a loop. */
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
*/
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
*/
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
if (m_bMissionFlag)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
switch (type) {
case ARGUMENT_INT32:
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
case ARGUMENT_GLOBALVAR:
pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_LOCALVAR:
pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_INT8:
pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
break;
case ARGUMENT_INT16:
pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
pNew->m_anLocalVariables[i] = *(int32*)&tmp;
break;
default:
break;
}
}
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
return 0;
case COMMAND_RETURN:
assert(m_nStackPointer > 0); /* No more SSU */
SetIP(m_anStack[--m_nStackPointer]);
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
/* Something must have been here */
return 0;
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
assert(index < 1); /* Constant? Also no more double player glitch */
debug("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_PLAYER_COORDINATES:
{
CVector pos;
CollectParameters(&m_nIp, 1);
if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
else
pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
int index = ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
if (!ped->bInVehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
return 0;
}
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (ped->m_pMyVehicle->IsBoat())
ped->m_pMyVehicle->Teleport(pos);
else
ped->m_pMyVehicle->Teleport(pos);
/* I'll keep this condition here but obviously it is absolutely pointless */
/* It's clearly present in disassembly so it had to be in original code */
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
assert(0);
break;
}
return -1;
}
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult &= flag;
if (m_nAndOrState == ANDS_1){
m_nAndOrState = ANDOR_NONE;
return;
}
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult |= flag;
if (m_nAndOrState == ORS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}else{
return;
}
m_nAndOrState--;
}
int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
{
switch (command) {
case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
*GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
*(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SET_VAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_ABS_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_GENERATE_RANDOM_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
return 0;
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
switch (ScriptParams[1]) {
case MI_COP:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[0] == PEDTYPE_EMERGENCY)
ScriptParams[1] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[0] == PEDTYPE_FIREMAN)
ScriptParams[1] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* ped;
if (ScriptParams[0] == PEDTYPE_COP)
ped = new CCopPed((eCopType)ScriptParams[1]);
else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
ped = new CEmergencyPed(ScriptParams[1]);
else
ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->m_ped_flagG2 = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->GetPosition() = pos;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
ped->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
ped->m_pMyVehicle->RemovePassenger(ped);
}
}
CWorld::RemoveReferencesToDeletedObject(ped);
delete ped;
--CPopulation::ms_nTotalMissionPeds;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
path = CGeneral::GetRandomNumberInRange(0, 7);
ped->SetWanderPath(path);
return 0;
}
/* Not implemented.
case COMMAND_CHAR_WANDER_RANGE:
*/
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ped->ClearAll();
ped->SetFollowPath(pos);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
ped->bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
CVector pos;
/* Seems a bit clumsy but I'll leave original flow */
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
if (vehicle)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
/* The following block was once again written
* by someone not familiar with virtual functions.
* It doesn't require any ifs at all.
* To keep as close to original as possible, I'll keep it.
* Maybe there was more commented out/debug
* stuff, but I doubt it.
*/
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
}
else if (vehicle->IsBoat()) {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
/* Short version of this command.
*
* CollectParameters(&m_nIp, 4);
* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
* assert(ped);
* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
* CVector pos = *(CVector*)&ScriptParams[1];
* if (pos.z <= -100.0f)
* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
* entityToMove->Teleport(pos);
* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
*
*/
return 0;
}
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
if (CModelInfo::IsBoatModel(ScriptParams[0])) {
CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
boat->m_status = STATUS_ABANDONED;
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->GetPosition() = pos;
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->m_status = STATUS_ABANDONED;
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->m_status = STATUS_PHYSICS;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
return 0;
}
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
*(CVector*)&ScriptParams[0] = car->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false;
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
}
else {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
/* May the following be inlined CCarCtrl function? */
switch (car->AutoPilot.m_nCarMission) {
case MISSION_CRUISE:
CCarCtrl::JoinCarWithRoadSystem(car);
break;
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
break;
case MISSION_GOTOCOORDS:
case MISSION_GOTOCOORDS_STRAIGHT:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_RAMCAR_FARAWAY:
case MISSION_RAMCAR_CLOSE:
case MISSION_BLOCKCAR_FARAWAY:
case MISSION_BLOCKCAR_CLOSE:
case MISSION_BLOCKCAR_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
break;
default:
break;
}
}
return 0;
}
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(vehicle);
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_SPECIAL_0:
case COMMAND_SPECIAL_1:
case COMMAND_SPECIAL_2:
case COMMAND_SPECIAL_3:
case COMMAND_SPECIAL_4:
case COMMAND_SPECIAL_5:
case COMMAND_SPECIAL_6:
case COMMAND_SPECIAL_7:
assert(0);
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
ScriptParams[0] = CClock::GetHours();
ScriptParams[1] = CClock::GetMinutes();
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
}
case COMMAND_DEBUG_ON:
CTheScripts::DbgFlag = true;
return 0;
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
/* Special command only used by compiler.
case COMMAND_VAR_INT:
*/
default:
assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
{
switch (command) {
/* Special commands.
case COMMAND_VAR_FLOAT:
case COMMAND_LVAR_INT:
case COMMAND_LVAR_FLOAT:
case COMMAND_LBRACKET:
case COMMAND_RBRACKET:
case COMMAND_REPEAT:
case COMMAND_ENDREPEAT:
case COMMAND_IF:
case COMMAND_IFNOT:
case COMMAND_ELSE:
case COMMAND_ENDIF:
case COMMAND_WHILE:
case COMMAND_WHILENOT:
case COMMAND_ENDWHILE:
*/
case COMMAND_ANDOR:
CollectParameters(&m_nIp, 1);
m_nAndOrState = ScriptParams[0];
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = false; // pointless
}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult = true;
m_nAndOrState++;
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult = false;
m_nAndOrState++;
}else{
assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
}
return 0;
case COMMAND_LAUNCH_MISSION:
{
CollectParameters(&m_nIp, 1);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
pNew->m_bIsMissionScript = true;
return 0;
}
case COMMAND_MISSION_HAS_FINISHED:
{
if (!m_bIsMissionScript)
return 0;
if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
CVehicle* pCurrent = nil;
if (ped->bInVehicle) {
pCurrent = ped->m_pMyVehicle;
}
assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy){
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
assert(ped);
if (!ped->bInVehicle)
return 0; // No value written to output variable
CVehicle* pCurrent = ped->m_pMyVehicle;
assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld) {
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom) {
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy) {
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_CHAR_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_PLAYER_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12){ /* pad1, start */
if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
CPad::GetPad(0)->GetPadEnterJustDown() ||
CPad::GetPad(0)->GetCharJustDown(' '))
value = true;
}
UpdateCompareFlag(value);
return 0;
}
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_CREATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, 0);
pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
pObj->GetPosition() = pos;
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
if (pObj){
CWorld::Remove(pObj);
CWorld::RemoveReferencesToDeletedObject(pObj);
delete pObj;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
return 0;
case COMMAND_STORE_SCORE:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
return 0;
case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
return 0;
case COMMAND_SET_DEATHARREST_STATE:
CollectParameters(&m_nIp, 1);
m_bDeatharrestEnabled = (ScriptParams[0] == 1);
return 0;
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented
case COMMAND_ADD_AMMO_TO_CAR:
case COMMAND_IS_PLAYER_STILL_ALIVE:
*/
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
return 0;
case COMMAND_IS_CHAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pVehicle || pVehicle->m_status == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_THREAT_REACTION:
*/
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->ClearObjective();
return 0;
}
/* Not implemented.
case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
case COMMAND_ADD_PATROL_POINT:
case COMMAND_IS_PLAYER_IN_GANGZONE:
*/
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
if (zoneToCheck != -1)
m_nIp += 8; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
/* Is it correct that same parameter is used both as index of Players */
/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
/* Not implemented.
case COMMAND_ORDER_CHAR_TO_BACKDOOR:
case COMMAND_ADD_CHAR_TO_GANG:
*/
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
case COMMAND_SET_CHAR_MAX_DRIVESPEED:
*/
case COMMAND_CREATE_CHAR_INSIDE_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
switch (ScriptParams[2]) {
case MI_COP:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[1] == PEDTYPE_EMERGENCY)
ScriptParams[2] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[1] == PEDTYPE_FIREMAN)
ScriptParams[2] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* pPed;
if (ScriptParams[1] == PEDTYPE_COP)
pPed = new CCopPed((eCopType)ScriptParams[2]);
else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
pPed = new CEmergencyPed(ScriptParams[2]);
else
pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->m_ped_flagG2 = false;
pPed->GetPosition() = pVehicle->GetPosition();
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
assert(!pVehicle->pDriver);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pVehicle->m_status = STATUS_PHYSICS;
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPlayer->m_pPed->bInVehicle){
assert(pPlayer->m_pPed->m_pMyVehicle);
if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
pPlayer->m_pPed->m_pMyVehicle->m_status = STATUS_ABANDONED;
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
}
}
pPlayer->m_pPed->bInVehicle = false;
pPlayer->m_pPed->m_pMyVehicle = nil;
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPlayer->m_pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
/* Not implemented.
case COMMAND_MAKE_CHAR_DO_NOTHING:
*/
default:
assert(0);
break;
}
return -1;
}
#if 0
WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
#else
int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
{
switch (command) {
/* Not implemented.
case COMMAND_SET_CHAR_INVINCIBLE:
case COMMAND_SET_PLAYER_INVINCIBLE:
case COMMAND_SET_CHAR_GRAPHIC_TYPE:
case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
*/
case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
return 0;
/* Not implemented.
case COMMAND_STOP_CHAR_DRIVING:
case COMMAND_KILL_CHAR:
case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
case COMMAND_SET_CHAR_OCCUPATION:
*/
case COMMAND_CHANGE_CAR_LOCK:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
return 0;
}
case COMMAND_SHAKE_CAM_WITH_POINT:
CollectParameters(&m_nIp, 4);
TheCamera.CamShake(ScriptParams[0] / 1000.0f,
*(float*)&ScriptParams[1],
*(float*)&ScriptParams[2],
*(float*)&ScriptParams[3]);
return 0;
case COMMAND_IS_CAR_MODEL:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
/* Not implemented.
case COMMAND_IS_CAR_REMAP:
case COMMAND_HAS_CAR_JUST_SUNK:
case COMMAND_SET_CAR_NO_COLLIDE:
*/
case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float x1, y1, z1, x2, y2, z2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
z1 = *(float*)&ScriptParams[3];
x2 = *(float*)&ScriptParams[4];
y2 = *(float*)&ScriptParams[5];
z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (!ScriptParams[7])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
/* Not implemented.
case COMMAND_IS_TRAILER_ATTACHED:
case COMMAND_IS_CAR_ON_TRAILER:
case COMMAND_HAS_CAR_GOT_WEAPON:
case COMMAND_PARK:
case COMMAND_HAS_PARK_FINISHED:
case COMMAND_KILL_ALL_PASSENGERS:
case COMMAND_SET_CAR_BULLETPROOF:
case COMMAND_SET_CAR_FLAMEPROOF:
case COMMAND_SET_CAR_ROCKETPROOF:
case COMMAND_IS_CARBOMB_ACTIVE:
case COMMAND_GIVE_CAR_ALARM:
case COMMAND_PUT_CAR_ON_TRAILER:
*/
case COMMAND_IS_CAR_CRUSHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
return 0;
/* Not implemented.
case COMMAND_CREATE_GANG_CAR:
*/
case COMMAND_CREATE_CAR_GENERATOR:
CollectParameters(&m_nIp, 12);
ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SWITCH_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 2);
CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
if (ScriptParams[1] == 0){
pCarGen->SwitchOff();
}else if (ScriptParams[1] <= 100){
pCarGen->SwitchOn();
}else{
pCarGen->SwitchOn();
pCarGen->SetUsesRemaining(ScriptParams[1]);
}
return 0;
}
case COMMAND_ADD_PAGER_MESSAGE:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
return 0;
}
case COMMAND_SET_ZONE_CAR_INFO:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += 8;
CollectParameters(&m_nIp, 16);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
ScriptParams[13], ScriptParams[14], ScriptParams[15]);
return 0;
}
/* Not implemented.
case COMMAND_IS_CHAR_IN_GANG_ZONE:
*/
case COMMAND_IS_CHAR_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
if (zone != -1)
m_nIp += 8;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
return 0;
}
case COMMAND_SET_CAR_DENSITY:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_SET_PED_DENSITY:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
// ScriptParams[0] is unused.
TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], 1);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], 1);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], 1);
return 0;
}
case COMMAND_RESTORE_CAMERA:
TheCamera.Restore();
return 0;
case COMMAND_SHAKE_PAD:
CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_ZONE_PED_INFO:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += 8;
CollectParameters(&m_nIp, 10);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]);
return 0;
}
case COMMAND_SET_TIME_SCALE:
CollectParameters(&m_nIp, 1);
CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
return 0;
case COMMAND_IS_CAR_IN_AIR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle && pVehicle->IsCar());
CAutomobile* pCar = (CAutomobile*)pVehicle;
UpdateCompareFlag(pCar->GetAllWheelsOffGround());
return 0;
}
case COMMAND_SET_FIXED_CAMERA_POSITION:
{
CollectParameters(&m_nIp, 6);
TheCamera.SetCamPositionForFixedMode(
CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]),
CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5]));
return 0;
}
case COMMAND_POINT_CAMERA_AT_POINT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
TheCamera.TakeControlNoEntity(pos, ScriptParams[3], 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR_OLD:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
{
CollectParameters(&m_nIp, 3);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_BLIP:
CollectParameters(&m_nIp, 1);
CRadar::ClearBlip(ScriptParams[0]);
return 0;
case COMMAND_CHANGE_BLIP_COLOUR:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_DIM_BLIP:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_ADD_BLIP_FOR_COORD_OLD:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_SCALE:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_FADING_COLOUR:
CollectParameters(&m_nIp, 3);
TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_DO_FADE:
CollectParameters(&m_nIp, 2);
TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]);
return 0;
case COMMAND_GET_FADING_STATUS:
UpdateCompareFlag(TheCamera.GetFading());
return 0;
case COMMAND_ADD_HOSPITAL_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddHospitalRestartPoint(pos, angle);
return 0;
}
case COMMAND_ADD_POLICE_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::AddPoliceRestartPoint(pos, angle);
return 0;
}
case COMMAND_OVERRIDE_NEXT_RESTART:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
float angle = *(float*)&ScriptParams[3];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, angle);
return 0;
}
case COMMAND_DRAW_SHADOW:
{
CollectParameters(&m_nIp, 10);
CVector pos = *(CVector*)&ScriptParams[1];
float angle = *(float*)&ScriptParams[4];
float length = *(float*)&ScriptParams[5];
float x, y;
if (angle != 0.0f){
y = cos(angle) * length;
x = sin(angle) * length;
}else{
y = length;
x = 0.0f;
}
float frontX = -x;
float frontY = y;
float sideX = y;
float sideY = x;
/* Not very nicely named intermediate variables. */
CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
return 0;
}
case COMMAND_GET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
if (pPed->bInVehicle){
// Is assertion required?
return 0;
}
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_HEADING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (pPed->bInVehicle) {
// Is assertion required?
return 0;
}
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_CAR_HEADING:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
float angle = pVehicle->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CAR_HEADING:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
}
case COMMAND_GET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
float angle = pObject->GetForward().Heading();
*(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_OBJECT_HEADING:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CWorld::Remove(pObject);
pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
pObject->GetMatrix().UpdateRW();
pObject->UpdateRwFrame();
CWorld::Add(pObject);
return 0;
}
case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
case COMMAND_IS_CHAR_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
assert(pObject);
CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed;
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
case COMMAND_SET_PLAYER_AMMO:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_SET_CHAR_AMMO:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented.
case COMMAND_SET_CAR_AMMO:
case COMMAND_LOAD_CAMERA_SPLINE:
case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
*/
case COMMAND_DECLARE_MISSION_FLAG:
CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
CollectParameters(&m_nIp, 1);
CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
CollectParameters(&m_nIp, 2);
CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
return 0;
case COMMAND_IS_PLAYER_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_IS_CAR_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
// Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_BLIP_DISPLAY:
CollectParameters(&m_nIp, 2);
CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]);
return 0;
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
switch (ScriptParams[3]) {
case SCRIPT_SOUND_EVIDENCE_PICKUP:
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
return 0;
case SCRIPT_SOUND_UNLOAD_GOLD:
DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0);
return 0;
case SCRIPT_SOUND_PART_MISSION_COMPLETE:
DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0);
return 0;
case SCRIPT_SOUND_RACE_START_3:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0);
return 0;
case SCRIPT_SOUND_RACE_START_2:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0);
return 0;
case SCRIPT_SOUND_RACE_START_1:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0);
return 0;
case SCRIPT_SOUND_RACE_START_GO:
DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0);
return 0;
default:
break;
}
#ifdef FIX_BUGS
/* BUG: if audio is not initialized, this object will not be freed. */
if (!DMAudio.IsAudioInitialised())
return 0;
#endif
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(obj);
return 0;
}
case COMMAND_ADD_CONTINUOUS_SOUND:
{
CollectParameters(&m_nIp, 4);
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SOUND:
{
CollectParameters(&m_nIp, 1);
cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]);
if (!obj){
debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0;
}
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
delete obj;
return 0;
}
case COMMAND_IS_CAR_STUCK_ON_ROOF:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0]));
return 0;
}
default:
assert(0);
}
return -1;
}
#endif
#if 0
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
#else
int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{
switch (command) {
case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
return 0;
}
case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)ScriptParams[1];
float infY = *(float*)ScriptParams[2];
float supX = *(float*)ScriptParams[3];
float supY = *(float*)ScriptParams[4];
if (infX > supX){
infX = *(float*)ScriptParams[3];
supX = *(float*)ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)ScriptParams[4];
supY = *(float*)ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = max(pos.x - infX, pos.y - infY);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
PlayerInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
CharInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
CarInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CAR_2D:
case COMMAND_LOCATE_STOPPED_CAR_2D:
case COMMAND_LOCATE_CAR_3D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
LocateCarCommand(command, &m_nIp);
return 0;
case COMMAND_GIVE_WEAPON_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
}
case COMMAND_GIVE_WEAPON_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
if (pPed->bInVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
}
/* Not implemented */
//case COMMAND_GIVE_WEAPON_TO_CAR:
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1]){
if (CReplay::IsPlayingBack() || CTheScripts::DelayMakingPlayerUnsafeThisTime){
CTheScripts::CountdownToMakePlayerUnsafe = 50;
if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
CTheScripts::DelayMakingPlayerUnsafeThisTime--;
}else{
pPlayer->MakePlayerSafe(false);
}
}else{
pPlayer->MakePlayerSafe(true);
if (strcmp(m_abScriptName, "camera") == 0){
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
}
}
return 0;
}
case COMMAND_FORCE_WEATHER:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeather(ScriptParams[0]);
return 0;
case COMMAND_FORCE_WEATHER_NOW:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeatherNow(ScriptParams[0]);
return 0;
case COMMAND_RELEASE_WEATHER:
CWeather::ReleaseWeather();
return 0;
case COMMAND_SET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_currentWeapon = i;
}
return 0;
}
case COMMAND_SET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_currentWeapon = i;
}
return 0;
}
/* Not implemented */
//case COMMAND_SET_CURRENT_CAR_WEAPON:
case COMMAND_GET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
*(CVector*)&ScriptParams[0] = pObject->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObject->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
return 0;
}
case COMMAND_GET_GAME_TIMER:
ScriptParams[0] = CTimer::GetTimeInMilliseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_TURN_CHAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle){
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_TURN_PLAYER_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle) {
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_STORE_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
return 0;
}
case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
case COMMAND_SET_CHAR_AS_LEADER:
case COMMAND_SET_PLAYER_AS_LEADER:
case COMMAND_LEAVE_GROUP:
case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
case COMMAND_ADD_ROUTE_POINT:
case COMMAND_PRINT_WITH_NUMBER_BIG:
case COMMAND_PRINT_WITH_NUMBER:
case COMMAND_PRINT_WITH_NUMBER_NOW:
case COMMAND_PRINT_WITH_NUMBER_SOON:
case COMMAND_SWITCH_ROADS_ON:
case COMMAND_SWITCH_ROADS_OFF:
case COMMAND_GET_NUMBER_OF_PASSENGERS:
case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
case COMMAND_SET_CAR_HEAVY:
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
case COMMAND_ACTIVATE_CRANE:
case COMMAND_DEACTIVATE_CRANE:
case COMMAND_SET_MAX_WANTED_LEVEL:
case COMMAND_SAVE_VAR_INT:
case COMMAND_SAVE_VAR_FLOAT:
case COMMAND_IS_CAR_IN_AIR_PROPER:
default:
assert(0);
}
return -1;
}
#endif
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
CPad* pPad = CPad::GetPad(pad);
switch (button){
case 0: return pPad->NewState.LeftStickX;
case 1: return pPad->NewState.LeftStickY;
case 2: return pPad->NewState.RightStickX;
case 3: return pPad->NewState.RightStickY;
case 4: return pPad->NewState.LeftShoulder1;
case 5: return pPad->NewState.LeftShoulder2;
case 6: return pPad->NewState.RightShoulder1;
case 7: return pPad->NewState.RightShoulder2;
case 8: return pPad->NewState.DPadUp;
case 9: return pPad->NewState.DPadDown;
case 10: return pPad->NewState.DPadLeft;
case 11: return pPad->NewState.DPadRight;
case 12: return pPad->NewState.Start;
case 13: return pPad->NewState.Select;
case 14: return pPad->NewState.Square;
case 15: return pPad->NewState.Triangle;
case 16: return pPad->NewState.Cross;
case 17: return pPad->NewState.Circle;
case 18: return pPad->NewState.LeftShock;
case 19: return pPad->NewState.RightShock;
default: break;
}
return 0;
}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom800To899(int32 command) { EAXJMP(0x448240); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom900To999(int32 command) { EAXJMP(0x44CB80); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom1000To1099(int32 command) { EAXJMP(0x588490); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom1100To1199(int32 command) { EAXJMP(0x589D00); }
WRAPPER void CRunningScript::LocatePlayerCommand(int32, uint32*) { EAXJMP(0x44FE10); }
WRAPPER void CRunningScript::LocatePlayerCharCommand(int32, uint32*) { EAXJMP(0x4501E0); }
WRAPPER void CRunningScript::LocatePlayerCarCommand(int32, uint32*) { EAXJMP(0x450540); }
WRAPPER void CRunningScript::LocateCharCommand(int32, uint32*) { EAXJMP(0x450870); }
WRAPPER void CRunningScript::LocateCharCharCommand(int32, uint32*) { EAXJMP(0x450BF0); }
WRAPPER void CRunningScript::LocateCharCarCommand(int32, uint32*) { EAXJMP(0x450F30); }
WRAPPER void CRunningScript::LocateCharObjectCommand(int32, uint32*) { EAXJMP(0x451260); }
WRAPPER void CRunningScript::LocateCarCommand(int32, uint32*) { EAXJMP(0x451590); }
WRAPPER void CRunningScript::LocateSniperBulletCommand(int32, uint32*) { EAXJMP(0x4518A0); }
WRAPPER void CRunningScript::PlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
WRAPPER void CRunningScript::PlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
WRAPPER void CRunningScript::CharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
WRAPPER void CRunningScript::CarInAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
WRAPPER void CTheScripts::DrawScriptSpheres() { EAXJMP(0x44FAC0); }
WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); }
WRAPPER void CTheScripts::DrawDebugSquare(float, float, float, float) { EAXJMP(0x452D00); }
WRAPPER void CTheScripts::DrawDebugCube(float, float, float, float, float, float) { EAXJMP(0x453100); }
WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); }
WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); }
WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); }
WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); }
STARTPATCHES
InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP);
InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP);
InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP);
InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP);
InjectHook(0x437DC0, &CUpsideDownCarCheck::Init, PATCH_JUMP);
InjectHook(0x437EE0, &CUpsideDownCarCheck::UpdateTimers, PATCH_JUMP);
InjectHook(0x437F80, &CUpsideDownCarCheck::AreAnyCarsUpsideDown, PATCH_JUMP);
InjectHook(0x437FB0, &CUpsideDownCarCheck::AddCarToCheck, PATCH_JUMP);
InjectHook(0x437FE0, &CUpsideDownCarCheck::RemoveCarFromCheck, PATCH_JUMP);
InjectHook(0x438010, &CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile, PATCH_JUMP);
InjectHook(0x438050, &CStuckCarCheck::Init, PATCH_JUMP);
InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP);
InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP);
InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP);
InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP);
InjectHook(0x4382E0, &CRunningScript::CollectParameters, PATCH_JUMP);
InjectHook(0x438460, &CRunningScript::CollectNextParameterWithoutIncreasingPC, PATCH_JUMP);
InjectHook(0x4385A0, &CRunningScript::StoreParameters, PATCH_JUMP);
InjectHook(0x438640, &CRunningScript::GetPointerToScriptVariable, PATCH_JUMP);
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
InjectHook(0x439000, &CTheScripts::StartNewScript, PATCH_JUMP);
InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
ENDPATCHES