blob: efcdb022aec3191be4d3a0ef33fbb0a37af3f68e (
plain) (
tree)
|
|
#pragma once
class CSceneEdit
{
public:
static int &m_bCameraFollowActor;
static bool &m_bRecording;
static CVector &m_vecCurrentPosition;
static CVector &m_vecCamHeading;
static void Update(void);
static void Init(void);
};
|