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path: root/src/control/Garages.h
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#pragma once

class CVehicle;

class CGarages
{
public:
	static int32 &BankVansCollected;
	static bool &BombsAreFree;
	static bool &RespraysAreFree;
	static int32 &CarsCollected;
	static int32 &CarTypesCollected;
	static int32 &CrushedCarId;
	static uint32 &LastTimeHelpMessage;
	static int32 &MessageNumberInString;
	static const char *MessageIDString;
	static int32 &MessageNumberInString2;
	static uint32 &MessageStartTime;
	static uint32 &MessageEndTime;
	static uint32 &NumGarages;
	static bool &PlayerInGarage;
	static int32 &PoliceCarsCollected;
	static uint32 &GarageToBeTidied;

public:
	static bool IsModelIndexADoor(uint32 id);
	static void TriggerMessage(const char *text, int16, uint16 time, int16);
	static void PrintMessages(void);
	static bool HasCarBeenCrushed(int32);
	static bool IsPointWithinHideOutGarage(CVector&);
	static bool IsPointWithinAnyGarage(CVector&);
	static void PlayerArrestedOrDied();
	static void Init(void);
	static void Update(void);
	static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
	static void SetTargetCarForMissonGarage(int16, CVehicle*);
	static bool HasCarBeenDroppedOffYet(int16);
	static void ActivateGarage(int16);
	static void DeActivateGarage(int16);
	static int32 QueryCarsCollected(int16);
	static bool HasThisCarBeenCollected(int16, uint8);
	static void ChangeGarageType(int16, int8); //TODO: eGarageType
};